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3D Modeling F.A.Q (Last Updated: 2024 Dec 22 11:25 pm)
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Posted to fast... Emphasis on certain aspects is more then acceptable in my humble opinion if you wish to portray the figure in a non photo real manner - animated "action comic" where the character is to be more for power/graceful strength - then for elocution... Large head to body - for that type of character. Like the look - but increasing the scale of the head, may allow more options.
Attached Link: http://www.renderosity.com/messages.ez?Form.ShowMessage=274633
Strictly speaking here Trav, as you built the head first, I'd scale everything else to match. This means bringing the arms /shoulders closer to the body. there shouldn't be as much of a gap between the shoulder and neck. Also, your forearms need much work and you should bring the biceps further down the arm. As it is, the biceps appear too short. The rib cage/chest cavity needs a bit of touch-up also. Take a quick look at the somewhat rushed torso I put in the Rhino Free Stuff. Even though it's rushed, it's proportionally correct and the basic shapes are all given a fair amount of space. THe back o fyour model seems good. Though again, you should take a look at the arms muscle mass and the length/shape of the forearm. As a gnereal rule, the arm (hands included) should come about half-way down the thigh. Sometimes a little more but rearely ever does it pass the knee. So then, your bicep ends somewhere around your waist and the forearm would start around or just below the waist line. Your model doesn't wuite fit this (if you bring the arms down, the bicep comes up short)...the wings are cool though. I think they're called lateral muscles or somehting? Whatever, I'm not an expert on the names but I do have good understanding of the look...You are using Lightwave 7? What method are you using? Does LW support NURBS? Or are you pushing polygons and Smoothing them? Are you using templates, or mental? Are you using Splines to make polys, or are you cutting and dividing a primative? I'm just curious. Same for you Teyon, what are you using, and how are you doing it?
Attached Link: http://www.rhino3d.com
Well, not to take away from Trav's post... I use Rhinoceros3D to model. It's one of the most powerful, easy to use nurbs modelers available. I try to use sketches as reference when I can but sometimes I just jump right in and model. My modeling method of choice is Lofting and then point editing (sort of like vertex editing but simpler and far more powerful). I hope this answers your questions.When i model i usually use sub d but always try to use other methods too each trains the mind to see what you might miss if you get used to modeling one way ! I do have to say im not a fan of splines just because i think it takes alot of the creative process out but it does have its uses i like sub d because its more like sculpting especially when you dont use templates most of the time ill sketch something out or see somthing that makes me want to model sometimes ill use a template for the face or part of it then let my mind do the rest like teyon i also do alot of point edidting ALOT lol but getting the form down is relly important to me because you can add detail for ever TrUST ME I hope this helps Im with teyon i think rhino is def one of the best though im a die hard LW user some other great apps are meesiah which is a plug in for lw but they are releasing a full app definetly worth looking into if these guys can make their app half as good as the plugin it will someday be the best !
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