Forum Coordinators: RedPhantom
Poser - OFFICIAL F.A.Q (Last Updated: 2024 Nov 29 7:57 am)
Do you want her mapped for V3 skin textures?
STOP PALESTINIAN CHILD ABUSE!!!! ISLAMIC HATRED OF JEWS
Content Advisory! This message contains nudity
David, you are too kind. Thank you for the offer.
Running some test renders to check the object and joint setups.
Here is the first result.
Comments are more then welcome.
Please comment; thank you.
Now is the time before dressing her up.
!!!! Stay tuned for full specifications. !!!!
Happy posering,
Tony
Poser 1, 2, 3, 4, 5, 7,
P8 and PPro2010, P9 and PP2012, P10 and PP2014 Game
Dev
"Do not drive
faster then your angel can fly"!
Quote - It's a new mesh you modeled or it's a morph for Miki,Vicky etc etc ?
I think it's the same low poly figures he tinkers with from time to time with, which would make it a morph. I guess it would work for background figures in a render, but I already have Loretta Lorez for that. The faces, bodies and feet need a bit more work; but this isn't giving me much more than I already in my runtime.
Interesting. Is she weightmapped?
The outside of the foot looks oddly arched on the seated one on the left, but that could be the shadow...
----------------------------------------------------------------------------------------
The Wisdom of bagginsbill:
"Oh - the manual says that? I have never read the manual - this must be why."Content Advisory! This message contains nudity
The feeling I get when I look at her is that she's really tall and she's trying not to be. I think her high shoulders make it seem like she's pulling her head down, and her low boobs give her the appearance of a stoop.
For what it's worth I compared her to a photo I found on the web, I know everyone is different though, that's why I wondered if she was based on a photo ref.
Quote - The outside of the foot looks oddly arched on the seated one on the left, but that could be the shadow...
In the second image of the thread, the dark haired girl's left foot does look a bit arched on the outside.
Content Advisory! This message contains profanity
obm890 :
Real humans ratios are seldom the same as created characters ratios.
Real humans around
Heads are 6 eyes wide 9.5 eyes tall
Body's are 6 heads tall
created characters like Posetta ,Batman around
Heads are 5 eyes wide 7 eyes tall
Body's are 8 heads tall
vilters :
better views of body,hands,feet,face ,front and back would be helpful.
hairs in the way of view.
Nose is kinda wide.
between top lip n nose looks odd.
Necks kinda wide.
the U between the color bones kinda wide.
Breast set kinda low.
her small breast seem off to the ratio of a larger body.
What was she modeled ,Mapped ,Textured in ?
Poly count ?
A wire frame view of body,hands,feet,face would be kool.
============================================================
The
Artist that will fight for decades to conquer their media.
Even if you never know their name ,your know their Art.
Dark Sphere Mage Vengeance
Making her compatible with V4 textures might be a better idea. I'm working on two V4 textures right now.
"A lonely climber walks a tightrope to where dreams are born and never die!" - Billy Thorpe, song: Edge of Madness, album: East of Eden's Gate
Weapons of choice:
Poser Pro 2012, SR2, Paintshop Pro 8
Content Advisory! This message contains nudity
For the general Body shape see this STUNNING example !!!!!!!!
==> I scaled Alyson, Miki4, and mine all to the same shoulder height.
Alyson, Miki3 and my figure overlaid in outline...........
They are exactly the same in front view.......... STUNNING.
Only leg position changes, and breasts also change in side view. !!!!!!!
Biggest difference is in the head size.
I was shocked.
More to come after further tests.
Poser 1, 2, 3, 4, 5, 7,
P8 and PPro2010, P9 and PP2012, P10 and PP2014 Game
Dev
"Do not drive
faster then your angel can fly"!
I like her. I don't have the mesh or anatomy knowledge to offer anythig really helpful. But I do have a quesion please, I have read enough of your posts to know that you don't think much of jcm's, hidden magnets and helper bones, looking at your posed examples above, did you get those bends without using any of those things on your figure?
Thank you Tessalynne
All convetional rigging.
But every joint was optimised to get the best result possible.
This involved lots of testing, sometimes modify the mesh, sometimes adapt the joint.
But the result is as rendered in Poser.
No JCM's, no helper bones, no magnets, not WMapped.
I could write a; 'The making of", if interested.
Poser 1, 2, 3, 4, 5, 7,
P8 and PPro2010, P9 and PP2012, P10 and PP2014 Game
Dev
"Do not drive
faster then your angel can fly"!
Does she come with any facial animation, or is she always so dead pan?
STOP PALESTINIAN CHILD ABUSE!!!! ISLAMIC HATRED OF JEWS
she feels embarrised without clothes on.
I aim to update it about once a month. Oh, and it's free!
Hello all, so glad you like the progress so far.
First I wanted to get the general body shapes I was looking for.
More clothes are in the pipeline.
Expressions are in the pipeline.
First I wanted to get the general body shapes I was looking for.
One or 2 more body's to go, and then its expression and dressing time :-)
Happy posering.
Tony
Poser 1, 2, 3, 4, 5, 7,
P8 and PPro2010, P9 and PP2012, P10 and PP2014 Game
Dev
"Do not drive
faster then your angel can fly"!
Excellent work! It's always good to see new figures for Poser!
STORE: https://www.renderosity.com/marketplace/vendors/3Dream
FREEBIES: https://www.renderosity.com/users/3Dream/freestuff
This site uses cookies to deliver the best experience. Our own cookies make user accounts and other features possible. Third-party cookies are used to display relevant ads and to analyze how Renderosity is used. By using our site, you acknowledge that you have read and understood our Terms of Service, including our Cookie Policy and our Privacy Policy.
Content Advisory! This message contains nudity
Poser 1, 2, 3, 4, 5, 7, P8 and PPro2010, P9 and PP2012, P10 and PP2014 Game Dev
"Do not drive faster then your angel can fly"!