Forum Coordinators: Kalypso
Carrara F.A.Q (Last Updated: 2024 Dec 23 11:50 pm)
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Not sure off the top of my head. You could do a .obj and then in a T-Pose as the export for the .obj and a .bvh export (need Fenrics add on I think), .BVH files I think have skeletons. You will have to tweek the bones/joints once imported. I am not sure about the .mdd format (again fenric add on). HOpefully someone will know as I haven't worked with .mdd
Quote - Not sure off the top of my head. You could do a .obj and then in a T-Pose as the export for the .obj and a .bvh export (need Fenrics add on I think), .BVH files I think have skeletons. You will have to tweek the bones/joints once imported. I am not sure about the .mdd format (again fenric add on). HOpefully someone will know as I haven't worked with .mdd
I was just checking and discovered that Blender includes a Python export script for .FBX. So maybe I'll give it try in that format. What do you think. Thanks.
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Hi guys,
I'm working on a project for some friends that will be eventually animated in Blender (the crew is also using 3DStudio for other phases). My question is which format is this: I want to export the character so it will be suitable for animating in Blender, but if I export it as an .obj the rig will not follow. Should I export as a .Collada or some other format? Thanks for any help on this.
CHEERS;-)
Shakti