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Poser - OFFICIAL F.A.Q (Last Updated: 2024 Nov 14 10:48 am)



Subject: French Quarter Bar Project


chris1972 ( ) posted Mon, 21 January 2013 at 4:07 AM · edited Wed, 13 November 2024 at 11:10 PM

file_490814.jpg

Workning on neon signs PP2012 and IDL are great!

This project should be done and in the market place in a couple weeks!


dnstuefloten ( ) posted Mon, 21 January 2013 at 9:57 AM

That looks great. How did you do the neon signs in Poser? I tried making some a while ago using After Effects, but it was rather complicated... 

Poser Pro 2014

My personal website: Novels, photos, video, sculptures and more
Evidence of a Lost City: An animated movie and novel, in progress
Hag: A novel and live-action movie


vilters ( ) posted Mon, 21 January 2013 at 10:17 AM

With the ambient node you can make objects or textured objects "Glow" when rendering with IDL.

Poser 1, 2, 3, 4, 5, 7, P8 and PPro2010, P9 and PP2012, P10 and PP2014 Game Dev
"Do not drive faster then your angel can fly"!


chris1972 ( ) posted Mon, 21 January 2013 at 10:17 AM

They are pretty easy to make, bring a photo of the neon sign into photoshop isolate the colors with the color wand and convert the selection outline to a path.Then export the path as an adobe illustrator file. I use Carrera 8 Pro and bring the AI file into the spline modeler as a cross section. Convert that to a vertex object, tweak the thickness etc. and then bring that into ZBrush and use smoothing to round off the shapes so they look like tubes.

Then bring it into Poser assign different colors to the appropriate letters etc and crank up the ambient setting to 5 or 6, also make sure it is set as a light emmitter, PP 2012 or poser9


dnstuefloten ( ) posted Mon, 21 January 2013 at 10:41 AM

I'll experiment with the ambient node, thanks Vilters. Chris, you look pretty expert in this work. I dont have Carrera or ZBrush but I'll go back into Photoshop and AE, see if I can make something that will combine with Poser's ambient node...

Your work on this scene, Chris, is meticulous, beautifully done...

Poser Pro 2014

My personal website: Novels, photos, video, sculptures and more
Evidence of a Lost City: An animated movie and novel, in progress
Hag: A novel and live-action movie


vilters ( ) posted Mon, 21 January 2013 at 10:51 AM · edited Mon, 21 January 2013 at 10:54 AM

file_490823.jpg

See how I connected a texture into ambient, and let the LCD screen "emit light".

Good for PC screens, TV screens, neon lights, candles, and so on.

Left PC has the same texture, but only in diffuse_color.
Right PC has the texture in ambient at 2. => The 2 can go real high :-)

Poser 1, 2, 3, 4, 5, 7, P8 and PPro2010, P9 and PP2012, P10 and PP2014 Game Dev
"Do not drive faster then your angel can fly"!


cedarwolf ( ) posted Mon, 21 January 2013 at 10:54 AM

Looks wonderful!


chris1972 ( ) posted Mon, 21 January 2013 at 11:11 AM

Thank you for your kind comments!

Chris


mysticeagle ( ) posted Mon, 21 January 2013 at 12:41 PM

LLBTR :)

OS: Windows7 64-bit Processor Intel(R) Core(TM) i5-2430M CPU @ 2.40GHz, 2401 Mhz, 2 Core(s), 4 Logical Processor(s)  6GB Ram
Poser: Poser Pro 2012 SR3.1 ...Poser 8.........Poser5 on a bad day........
Daz Studio Pro 4.5  64bit

Carrara beta 8.5

Modelling: Silo/Hexagon/Groboto V3
Image Editing: PSP V9/Irfanview
Movie Editing. Cyberlink power director/Windows live movie maker

"I live in an unfinished , poorly lit box, but we call it home"

My freestuff   

 link via my artist page


chris1972 ( ) posted Mon, 21 January 2013 at 2:26 PM

AMEN!


AetherDream ( ) posted Wed, 23 January 2013 at 10:34 PM

Amazing work.

"People who attempt define what art is or is not, are not artists"---Luminescence


moogal ( ) posted Mon, 28 January 2013 at 8:36 PM

file_491152.jpg

I've been working on similar things for the past few months.  I have to say that IDL and SSS have really made Poser interesting again...

Apologies if I've shown/you've seen this pic before.  I posted some images of these props in another thread at an earlier stage of progress.  These are all pretty simple objects and they all use parts of a larger texture atlas.  I've had lots of silly little problems working on this, especially with backside poly removal removing oblique but very visible polygons.  Now I'm trying to solve the lightleak around the bottom of the vending machine.  I thought hiding a cube inside would help, but the IDL still leaks.  It seems pretty apparent to me that poser likes dense meshes and has a hard time with sharp edges and thin triangles (among oher things).  Still, I like the look of pure IDL (no actual lights used in the pic) though it can be somewhat slow to render. 

I am getting specularity from the objects by using raytraced reflections.  Reflection strength and softness are key, so lots of area rendering to get this looking as it does.


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