Forum Moderators: Lobo3433
3D Modeling F.A.Q (Last Updated: 2024 Nov 10 9:34 pm)
Freeware 3D Modeling Software Links:
Blender | Trimble Sketchup | Wings 3D | Anim8or | Metasequoia | Clara IO (Browser-based 3d modeler)
Check out the MarketPlace Wishing Well, as a content creator's resource for your next project.
"What 3D Program Should I buy?" Not one person here can really tell you what's best for you, as everyone has their own taste in workflow. Try the demo or learning edition of the program you're interested in, this is the only way to find out which programs you like.
Attached Link: http://www.geocities.com/susantio/head01.htm
Thanks, Logan and Teyon. I'm still gonna do some work on it (fix the cheek bones, add some teeth and eyes, and a few other things). The method I used to model this is similar to the one at the link given. It's what gave me the idea to use a sphere. Beside using the sphere, I didn't really follow the tutorial since it is for Maya. For most of the detail, I used the Drag tool. For extruding the ear, I used the Smooth Shift tool. Lastly, for the eyes, I deleted the polys around where the eye socket will go (kinda large space), then layed down points in the general shape of the eye, made them a poly, beveled them back, and then deleted the original poly and connected it to the rest of the mesh (Weld).GReat model.. You got a good mesh to work with and getting a good face mesh is half the battle i feel.. and if you really want it to look realistic(over done).. you can spend hours pushing and tucking that bad boy.. but let me lend you alittle fine arts history advice... in the classical period every one was doing realism to death and as art progressed stylized pieces became the top winners.. and its so funny how history repeats itselfs ;) so stick with style over realistic cause there's plenty realistic stuff in the world
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