Forum Coordinators: RedPhantom
Poser - OFFICIAL F.A.Q (Last Updated: 2024 Nov 11 2:16 pm)
This can be done with relative ease.
have a blender node plugged into the alternate diffuse, set the blending to 1 and attach a spot node to that. Set spot color to black and the other to white. Set scale to a really small number (play with it a little to get the right sized fleks)
colour 1 of the blender node is the base colour, attach a diffuse node to it and colour that accordingly. Colour 2 is the fleck colour, attach a diffuse to that too and set its colour.
You will probably want to have another blender node controlled by the same spot node that splits up specular too.
When I get the chance I will show you what I mean
TemplarGFX
3D Hobbyist since 1996
I use poser native units
TemplarGFX
3D Hobbyist since 1996
I use poser native units
is there an easy way to transfer the color/texture onto other objects or do we have to go through the whole process in the advanced mat tab?
is it possible to get a brushed aluminium look in the same fashion?
once you have the material setup as you like it, open the library, switch to the material tab and save the material into your library. Then you can appy it to other objects by selecting the material group in the material editor and double clicking the saved material in the library.
for brushed aluminium replace the spot node with an FBM node.
In that nodes parameters are x scale, y scale and z scale. If you want the brushed look to go left to right, make y and z scale really small. if you want it going up and down, make x and z scale really small. finally to get it going back and forward, make x and y scales really small. (This is assuming the object is not rotated in any way)
I dont have access to my computer today, so I am not 100% sure how accurate this information is, as its all from memory. Again, I am happy to show you later. this time it will be a bit more of a wait. I finish work in about 3 hours.
EDIT
By the way, your render looks nice! the material came out really well
TemplarGFX
3D Hobbyist since 1996
I use poser native units
Your texturing is coming along fine.
You might consider getting SnarlyGribblies EZmetal shaders (they are free) at
http://www.snarlygribbly.org/3d/forum/
They have many basic types and you can also learn a great deal about structure of shaders
Quote - I think I get what you explained, I'll try it later.
"TemplarGFX
24 Years of 3D! Thats right, I started 3D when you had only 2 colors, black and white!"Oh, you mean the irritating kind of table tennis played on the TV set?!!!
Im talking back in the day when 3D CAD Pro allowed you to visualize your cad design in 3d using phong shading and stipple blending of the black and white pixels to represent 3D form.
first object I created? The starship enterprise! +1 for Nerd-ness
TemplarGFX
3D Hobbyist since 1996
I use poser native units
Quote - Your texturing is coming along fine.
You might consider getting SnarlyGribblies EZmetal shaders (they are free) at
http://www.snarlygribbly.org/3d/forum/
They have many basic types and you can also learn a great deal about structure of shaders
Thanks, useful site!
The merit of my succesful texture goes to Templargfx
Quote - Im talking back in the day when 3D CAD Pro allowed you to visualize your cad design in 3d using phong shading and stipple blending of the black and white pixels to represent 3D form.
first object I created? The starship enterprise! +1 for Nerd-ness
No offense, but I'm afraid I'm too young to even understand what you're talkin' about...
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I'd like to achieve a look like the one seen in the samples attached:
not just metallic paint but "flaky metallic" paint.
If it can be done, I suppose it is by the way of some kind of special shader.
Can someone please help?