Thu, Nov 28, 3:31 PM CST

Renderosity Forums / Poser - OFFICIAL



Welcome to the Poser - OFFICIAL Forum

Forum Coordinators: RedPhantom

Poser - OFFICIAL F.A.Q (Last Updated: 2024 Nov 28 11:20 am)



Subject: My 1937 Buick Special


DreamlandModels ( ) posted Sun, 25 November 2012 at 5:19 PM · edited Thu, 28 November 2024 at 3:30 PM

file_488896.jpg

Click to enlarge as it is a 1920 x 1080 render

 

 

Hi Guys,

Just about done with my 1937 Buick Special.

Would like to know if you would like this stripe paint or not. It takes me about a whole day to make 45 different .mc6 files and to do the renders for the thumbs.

Please let me know if you want them or not, other wise I will just create solid car paints for this bad boy.

Tom



geep ( ) posted Sun, 25 November 2012 at 5:27 PM

Beautiful Tom, that's just absolutely beautiful. 👍

cheers,
dr geep
;=]

Remember ... "With Poser, all things are possible, and poseable!"


cheers,

dr geep ... :o]

edited 10/5/2019



DreamlandModels ( ) posted Sun, 25 November 2012 at 5:34 PM

Thanks Doc!

I have to once again give credit due where credit is due and give a shout out to my boy Ted!

The man is a genius!

Really hoping to get the Candy Paints from him when they are done, as can you image how that would look on this poor, unsuspecting Buick?

Any way I will take your comment as a yes. :-}

Tom



monkeycloud ( ) posted Sun, 25 November 2012 at 5:36 PM

Looking superb ;-)

Personally... I'd be happy with solid car paints for the Buick.

Although I could use BB's stripe shaders from the Mustang, if I needed stripes... I believe... so perhaps others that don't have the Mustang would be keen to have the stripe option included with the Buick?


charlie43 ( ) posted Sun, 25 November 2012 at 6:12 PM

A most magnificent automobile! I believe the stripe is out of place on this classic beauty - too 1967 - 69 Camaro for my own personal taste. Regardless, it is a beautiful machine. An option to have/havenot the stripe would be ideal.

C~


cedarwolf ( ) posted Sun, 25 November 2012 at 8:29 PM

Wonderful, just wonderful work.  The only thing I might say is if you are dead set on doing skins for the car, check the racing pictures from the time frame the car was in use.  Most were never copyrighted and would make excellent period racing scenes.


DreamlandModels ( ) posted Sun, 25 November 2012 at 11:26 PM

Hi cedarwolf,

Would you please post an image of what you are talking about?

Tom



PrecisionXXX ( ) posted Mon, 26 November 2012 at 9:44 AM

Let me add my kudos for the modeling job, it's beautiful.  Or, ten "attaboys".  All of which the too glossy color and the hideous stripe wipe out with one "Aws***".  The racing stripe was something out of the LSD era, not before then.  PLease, solid colors, with some, but not excessive gloss, don't ruin a magnificent piece of work.

D.

The "I" in Doric is Silent.

 


DreamlandModels ( ) posted Mon, 26 November 2012 at 9:52 AM · edited Mon, 26 November 2012 at 9:56 AM

file_488905.jpg

Thanks guys for the feedback.

I am going ahead with the Stripes as an option. Remember these vehicles can be used in a retro scene where it is today and your collectors car is owned by someone who has a fondness for racing stripes. Will still have a folder of 45 solid colors as well so both bases are covered. Guess I just like showing off Ted's shaders! :-)

Tom

Here it is in a blue color

D. You can always turn down the glossiness in the shader if you prefer a dull finish. All the stuff you can fool with is nicely arranged on the left side of the shader as is always the case with Ted's shaders.

