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Poser - OFFICIAL F.A.Q (Last Updated: 2024 Nov 25 12:38 pm)



Subject: DSON- can people list times to load, conform and transfer active Morphs?


Eric Walters ( ) posted Sat, 12 January 2013 at 4:53 PM · edited Mon, 25 November 2024 at 11:09 PM

file_490424.jpg

I'll start. I am using a Quad Xeon 2.66 Mac Pro.Latest iteration of the DSON exporter. 1 point something 56.

I'll say that I LIKE Genesis.MAybe SM and DAZ can figure out a way to change the Transfer Active Morphs script to limit it to relevant morphs. As you wll see-it projects the effect of ALL morphs on ALL clothing.

Details on what SLOW can mean for using Genesis in Poser. The more morphs used-the slower the process. I LIKE the character-and I've saved as a PZ3 and as a character-fully clothed-so hopefully she will be faster to use later on. This time? Sixty minutes to conform and transfer active morphs to fit the clothing to Genesis.

I tried the newest DSON importer-and used a Genesis with lots of morphs being used. I loaded and conformed the Daz Genesis Elf Dress (which I like). Total time? 60 minutes!

Twenty to conform 8 pieces of clothing-40 to go through the extensive list of morphs and project possible effect on fit. At the end- the pointed ears deform the hood.

        With a single M4 and skimpy shorts-it would be much faster. I tried the same outfit on default V5 and it was much quicker-since there were many few active morphs to transfer.

When there are no morphs to project-the whole fitting of clothing using the Transfer Active Morphs is not PAINFULLY slow.Unfortunately for me-I bought a LOT of body and face morph packs when they were cheap.So I can make Genesis look like nearly anything I want-but if I want to fit an eight piece clothing set? OUCH!

Status with the newest DSON importer-and a not top end computer-but likely faster than many are using.

Time to load a Genesis with numerous morphs and conform the Daz Elf Dress-20 minutes on a Quad Xeon 2.66 Ghz. Now to transfer Active morphs....at 2 minutes its testing to see if the PHM Cheekbone morph will effect the Elven Belt.... at 3 minutes Elven Belt: PHMNoseSeptumHeight.... 4 minutes Elven Belt: PHMcrowsfeet. I HATE it when a crows feet morph for the eyes is not taken into account when fitting a belt!

6minutes Elven Bracelet:PHMNoseBridgeHeight. Yep! The nose bridge height can really affect the bracelet fit! At 7:45 minutes Elven Cape: PHMCheekBoneSize at 9 minutes it's projecting Elven Cape:PHMNoseSeptumHeight. At 10 EvenCape:PBMLineaAlba at 11 ElvenCape:PHMEyesPuffyUpper! 12:45 minutes PHMEyesPupilDilate 12 minutes ElvenCape:PBMThin (now THAT morph WILL have an effect!)

Get the idea? AND THAT is why I am not doing much with Genesis..... At FORTY Minutes-it's calculating Eye size and Elven Tiara fit. And it is done! So TWENTY to conform all the clothing, FORTY to transfer active morphs.

With Vanilla Genesis-or V5 and no other morphs-it is much faster. Or with a single clothing object.

Quote - "that is a concern.  Maybe a python script that deletes all the unecessary morphs in one hit would be the go."


http://poserplace.phantom3d.net/V4.2WM/V4.2WM.html    



JoePublic ( ) posted Sat, 12 January 2013 at 5:50 PM · edited Sat, 12 January 2013 at 5:54 PM

I have currently the following morphs installed for Genesis: M5, V5, S5, Julie, Justin,V3, S3, A3, H3.

Loading time: Less than ten seconds.

Conforming the "Magus" clothing set (Boots, collar, jacket, leggins, shorts): Instantly.

Transfer active morphs: About ten seconds.

Re-transfer active morphs after morphing figure: Same.


Acer Aspire 5755 laptop with Intel I5.

Windows 7 64bit.

PP 2012.

There are other reasons I currently don't use Genesis (Broken scaling, things break when saving as cr2, low res mesh), but speed is not among them.

Only thing I could think of is that I switch SubD OFF after Genesis loads and only turn it back on again for the final render. Otherwise it slows OpenGL down and I hate the annoying SubD "ghost" corona visible.

I think the problem is that Studio loads morphs dynamically the moment they are needed, while Poser can't, so all morphs have to be pre-loaded. That might prevent Genesis from transfering only the morphs that are really needed .

In the end, Poser has to bite the bullet and fully integrate the Genesis tech into Poser if they want to stay attractive to new users.

If my copy of Genesis would need 20 minutes to conform clothing and 40 to transfer morphs I had it deleted quicker than you can say "DAZ". Lol


Eric Walters ( ) posted Sat, 12 January 2013 at 7:23 PM

file_490429.jpg

Thanks Joe

This is exactly why I posted. So I tested this with the same clothing set. A few minutes from start to Transferred!

I just opened a fresh Genesis figure. Loaded and conformed the Magus clothing. Transfered active Morphs. A few minutes for everything through the conforming. THEN I applied the V5 morph. The breasts poked through- reapplied Transfer Active Morphs- maybe 10 seconds for Transfer!

What gives? Perhaps V5 is a single full body morph? I was using dozens for my previous character.

 



Eric Walters ( ) posted Sat, 12 January 2013 at 7:43 PM · edited Sat, 12 January 2013 at 7:53 PM

 The key seems to be NUMBER of active morphs. V5 is treated a single morph-so the only Active Morph is V5.

 

Yep. I just tried the Elven Dress set on Default Gen. It took longer than it did for Magus clothing- in particular the Dress and Cape were nearly 1 minute to conform. So perhaps 5 min to load and conform all nine clothing figures. Transfer Active Morphs? A few seconds.

