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Poser - OFFICIAL F.A.Q (Last Updated: 2024 Nov 25 12:38 pm)



Subject: Conforming clothes


Sheedee ( ) posted Tue, 06 November 2012 at 9:27 AM · edited Mon, 25 November 2024 at 9:44 PM

A question for the experts;

This issue has been driving me insane for as long as i have been using Poser, and some how i have managed some work arounds to solve it...but i was wondering if there is a tool out there or method to make clothes fit a character once that morphs...and sometimes extreme morphs are applied to the character. Mayority of clothing items now a days already come with a vast variety of included morphs to help fit the clothes to the characters...but sadly enaugh this does not always work flawlesly and still once the morphs are applied...there is still a lot of painstaking and time consuming adjustments to be made. I have also heard about magnet fits, but i have never used them in Poser. Do these really help by the way?...where can these be found?...

Is there any other tool or method to help adjust clothes to morphed characters in Poser?...i know for a fact that it is possible to get clothes to fit morphed characters perfectly because i have seen it in promo images...of course these are done by professionals, but if any one out there has any tips or ideas or any tutorial any where about this subject i would be very grateful.

I am really struggling with this so help is greatly appreciated.

 

Thanks, and have a nice day.

 

 

 


hborre ( ) posted Tue, 06 November 2012 at 9:41 AM

V4 does have a series of magnets to help conforming clothing fit better and Lyrra does have a series of magnets aver at DAZ covering different models and characters.  For Vicky, the magnets can be found under the Pose category in the Library.  However, I don't remember off hand if this comes with the original base or part of the Morph ++ package.

The suggestion for applying conforming clothes, add clothing and conform after the model is posed in it's final position, not in it's T stance.  If clothing covers most of the body, make the underlying body parts invisible.  Magnets and Poser's morphing tool also adds another dimension in solving clothing pokethru's.


vilters ( ) posted Tue, 06 November 2012 at 10:13 AM · edited Tue, 06 November 2012 at 10:15 AM

Load your figure in the "T" Pose. Load all morphs you want in your figure.

Now the trick.
Find the clothing object and take it to a modeling app.
WELD all groups.
Export as one single welded clothing object file.

Back In Poser:
Make a animation with your MORPHED figure in the "T" Pose and zeroed out.
All IK removed, body and hip at X,Y,Z  0.000  and Zero rotations in the Joint editer. Just to be sure and safe.

MAINTAIN the "T" Pose and ZERO for the animation.
At frame ONE, scale the figure to X=70 and Z= 50
At frame 30 let your figure GROW again to X=100 and Z=100. => In the animation your figure will grow back to its original and morphed size.

Load your welded clothing obj file at frame ONE.

Scale your welded clothing figure as close as you can around your in X and Z scaled down morphed figure.
But do not touch or intersect it.

Run the simulation with collition set at 0.3 offset and 0.4 for depht.

Poser will GROW the figure back to X and Z 100% at frame 30, and by doing so it wil push the clothing to a perfect fit over your morphed figure.

True ZERO of the figure AND the cloting are absolutely required for this to work completely.

Export the simmed clothing as a obj file.

Delete all.

Open Poser
Load your exported clothing item and go to the setup room.
Load the rigging of your figure and let it autogroup the clothing.
Save as clothing figure to the library. Delete te clothing that is in the screen.

Now from the library drag your new clothing over your morphed figure.
Voila, done; Clothing over a morphed figure.

As you get better you can play with the settings to let the figure grow, and with the collition settings in the cloth room.<

Happy Posering
Tony

 

Poser 1, 2, 3, 4, 5, 7, P8 and PPro2010, P9 and PP2012, P10 and PP2014 Game Dev
"Do not drive faster then your angel can fly"!


PhilC ( ) posted Tue, 06 November 2012 at 10:19 AM

Poser 8 and onwards includes Wardrobe Wizard. Wardrobe Wizard has the ability to build morphs into the clothing to match the figure.

Poser menu Scripts > Wardrobe Wizard Menu

There is a full chapter on in in the Poser manual.


vilters ( ) posted Tue, 06 November 2012 at 10:22 AM · edited Tue, 06 November 2012 at 10:23 AM

I explained this "clothing pushing" back in 2006, right after the cloth room came with Poser 5.

Back then it was to show how to make dynamic clothing.
But?

After the "pushing simulation", you can export the pushed clothing as a obj file.

Rig it again, or use as a morph, or use as a smart prop. All depends what you want to do.

Here the original post, still valid for ALL later Poser versions.

http://www.renderosity.com/mod/forumpro/showthread.php?message_id=2854479&ebot_calc_page#message_2854479

 

Anyhow, the result after a "pushed clothing" is a perfect fit.