So you can tweak the color a little, how much relection, the metal effect in the metallic setting, and on and on.



monkeycloud ( ) posted Mon, 26 November 2012 at 10:28 AM · edited Mon, 26 November 2012 at 10:34 AM

Quote - D. You can always turn down the glossiness in the shader if you prefer a dull finish. All the stuff you can fool with is nicely arranged on the left side of the shader as is always the case with Ted's shaders.

So you can tweak the color a little, how much relection, the metal effect in the metallic setting, and on and on.

Was just going to chip in and mention that aspect. These shaders are really easy to adjust, because there are user parameters, arranged in a column, far left, in the advanced mat room node view.

I've been playing around lots with a preview of BBGlossy2 recently... which has the same set up.

Provided you're not phobic of the advanced mat room, and are prepared to venture in there, as complicated as these shaders are, mathematically, all the nodes doing the underlying maths can be ignored, and you can just tweak the values of the clearly labelled nodes in that left hand column, to control e.g. Reflectivity, Blur, Metallic effect, IOR etc.


PrecisionXXX ( ) posted Mon, 26 November 2012 at 11:34 AM

No offense intended, but, having made my living in manufacturing and knowing pretty well the processes of finishing "things", there have been many different finishes tried at different times.  From the beginning up until the early sixties, the standard was a baked enamel, which was tough, had some gloss and didn't fade too much for a reasonable time.  Then early sixties on for a while, different acrylic enamels were tried, about the same time, real chrome disappearing for stainless steel.  In this regard, the chromes shown are almost spot on, probably as close as possible in CG.  I think it was sometime in the seventies that the infamous DuPont Imron paints became available, and the "always wet" look was possible.  Lacquers more or less faded from use, it requires many coats, each of which must be sanded out after it dries, the next coat applied and the process repeated perhaps as many as forty times.  (Big Daddy Roth)  It gave that "mile deep shine", which was a deep shine, but not sharply specular, a softer effect.  I believe, if I remember correctly, this was where the candy colors began.  Lacquer not being very durable, usually never used on production vehicles, one tiny scratch was enough to begin the process of large areas peeling quickly. 

And so much for Greybeards irrelevant history of vehicle finishes, gained when I was a car type gearhead.  Now I have more sense, anything I get in and it runs is fine.

D.

The "I" in Doric is Silent.

 


DreamlandModels ( ) posted Mon, 26 November 2012 at 12:23 PM

Hi D.,

No offence taken.

Not sure if you will be able to suffer the wrath of Ted, when he sees this thread. :-)

Kidding aside. Thanks for the history lesson. I am a geez as well. :-)

Unfortunatly I can't remember what I had for breakfast so it is wasted on me.....

I just like the finishes Ted creates and will back him 'til my last breath. :-)

So the finishes you see will have to be tweaked to your liking. have to go with my gut.

I am sure you understand.

Mr. Cloud,

Thanks for explaining more in detail how and where to do the tweeking. :-)

So, let's see one of your renders already! :-)

Tom



monkeycloud ( ) posted Mon, 26 November 2012 at 5:20 PM

Quote -  

So, let's see one of your renders already! :-)

All in good time Tom. I'm busy tweaking currently ;-)


DreamlandModels ( ) posted Mon, 26 November 2012 at 6:25 PM

I am old and don't have much time left, so hurry up already! :-)~

Tom

P.S. the car is uploaded for testing and hope to have it in the store very soon...



monkeycloud ( ) posted Mon, 26 November 2012 at 6:42 PM

Cool. He he, you're getting them to the store faster than I can render them Tom ;-)

I need a garage or warehouse to park them all up in until I can put them in a scene...

...know any such virtual real estate up for sale?


DreamlandModels ( ) posted Mon, 26 November 2012 at 6:44 PM · edited Mon, 26 November 2012 at 6:47 PM

Privacy Notice

This site uses cookies to deliver the best experience. Our own cookies make user accounts and other features possible. Third-party cookies are used to display relevant ads and to analyze how Renderosity is used. By using our site, you acknowledge that you have read and understood our Terms of Service, including our Cookie Policy and our Privacy Policy.