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Poser - OFFICIAL F.A.Q (Last Updated: 2025 Jan 26 2:05 pm)



Subject: Clothes transparent from certain angles?


FordieLordie ( ) posted Tue, 19 February 2013 at 2:23 AM · edited Mon, 27 January 2025 at 7:56 AM

Hi all. I need to ask this (most probably stupid) question. I'm rendering lots of models in Poser Pro and noticing this thing all the time. The clothes, normal conforming clothes, are transparent on the inside. If I look at the clothes on the model from the outside, the are solid, but the cloth on the inside shows the background. I've seen this happend to hair as well, it gets transparent from certain angles and doesn't show at all. I can have this without any certain settings. At the most I've added SSS to the character model through the script.

Is this a lighting issue? Or refraction? What could it be?
Thanks

Ford


PhilC ( ) posted Tue, 19 February 2013 at 2:35 AM

Are you refering to the preview, where this is normal, or the rendered image where this is not?


FordieLordie ( ) posted Tue, 19 February 2013 at 2:52 AM

Actually, it's the same in both preview and render. See through all the way, from "inside" angles.


PhilC ( ) posted Tue, 19 February 2013 at 2:58 AM

Check render setting to see if you have "Remove back facing polygons" selected.


FordieLordie ( ) posted Tue, 19 February 2013 at 5:43 AM

Holy Shinola! That did it! Thanks a lot! Thanks thanks thanks :)


markschum ( ) posted Tue, 19 February 2013 at 10:58 AM

a one sided polygon will not display in preview when viewed from the back but it should render ok. remove backfacing polys and that polygon is not rendered at all, and so is not visible.

Remove back facing polys can save some render times but in other cases it causes problems.


FordieLordie ( ) posted Tue, 19 February 2013 at 3:44 PM

Yeah, thanks, I had to learn this the hard way. Oh well, at least I learned something. :)


dadt ( ) posted Wed, 20 February 2013 at 8:49 AM

It is also a good idea to check that "normals forward" is selected for the shader in the material room


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