Forum Coordinators: RedPhantom
Poser - OFFICIAL F.A.Q (Last Updated: 2024 Nov 25 12:38 pm)
Yes, V4~WM uses the same topology (geometry&subdivision) as V4, but has no or minimal magnets and joint controlled morphs. To make up for those extra body parts have been added. These body parts do have a reference geometry to work around a bug in Poser but this is all added at the end of the original V4 geometry description so they do not affect the vertex count or vertex order in the body part objects. Your morphs will work as for original V4.
This site uses cookies to deliver the best experience. Our own cookies make user accounts and other features possible. Third-party cookies are used to display relevant ads and to analyze how Renderosity is used. By using our site, you acknowledge that you have read and understood our Terms of Service, including our Cookie Policy and our Privacy Policy.
Hi
Wondering if anyone else has been testing them with V4-WM. I have Perfect Thighs and Perfect Booty. As far as I can see-having gone through the recommended steps- Perfect Thighs gives weird creases and dents-since the weight mapping was designed to fix the same issues with the thighs as Perfect Thighs it may be a case of overcorrection. Perfect Thighs on V4 looks great btw.
Perfect Booty by itself-works and gives a more rounded appearance. This enhances the apearance (IMHO!).
I am curious if anyone has tried the other Perfect Morphs on V4-WM? Elbows? Feet and toes?