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Subject: Nea 2 is out now!


pitklad ( ) posted Fri, 17 December 2010 at 7:02 PM · edited Tue, 03 December 2024 at 10:10 PM

file_463040.png

Hello everyone

after a very long time I finally put this all together and yes Nea 2 is here

Nea 2 is a figure based on Posette

Nea’s features:

  • Smoother look on head & body
  • Victoria 1-2 textures
  • New realistic eyes
  • Lacrymals shaped on head
  • Better shaped lashes
  • New teeth as bodypart
  • New expression morphs
  • Many original head & body morphs
  • ERC controlled morphs for the hands/feet Scale
  • Improved joint parameters
  • Body Handles to control Breast individually
  • New genitalia with on/of switch on the hip (based on Eve's genitals by Traveler)

Nea 2

For more info about Nea 2 take a look on those threads:

Sneak preview! Nea 2... perfecta!

Sneak preview! Nea 2... male and bishounen morphs

 

 

 


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pitklad ( ) posted Fri, 17 December 2010 at 7:04 PM · edited Thu, 23 December 2010 at 3:37 PM

some older images form the Nea 2 WIP

 


 

 

 

 

 

 

 

 

 


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pitklad ( ) posted Fri, 17 December 2010 at 7:05 PM

file_463041.jpg

And an image that displays the Nea's head morphs


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momodot ( ) posted Fri, 17 December 2010 at 7:27 PM

THANK YOU!!!



geep ( ) posted Fri, 17 December 2010 at 7:41 PM

Lookin good ... but ...

The zip file appears to be missing the .obj file, no?! :blink:

Remember ... "With Poser, all things are possible, and poseable!"


cheers,

dr geep ... :o]

edited 10/5/2019



pitklad ( ) posted Fri, 17 December 2010 at 7:41 PM

I must thank you my friend for your support all those years!

please let me know your opinion about Nea 2


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pitklad ( ) posted Fri, 17 December 2010 at 7:45 PM · edited Fri, 17 December 2010 at 7:46 PM

You need to use with RTEncoder by rcook (Renderosity Freestuff) to decode Nea's .obj file
since it is based on Posette and can't be restributed otherwise

On this folder:

Runtime:Geometries:NEA:Nea_2

You will find this file : Nea_2.rte

to decode it you will need

as a key file Posette's obj file : P4NudeWom.obj

found here:

Runtime:Geometries:P4NudeWoman


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edgeverse ( ) posted Fri, 17 December 2010 at 7:59 PM

Preety good, pitklad. I liked your Nea figures.

3D Digital Comics & Art/My homepage
http://www.edgeversemedia.com


KimberlyC ( ) posted Sat, 18 December 2010 at 12:12 AM

ryuslilangel has moved this thread from the Poser forum to the Freestuff forum as of Saturday, December 18, 2010 12:12 am.



_____________________
.::That which does not kill us makes us stronger::.
-- Friedrich Nietzsche


pitklad ( ) posted Wed, 22 December 2010 at 1:50 PM

hello everyone I'm currently updating Nea's character file

added erc connection between toon head morph and the eyes

added posette chest full body morph

and corrected the male chest morph, the current one is wrong
 

If someone has found anything else that goes wrong please let me know before I upload the updated file, thanks in advance!

Happy holidays to everyone!


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Jumpstartme2 ( ) posted Wed, 22 December 2010 at 5:01 PM · edited Wed, 22 December 2010 at 5:04 PM

Whoa! That image is too big for the forum...its breaking the tables terribly. Pitklad, if you would resize a couple of those images to no larger than 600 x 400 and send me the links I can edit them for you..otherwise I will have to remove them and try to get them in there myself.

We do have a freestuff gallery placed there for the purpose of advertisng freestuff that you can link to if you want larger images to show detail.

Please remember the faqs page for Freestuff..:

 

http://www.renderosity.com/mod/forumpro/showforum.php?forum_id=12473&show_faq

 

*Thumbnails and images up to 600 x 400 are allowed in the forum for feedback purposes.

*Full images of item are not allowed in the forum, as this will increase loading times and break the forum tables. However, you are permitted to link to the full rendered image in your gallery to advertise the item in use.

~Jani

Renderosity Community Admin
---------------------------------------




pitklad ( ) posted Wed, 22 December 2010 at 5:25 PM

Since I can't edit my post you may delete my second post on this thread

Those images are coming from some older threads about the Nea WIP here in renderosity poser forum and when I put them as an image link they come at full size for some reason...

I didn't know this would cause trouble

thanks for the notice

It seams to me as this post gets more attention from the admins & moderators than from members :biggrin:


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SamTherapy ( ) posted Thu, 23 December 2010 at 8:41 AM

Many thanks!

Coppula eam se non posit acceptera jocularum.

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Jumpstartme2 ( ) posted Thu, 23 December 2010 at 3:38 PM

Got those images resized a bit for you instead of deleting the post ;)

~Jani

Renderosity Community Admin
---------------------------------------




pitklad ( ) posted Thu, 23 December 2010 at 3:53 PM

thanks **Jumpstartme2 ** :thumbupboth:


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Jumpstartme2 ( ) posted Fri, 24 December 2010 at 10:35 PM

Welcome 😄

~Jani

Renderosity Community Admin
---------------------------------------




pitklad ( ) posted Sat, 05 March 2011 at 5:10 AM

Hello everyone I've updated my Nea 2

WHATS NEW:

-added erc connection between toon head morph and the eyes
-added Posette chest full body morph
-corrected the male chest morph, the previous one was wrong
-some new face morphs
-some new chest morphs to add more shape control on the area

If you already have Nea 2 you can download just the Nea 2.1 character (cr2) file here

Nea_2.1_update

Or redownload the Nea 2 pack that has also been updated, in that case delete the old library folders

Nea 2 full pack

thanks everyone for your support on my Nea project


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pitklad ( ) posted Sat, 29 December 2012 at 2:42 AM

Attached Link: Fuyumi 4 Nea

file_489952.jpg

Fuyumi is a new asian character set for Nea 2.12

it is my gift for the holidays!

happy new year!


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pitklad ( ) posted Thu, 03 January 2013 at 2:24 PM

Attached Link: Nea 2.12 OBZ

For all those having trouble finding P4NudeWom.obj file and only have P4NudeWom.obz on their runtime I uploaded an rte file that will need the .obz version to decode Nea's file, I sould have though this earlier, thanks **Pforce1** for the indication of this problem!

Happy new year everyone!


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