Forum Coordinators: RedPhantom
Poser - OFFICIAL F.A.Q (Last Updated: 2024 Nov 24 4:22 pm)
<strong>bandolin</strong><br />
[Former 3DS Max forum coordinator]<br />
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<p><em>Caution: just a hobbyist</em></p>
<strong>bandolin</strong><br />
[Former 3DS Max forum coordinator]<br />
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<strong>bandolin</strong><br />
[Former 3DS Max forum coordinator]<br />
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<strong>bandolin</strong><br />
[Former 3DS Max forum coordinator]<br />
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Is that the normal shader? I don't see a "Scatter" node.
Also, I suggest that you up the raytrace bounces to atleast 2-4, especially if you have reflective surfaces or have fresnel checked in EZskin.
Another suggestion is to up the bucket size to 50-60.
As for the SSS, use a "Scale" setting of 1.80 - 2.00, this will tame the glowing and "wax" look. Also since the "Blinn" node is colapsed, I can't see what your value is, but lately I've actually had to put the Eccentricity at atleast "0.400000," SpecularRollOff at atleast "0.600000," and Reflectivity at "1.5 or 2.0."
That skin shader, for all intent & purposes, is outdated for PP2012/P9. EZSkin provides a better node arrangement based on BB's latest skin shader using true SSS math. I bet your principle problem is lighting and the lack of understanding how Gamma Correction, or linear workflow, is applied within the new Poser Pro series.
What lighting conditions exists on your stage?
BTW, rendering with Gamma correction = 1 is similar to rendering in P9. This is a feature you should learn and understand.
What others said - reiterating - Gamma = 1 is equal to not using linear workflow at all - same as not paying for Pro. Don't do that - you want realism, then make a mistake by shutting off GC.
Saying it again, since you have it set wrong, and I've seen people argue about this who don't know math. When Gamma = 1 it is the same as turning off GC altogether.
Second point others made as well - you clearly are not looking at a render with the EZSkin shader applied.
Third point - if you have too much light it's going to look like a cartoon anyway.
Renderosity forum reply notifications are wonky. If I read a follow-up in a thread, but I don't myself reply, then notifications no longer happen AT ALL on that thread. So if I seem to be ignoring a question, that's why. (Updated September 23, 2019)
Thanks all. As I stated above I've been away for a few years. I'm relearning everything. I will investigate your advice.
<strong>bandolin</strong><br />
[Former 3DS Max forum coordinator]<br />
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How stupid of me. Now that I see the equation Vout = Vin^Y by setting Y = 1 essentially I've applied no gamma correction at all. LOL
...investigating further
<strong>bandolin</strong><br />
[Former 3DS Max forum coordinator]<br />
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<p><em>Caution: just a hobbyist</em></p>
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I'm not a newbie, but I've been away for more than 2 years and I've lost a lot of my knowledge. I feel like I've suffered a stroke and I'm learning to walk again. Also, I'm much more of a 3ds max user so I'm familiar with 3D jargon. Things that were once automatic are now a struggle to do. My last version of Poser was 7. I now have Poser Pro 2012 (v 9 I guess).
I resurrected and old project in order to improve on it. I've read a bunch of skin shader threads but for some reason nothing is approaching what I'm looking for which is a more realisting quality.
I've tried EZskin but it made the skin far too procelin and way too much SSS so that the skin was almost glowing. The next series of posts will show the images and info I used.
my render
render settings
EZSkin render
Skin Shader
Skin shader based on this thread: http://www.renderosity.com/mod/forumpro/showthread.php?thread_id=2553769&page=1
My issues are:
Any additional comments on composition, lighting etc will also be appreciated. If you need a node by node breakdown it is pretty much identical to the thread link above.