Poser did the fitting for you. :-)

And you are free to do with the exported obj what you want.

  • maintain dynamic
  • use as a morph => Spawn moprh target after the simulation.
  • re rig if you want to
    - use as a smart prop with or without inherit bends ON.

Happy Posering

Poser 1, 2, 3, 4, 5, 7, P8 and PPro2010, P9 and PP2012, P10 and PP2014 Game Dev
"Do not drive faster then your angel can fly"!


Nukeboy ( ) posted Wed, 28 November 2012 at 9:08 PM

Might not be the best thread, but...

I've been playing around with Poser 9 for a few weeks and finally decided to try the Wardrobe Wizard.  When I clicked on WW in the Scripts menu, I got a dialog box that presented this:

C:Program FilesSmith MicroPoser 9RuntimePythonposerScriptsPhilCWardrobe Wizard P9 Log file: C:UsersPublicDocumentsPoser 9 ContentRuntimePythonposerScriptsPhilCWardrobe Wizard P9ww.log

I checked the directory and both locations exist (with what looks like all the right scripts, etc.  but the Wizard doesn't run.

I run Windows Vista, which I know has lots of issues, so I tried to grant all access to these folders, but to no avail.

Any ideas?  I've had similar problems with the AdvShader Launcher - Dry shader launcher works, Toon shader launcher displays similar error window.


12rounds ( ) posted Thu, 29 November 2012 at 5:34 AM · edited Thu, 29 November 2012 at 5:47 AM

Sheedee: here is what I do. Both methods employ Wardrobe Wizard.

 

1: Morph you character as you wish.

2: Using WardrobeWizard create a MOR file of the figure (from WW menu/"Utilities"/"Morphs"/"Create MOR From Figure", name it something you like - I use a reusable name like "temp").

3: Using WardrobeWizard do a conversion of the clothing item by using WW's "Convert". Select your clothing item's CR2 file, use the figure as both the source and target of the conversion (unless of course the item is originally made for some other figure), tick the "Add Full Body Morphs" selection among other selections you may want. When the conversion begins, select your "temp" MOR file you created in in step 2 - it's now available as a FBM of the figure in a list of that figure's morphs. Let WW do it's magic in peace.

4: Load the clothing item from library. WW creates a root folder for your model in Runtime/Libraries/Character. Conform. In "Body" actor of the clothing, you now have a dial for the created FBM "temp". Dial it to 1.0. In most cases you now have fitting clothing. Sometimes you may want to go slightly above 1.0 or perhaps use some of the other provided additional morphs like "inflate/deflate", "shrink/wrap".

 

The drawback to the process being the (sometimes obscene) amount of time spent on analyzing a particular clothing item for the first time. 

 


The following method is faster, but uses D3D's "Morphing Clothes" (http://www.renderosity.com/mod/bcs/morphing-clothes/64629), which is not free but then again not that expensive for what it does for you.

1: Morph your figure as you wish.

2: As in the previous method, use WW, but select the "Dials to Single Morph", name your morph something (like "temp"), then save your figure as a new figure. 

3: In "Morphing Clothes", you would now load both the figure saved and a clothing item made for that figure.

4: Transfer the "temp" morph to the clothing item and save the clothing item. Back in Poser, the saved clothing item now has a morph named "temp", which when conformed to original figure will fit when dialed to 1.0.

 

Method 2 is faster because WW doesn't need  to analyze the clothing items, but not usable when you want to use clothing items that are originally made for another figure. Personally I NEVER save the files over the original items, but create temporary files that I annihilate after I have completed the scene I'm working on.

 


xpdev ( ) posted Fri, 30 November 2012 at 4:41 AM

I have read all the posts, but I'm a bit confused about conforming clothes and perfect fitting ways

Case 1 -

  • I V4 unaltered, then the body without any kind of morph
  • I have a conforming dress designed for V4
    I conform the dress to V4 and if need be I make some small adjustments.

Case 2 -

  • I have V4 with some V4 morph (bigger breasts - larger hips)
  • I have a conforming dress designed to V4

If the dress does not have the parameters i changed to V4, usually use "Morphing Clothes" to add them to dress and with a bit of work I can fix it, not always the result is optimal.


Reading the posts above seemed to understand (English is not my mother language) that there is a more efficient way to do what i described in case 2, especially to get a perfect fitting conforming dress.

