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Poser - OFFICIAL F.A.Q (Last Updated: 2024 Nov 25 12:38 pm)



Subject: Transfer Material to Texture


quietrob ( ) posted Tue, 12 March 2013 at 3:50 AM · edited Tue, 26 November 2024 at 2:45 AM

I just bought some wonderful Materials from Sveva. I want to know if it's possible to apply a material to a texture then be able to work on the new texture in Photoshop. Right now it just shows as the material after I apply it to a body part.

I'm after a skin tight metallic texture that I can edit and add things to it like numbers or patterns.

Thanks!



LaurieA ( ) posted Tue, 12 March 2013 at 6:42 AM · edited Tue, 12 March 2013 at 6:43 AM

Unfortunately, Poser doesn't bake textures if that's what you mean (I wish it did).

Laurie



ShawnDriscoll ( ) posted Tue, 12 March 2013 at 6:53 AM

When Poser has baking, that's probably when I'll upgrade my Poser 6.  But I'm not sure if that is Poser's destiny.  I'm old school when it comes to Poser.  It initially was for posing figures that one used as a base for painting a figure.  It has since become a content renderer.

www.youtube.com/user/ShawnDriscollCG


PhilC ( ) posted Tue, 12 March 2013 at 7:20 AM

You can bake the materials in Poser like this.

Load the high res square, or I guess you could just use the ground plane.

Apply the material.

View via the top camera.

Set lighting to suite, probably just a single point light dead center, but go with what looks best.

Render at high resolution.

Export the result.


LaurieA ( ) posted Tue, 12 March 2013 at 8:28 AM

Quote - You can bake the materials in Poser like this.

Load the high res square, or I guess you could just use the ground plane.

Apply the material.

View via the top camera.

Set lighting to suite, probably just a single point light dead center, but go with what looks best.

Render at high resolution.

Export the result.

 

Not "quite" baking in the true sense, but that'll certainly work ;).

Laurie



quietrob ( ) posted Tue, 12 March 2013 at 1:33 PM

First off, thank you for replying. I had to look up "Baking" and came up with this.

http://wiki.blender.org/index.php/Doc:2.4/Manual/Render/Bake

So basically I can apply the textures to body parts, such as skin torso, skin knees, skin neck, skin hands etc.

I then use AO lighting, something simple to get the lighting results I want.

Next I can export the cr2 to blender. Blender supports baking.

I'm getting a bit confused at this point. After lunch, I'll render the image and some notes.

I have Poser 9 and CS2 and Hexagon (which I haven't used. Very Confusing).

I am just now understanding why one would apply textures to a square...My mind is bending.

Thanks for you help. Please stick with me.

 

 

 

 

 

However, the article states I must unwrap the mesh.  I looked up Roadkill



jestmart ( ) posted Tue, 12 March 2013 at 1:58 PM · edited Tue, 12 March 2013 at 2:01 PM

file_492555.jpg

Baking is usually used to convert a procedural shader to an actual texture image.  This is a fireplace I built in Blender.  I made a simple stone shader and baked the texture so I could use them in Studio.  Does this make things clearer?


LaurieA ( ) posted Tue, 12 March 2013 at 2:03 PM · edited Tue, 12 March 2013 at 2:06 PM

The only problem with baking a Poser texture in Blender is that Blender doesn't support Poser shaders. You could make a really cool Blender shader, bake that and use it in Poser, but unfortunately you can't do it the other way around.

If you render a square, as PhilC suggests, you can have the shader on a texture map and use it in Poser, but you also have to do it yourself ;). You have to take the resulting square image, and put it on the areas of the texture map where you want them,  using an image editor like Photoshop or GIMP.

Laurie



jestmart ( ) posted Tue, 12 March 2013 at 2:15 PM · edited Tue, 12 March 2013 at 2:17 PM

Oops! this is what happen when you take to long to edit a post, you get a new post.

 

Baking is usually used to convert a procedural shader to an actual texture image.  Shaders are specific to a program or rendering engine therefore the need to bake them if you wish to use in another program.  This is a fireplace I built in Blender.  I made a simple stone shader and baked the texture so I could use them in Studio.  If the materials are specific to Poser there is no way you can apply them, or any fancy lighting, and export it to Blender or any other 3D program.  Does this make things clearer?


quietrob ( ) posted Tue, 12 March 2013 at 4:06 PM

file_492560.jpg

Thanks for making things clear. Blender to Poser is okay but Poser to Blender.

Baking is used to make an actual texture map.

Roadkill is used to unwrap Textures. Is there a way I can unwrap my mesh below, retain the cool looking textures (by Sveva and available in the Renderosity Marketplace) and then add the items that I've included in my notes below.

I want to use this a second skin. I'm all about second skins!

It looks like I should get Roadkill. I also have Sveva's Texturing Tutorial and help from you experts.

This time I've included a render so you can see what I'm talking about.

Thank you all for your help.

  • Robin



LaurieA ( ) posted Tue, 12 March 2013 at 4:16 PM · edited Tue, 12 March 2013 at 4:21 PM

Quote - ...Is there a way I can unwrap my mesh below, retain the cool looking textures (by Sveva and available in the Renderosity Marketplace) and then add the items that I've included in my notes below....

Only with PhilC's way...you'll have to render the shaders on a flat plane and then take the resulting image and manually add that image to select places on the figure's texture map where you want the material to be in an image editor. That's the ONLY way.

You don't need Roadkill for an existing object/figure/prop, whatever, that's already been uvmapped. It's not used to unwrap "textures": it's used to unwrap the mesh of the model and lay it flat so that you can ADD textures later in Photoshop or GIMP or whatever. All it does is make a flat image of the mesh that you then paint over.

There's just no way to do what you want to do other than the way PhilC has advised.

Laurie



quietrob ( ) posted Tue, 12 March 2013 at 5:40 PM

Thank you, Laurie, Phil, Jestmart and Shawn.

It's clear that I'm asking more of Poser than she can do.

I'll try and accomplish my goal by learning how to texture properly or adding sticker maps since simply adding materials as a second skin isn't accomplishing my goal.

Poser a wonderful program but it's not able to do everything. Yet.

Perhaps in the 2014 version?



LaurieA ( ) posted Tue, 12 March 2013 at 7:05 PM

To be honest, I doubt highly that it will ever be able to bake textures. That seems beyond the scope of it's intended usage :).

Laurie



ShawnDriscoll ( ) posted Tue, 12 March 2013 at 8:11 PM

In the past, I have imported a Poser figure into Carrara and created procedural skin there and baked it on texture maps for rendering back in Poser and other apps like modo.  I don't know Poser's material room at that well.

www.youtube.com/user/ShawnDriscollCG


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