Forum Moderators: TheBryster
Bryce F.A.Q (Last Updated: 2024 Nov 21 4:12 am)
You need volumetric spheres, but be careful not to overlap them as you will get artifacts on the material. I have a tutorial about making clouds here which may help you to some extent. Ignore the part about changing the volume blend altitude and distance as it wouldn't be needed for this scene. Then you could place a radial light at the base of the space ship and increase the brightness. Probably best to set the range distance that the light has.
http://www.renderosity.com/mod/tutorial/index.php?tutorial_id=2279
I'll have a go at making the image myself and see what I can come up with.
http://joevinton.blogspot.com/
Here's how mine turned out (from a while back):
http://www.renderosity.com/mod/gallery/index.php?image_id=2328338&user_id=483153&np&np
Corrie
My suggestion is to model your smoke in Hexagon or another poly modeler. Then use a volumetric cloud material on it in Bryce.
I started a similar scene and then stalled out on it.
Free men do not ask permission to bear
arms!!
The light is the little yellow sphere between the cone and first(lowest) smallest brown sphere. The light has a color falloff that starts as bright yellow and ends dark red. Render time is alot longer when using light scources in volumetric spaces. And for every light you add can almost double the render time. But the results are great.
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