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Subject: Enhanced bump comparisons


dan whiteside ( ) posted Sun, 09 December 2012 at 12:45 PM · edited Fri, 01 November 2024 at 3:27 PM

Attached Link: Enhanced Bump mapping

In case any one is interested, I've just posted some images over at DAZ Bryce forum comparing Bryce 7.1's Enhanced bump mapping vs the older Bryce Legacy mapping.


tjohn ( ) posted Sun, 09 December 2012 at 1:13 PM

Thanks, Dan! Great info.

This is not my "second childhood". I'm not finished with the first one yet.

Time flies like an arrow; fruit flies like a banana.

"I'd like to die peacefully in my sleep like my grandfather....not screaming in terror like the passengers on his bus." - Jack Handy


bobbystahr ( ) posted Sun, 09 December 2012 at 7:20 PM

Jebus...is there anything that they won't hide and not mention....thanks Dan.....

 

Once in a while I look around,
I see a sound
and try to write it down
Sometimes they come out very soft
Tinkling light sound
The Sun comes up again



 

 

 

 

 


bobbystahr ( ) posted Sun, 09 December 2012 at 8:02 PM

Hmmm....seems to be on and I knew nada about it so maybe it's on by default

 

Once in a while I look around,
I see a sound
and try to write it down
Sometimes they come out very soft
Tinkling light sound
The Sun comes up again



 

 

 

 

 


dan whiteside ( ) posted Sun, 09 December 2012 at 8:07 PM

May be something they did under the Windows version...


bobbystahr ( ) posted Sun, 09 December 2012 at 8:20 PM

riiiight...yer onna mac

 

Once in a while I look around,
I see a sound
and try to write it down
Sometimes they come out very soft
Tinkling light sound
The Sun comes up again



 

 

 

 

 


AgentSmith ( ) posted Mon, 10 December 2012 at 12:32 AM

Windows version - I've found that when I go into the DTE to make a new Mat, the Enhanced Bump is on by default but if it is an older made bump that I load up from the library, it does use the older Legacy Bump setting.

AS

Contact Me | Gallery | Freestuff | IMDB Credits | Personal Site
"I want to be what I was when I wanted to be what I am now"


bobbystahr ( ) posted Mon, 10 December 2012 at 10:00 AM

Ah ha...I was using an image map for a bump so that would explain it being active as opposed to legacy.

 

Once in a while I look around,
I see a sound
and try to write it down
Sometimes they come out very soft
Tinkling light sound
The Sun comes up again



 

 

 

 

 


Hubert ( ) posted Mon, 10 December 2012 at 11:19 AM

Interesting! Good to know. 

Thanks for posting!

Hubert

"All that we see or fear, is but a Sphere inside a Sphere."     (E. A. Pryce -- Tuesday afternoon, 1845)


clay ( ) posted Mon, 17 December 2012 at 12:47 PM

Has anyone tried the displacement feature?

Do atleast one thing a day that scares the hell outta ya!!


clay ( ) posted Mon, 17 December 2012 at 12:53 PM

Attached Link: http://www.renderosity.com/mod/gallery/index.php?image_id=2161240&user_id=3589&member&np

http://www.renderosity.com/mod/gallery/index.php?image_id=2161240&user_id=3589&member&np

Do atleast one thing a day that scares the hell outta ya!!


Hubert ( ) posted Mon, 17 December 2012 at 3:58 PM

Hi Clay,

Has anyone tried the displacement feature?
Yes. It seemed to work best and most reliable on a simple Cube primitive.

But I consider the displacement in Bryce7 too unstable. Not as useful as I had expected and as I know from other apps with their displacement. -- Nevertheless, it looks promising and is nice to have in Bryce. -- Whereas I would prefer having simple Deformers (e.g. to bend an object) much much more.   ;)

Hubert

"All that we see or fear, is but a Sphere inside a Sphere."     (E. A. Pryce -- Tuesday afternoon, 1845)


clay ( ) posted Mon, 17 December 2012 at 4:04 PM

Oh Hubert, you know as well as I that Bryce isn't a "true" modeling application, its a true raytracing, landscaping beast. But displacement used in small increments can be very effective.:-)

Do atleast one thing a day that scares the hell outta ya!!


clay ( ) posted Mon, 17 December 2012 at 4:09 PM

The main problem with Bryce at the "moment" is that all the native primative objects need to be re-made, but we've overcome that a bit in the last build, there should be some prims from rashad and myself and I think foley too. That will take out the awkeward triangulation on the basic prims, so tesselation should be all smooth.

Do atleast one thing a day that scares the hell outta ya!!


bobbystahr ( ) posted Mon, 17 December 2012 at 6:01 PM

Good stuff, new proms will be most welcome and yes I've tried it, also on imported .obj's and it works O K but very small steps to start I've found is the best approach...

 

Once in a while I look around,
I see a sound
and try to write it down
Sometimes they come out very soft
Tinkling light sound
The Sun comes up again



 

 

 

 

 


Hubert ( ) posted Tue, 18 December 2012 at 5:42 AM · edited Tue, 18 December 2012 at 5:44 AM

Hi Clay,

Bryce is to be used for... whisper... LANDSCAPES???! Ehm... nobody had told me then! ;)

Teasing aside. Yep, I never considered Bryce being a "true" modeler and its main purpose/design is rather to compose and to render scenes. Whereas it is impressive what certain users achieved with building from only primitives, booleans and terrains... and much patience.

I really love the incredible versatility of Bryce, esp for my "landscape-untypical" abstract images and the appearance of its render results (provided the Gamma Correction is disabled).

Cheers to Shiny Spheres. ;)
Hubert

"All that we see or fear, is but a Sphere inside a Sphere."     (E. A. Pryce -- Tuesday afternoon, 1845)


bobbystahr ( ) posted Tue, 18 December 2012 at 10:20 AM

I, on the other hand, since my beloved Imagine3D will no longer run on my Win7 box, have turned to Bryce for modeling and find it quite handy and once you establish a work folw, very easy to model in.

 

Once in a while I look around,
I see a sound
and try to write it down
Sometimes they come out very soft
Tinkling light sound
The Sun comes up again



 

 

 

 

 


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