Then I applied the V5 morph- and Transferred active morphs again- perhaps 30 seconds-and it only projected the V5 morph against all eight clothing figures.

So if I can take my Elf with dozens of body, eye, and face morphs and create a SINGLE FBM=then it will be very fast. Can I DO that with Genesis?



JoePublic ( ) posted Sat, 12 January 2013 at 8:04 PM · edited Sat, 12 January 2013 at 8:07 PM

"Can I DO that with Genesis?"

Not sure if there is a more elegant solution, but you can export the dial-morphed Genesis object and re-load it as a full body morph just like you can do with every other Poser figure.

Of course you would need to first zero all scaling if any of the morphs you used uses it.

There are phyton scripts that can unify dial spin morphs. Not sure if they work with the Genesis cr2.

I guess it would be easier to use Studio to add your morph directly to the Genesis "gene-pool", so that it becomes a part of the default Genesis cr2 that you load in Poser.

Otherwise you will have to safe your modified Genesis as a new cr2, wich breaks things like the UV-switching.

 


Eric Walters ( ) posted Sun, 13 January 2013 at 12:53 PM

Hi Joe

So it would break the DSON UV switch. I wonder if I could use Mec4D's UV switcher for Genesis to fix that?



mysticeagle ( ) posted Sun, 13 January 2013 at 12:57 PM

slightly ot but still a pita, I loaded Genesism the dson whirred and applied the child morph to it, dson whirred into action again, and clothed in just the basic kids  shorts, saved it as a cr2 and then opened up a fresh file to load my new figure.......... 128mb in size, damn thats a little excessive is it not, that's why i'm not using hermaegen too much.........

OS: Windows7 64-bit Processor Intel(R) Core(TM) i5-2430M CPU @ 2.40GHz, 2401 Mhz, 2 Core(s), 4 Logical Processor(s)  6GB Ram
Poser: Poser Pro 2012 SR3.1 ...Poser 8.........Poser5 on a bad day........
Daz Studio Pro 4.5  64bit

Carrara beta 8.5

Modelling: Silo/Hexagon/Groboto V3
Image Editing: PSP V9/Irfanview
Movie Editing. Cyberlink power director/Windows live movie maker

"I live in an unfinished , poorly lit box, but we call it home"

My freestuff   

 link via my artist page


Eric Walters ( ) posted Sun, 13 January 2013 at 1:08 PM

 It is! How many morphs are in the Genesis figure? Remember, it does not use injection poses. Since I went a bit crazy and bought a wide variety of morphs-my Geneis is even larger.

 

Quote - slightly ot but still a pita, I loaded Genesism the dson whirred and applied the child morph to it, dson whirred into action again, and clothed in just the basic kids  shorts, saved it as a cr2 and then opened up a fresh file to load my new figure.......... 128mb in size, damn thats a little excessive is it not, that's why i'm not using hermaegen too much.........



moriador ( ) posted Sun, 13 January 2013 at 2:21 PM

Quote -  It is! How many morphs are in the Genesis figure? Remember, it does not use injection poses. Since I went a bit crazy and bought a wide variety of morphs-my Geneis is even larger.

 

Quote - slightly ot but still a pita, I loaded Genesism the dson whirred and applied the child morph to it, dson whirred into action again, and clothed in just the basic kids  shorts, saved it as a cr2 and then opened up a fresh file to load my new figure.......... 128mb in size, damn thats a little excessive is it not, that's why i'm not using hermaegen too much.........

This is my main issue with it. I don't need all of the creature and fantasy morphs to be present every time I load up a genesis figure. They are annoying and make it very difficult to find the morphs I do want to use. Whoever decided that injections were undesirable wasn't thinking about people who own and use a lot of content, I'd guess.


PoserPro 2014, PS CS5.5 Ext, Nikon D300. Win 8, i7-4770 @ 3.4 GHz, AMD Radeon 8570, 12 GB RAM.


Eric Walters ( ) posted Sun, 13 January 2013 at 3:21 PM

Agreed!

Quote - > Quote -  It is! How many morphs are in the Genesis figure? Remember, it does not use injection poses. Since I went a bit crazy and bought a wide variety of morphs-my Geneis is even larger.

 

Quote - slightly ot but still a pita, I loaded Genesism the dson whirred and applied the child morph to it, dson whirred into action again, and clothed in just the basic kids  shorts, saved it as a cr2 and then opened up a fresh file to load my new figure.......... 128mb in size, damn thats a little excessive is it not, that's why i'm not using hermaegen too much.........

This is my main issue with it. I don't need all of the creature and fantasy morphs to be present every time I load up a genesis figure. They are annoying and make it very difficult to find the morphs I do want to use. Whoever decided that injections were undesirable wasn't thinking about people who own and use a lot of content, I'd guess.



Eric Walters ( ) posted Sun, 13 January 2013 at 3:23 PM

Hi Joe

Apparently not! I tried create FBM. A dial appears-which does nothing. I tried Export and Load Obj morph-no effect upon loading. Nice dials though.

I think your other idea- load morphs in Daz-THEN create Poser Companion files, then import into Poser might just work....

Quote - "Can I DO that with Genesis?"

Not sure if there is a more elegant solution, but you can export the dial-morphed Genesis object and re-load it as a full body morph just like you can do with every other Poser figure.

Of course you would need to first zero all scaling if any of the morphs you used uses it.

There are phyton scripts that can unify dial spin morphs. Not sure if they work with the Genesis cr2.

I guess it would be easier to use Studio to add your morph directly to the Genesis "gene-pool", so that it becomes a part of the default Genesis cr2 that you load in Poser.

Otherwise you will have to safe your modified Genesis as a new cr2, wich breaks things like the UV-switching.

 



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