Forum Coordinators: RedPhantom
Poser - OFFICIAL F.A.Q (Last Updated: 2024 Nov 03 10:43 am)
Oh yeah, I remember that. Copy the txt and save it as a hd2 file. It will fix it right up. I forget how exactly this happens, but some hand poses contain translation data that shouldn't be there. This resets both hands on your character.
Try to find the wonky hand poses and resave them after using this.
{
version
{
number 4.01
}
thighLength 0.177885
actor rIndex1:1
{
channels
{
translateX xtran
{
keys
{
k 0 0
}
}
translateY ytran
{
keys
{
k 0 0
}
}
translateZ ztran
{
keys
{
k 0 0
}
}
}
}
actor rMid1:1
{
channels
{
translateX xtran
{
keys
{
k 0 0
}
}
translateY ytran
{
keys
{
k 0 0
}
}
translateZ ztran
{
keys
{
k 0 0
}
}
}
}
actor rRing1:1
{
channels
{
translateX xtran
{
keys
{
k 0 0
}
}
translateY ytran
{
keys
{
k 0 0
}
}
translateZ ztran
{
keys
{
k 0 0
}
}
}
}
actor rPinky1:1
{
channels
{
translateX xtran
{
keys
{
k 0 0
}
}
translateY ytran
{
keys
{
k 0 0
}
}
translateZ ztran
{
keys
{
k 0 0
}
}
}
}
actor lIndex1:1
{
channels
{
translateX xtran
{
keys
{
k 0 0
}
}
translateY ytran
{
keys
{
k 0 0
}
}
translateZ ztran
{
keys
{
k 0 0
}
}
}
}
actor lMid1:1
{
channels
{
translateX xtran
{
keys
{
k 0 0
}
}
translateY ytran
{
keys
{
k 0 0
}
}
translateZ ztran
{
keys
{
k 0 0
}
}
}
}
actor lRing1:1
{
channels
{
translateX xtran
{
keys
{
k 0 0
}
}
translateY ytran
{
keys
{
k 0 0
}
}
translateZ ztran
{
keys
{
k 0 0
}
}
}
}
actor lPinky1:1
{
channels
{
translateX xtran
{
keys
{
k 0 0
}
}
translateY ytran
{
keys
{
k 0 0
}
}
translateZ ztran
{
keys
{
k 0 0
}
}
}
}
}
There's a script collection out there that I use to correct this problem.
http://www.3dtrue.com/poser/index_2.html
It's by 3DTrue and will work on Poser 5 and up, though I haven't tried it on Poser 2012 Pro, yet. I use the "do zero" script frequently and it works to reset those joints with no problem. Plus, there's a huge number of great scripts in that pack.
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Getting old and still making "art" without soiling myself, now that's success.