I understand right ?
If so what is the best method among those listed above in your posts for a perfect fit between a conforming dress designed for V4 and V4 itself ?

thanks in advance

Poser Pro 2014 SR 1 on Windows 7 64 bit
I use IDL, Gamma Correction and EZSkin for all final renders.


xpdev ( ) posted Fri, 30 November 2012 at 5:34 PM

nobody helps me to understand ?

Poser Pro 2014 SR 1 on Windows 7 64 bit
I use IDL, Gamma Correction and EZSkin for all final renders.


bwldrd ( ) posted Sat, 01 December 2012 at 8:58 AM

As hborre mentioned, if it's not to big a poke-thru problem just use the morph brush in poser (assuming you're using version 7+),  adjust the clothing over the problem areas after you have the pose you want.

--------------------------------------------------------------------------------

Consider me insane if you wish, but is your reality any better?


EClark1894 ( ) posted Sat, 01 December 2012 at 9:57 AM

Quote - As hborre mentioned, if it's not to big a poke-thru problem just use the morph brush in poser (assuming you're using version 7+),  adjust the clothing over the problem areas after you have the pose you want.

Frankly, I just haven't gotten the hang of the morph brush, so for me at least, using it to fix poke through is a bit of overkill. I usually just use the scale dial or make the body part invisible.




xpdev ( ) posted Sat, 01 December 2012 at 11:10 AM

many thanks, butin my post i was thinking about vilter procedure.

Poser Pro 2014 SR 1 on Windows 7 64 bit
I use IDL, Gamma Correction and EZSkin for all final renders.


heddheld ( ) posted Sun, 02 December 2012 at 2:08 AM

the cloth room method works well most of the time!! some cloths dont work well depending on how they are made


xpdev ( ) posted Sun, 02 December 2012 at 10:44 AM · edited Sun, 02 December 2012 at 10:45 AM

Thank you  heddheld

**
**

but it's possibile to use the cloth room also with the conforming clothes ?

**
if so i just have no idea how to use the cloth room with the conforming clothes.**

May you explain me ?

**
**

**many thanks
**

Poser Pro 2014 SR 1 on Windows 7 64 bit
I use IDL, Gamma Correction and EZSkin for all final renders.


heddheld ( ) posted Sun, 02 December 2012 at 11:37 AM

I was confirming vilters method(cloth room ) works well, there is some clothing thats "hybrid" part conforming and part dynamic (I've never tried any) but am sure theres a tut knocking about


xpdev ( ) posted Fri, 07 December 2012 at 6:42 AM

thanks heddheld, but vilters method (cloth room ) works well only with "hybrid" clothes with part conforming and part dynamic ?

I ask this 'cose i'm not able to find a way to use his method with conforming clothes.

 

many thanks.

Poser Pro 2014 SR 1 on Windows 7 64 bit
I use IDL, Gamma Correction and EZSkin for all final renders.


kimbersue ( ) posted Sat, 08 December 2012 at 1:25 PM

I admit I simple do not get the wardrobe wizard no matter how many times I read the instruction but I want to ask.

 

After I do the Analyze Full Body Morphs then click utilities then morphs. Am I correct to pick "Actor morphs to figure" to copy morphs for the actor to the clothing?  

 

3D Artist Network  by Imaginative 3D: Where the “i” in “imaginative” stands for the individual” 3D artists showing off their creative designs.


heddheld ( ) posted Sun, 09 December 2012 at 2:55 AM

to do it for conforming you must export the obj (weld where you have to I forgot if you can on export from poser, maybe need a modeling proggy) then import that obj (it has no rigging now so its "dynamic") use the cloth room to reshape the item once your happy with that then export the reshaped obj (make sure you export the right frame)  then import the new reshaped obj go to the setup room for it and add the bones back in from the original, adjust joint zones as required

ps file your finger nails then it dont hurt as you pull lumps of hair out ;-)  have fun


xpdev ( ) posted Sun, 09 December 2012 at 9:02 AM

many thanks, i'll try your way.

Poser Pro 2014 SR 1 on Windows 7 64 bit
I use IDL, Gamma Correction and EZSkin for all final renders.


vilters ( ) posted Tue, 11 December 2012 at 4:42 PM

The problems with her dress are:

  1. Double sided conforming mesh, and the cloth room does not like double sided meshes. After a VERY LONG simulation, (Poser did not crash) the dress got simmed, but was totally messed up.

  2. Because of the way it was build it had some VERY dense area's, completely messing up the sim.

The dress self had no problems. The ribbons did all the messing up.

Poser 1, 2, 3, 4, 5, 7, P8 and PPro2010, P9 and PP2012, P10 and PP2014 Game Dev
"Do not drive faster then your angel can fly"!


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