Forum Moderators: Lobo3433 Forum Coordinators: LuxXeon
Blender F.A.Q (Last Updated: 2024 Dec 18 9:49 am)
Content Advisory! This message contains nudity
Build a helper object.
Save out the figure and the helper object as a single object. Do your shrinking to this single object.
I build the helper object in this demo to knee height, to show the result above and below the knee.
The shape and position of the helper object is not critical and the same helper object can be used for allmost all figures. => Because most figures are similar as I showed above.
Above the knee the clothing shrinks normally And below the knee (where there is no helper object, the deformations .
Hope this can be of some help.
Happy Posering
Best regards
Tony
ps, you can load the morphs in the figure, load the helper object, save the lot out as a single object file and shrink to that one.
So you can shrink your clothing around a morphed figure. :-)
For long dresses, you can make a long helper object.
For "shaped" dresses or "wide" skirt dresses, you can shape the helper object for the form and shape you want the skirt to have.
Poser 1, 2, 3, 4, 5, 7,
P8 and PPro2010, P9 and PP2012, P10 and PP2014 Game
Dev
"Do not drive
faster then your angel can fly"!
Thanks so much for this information it looks like a real good way to be able to use shrinkwrap modifier in Blender. I have avoided using shrinkwrap for anything beside possible upper garments mainly because shrinkwrap around the leg always looked awful.
Lobo3433
Lobo3433
Blender Maya & 3D Forum Moderator
Renderosity Blender 3D Facebook Page
I have yet to use shrinkwrap - :blushing: - and even I can see this is an elegant, clever solution. Well done, Tony - good ON ya!
Been doing more VBA than Blender these days... sigh This Weekend!!
Monterey/Mint21.x/Win10 - Blender3.x - PP11.3(cm) - Musescore3.6.2
Wir sind gewohnt, daß die Menschen verhöhnen was sie nicht verstehen
[it is clear that humans have contempt for that which they do not understand]
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Content Advisory! This message contains nudity
Here the mesh and the uv's get deformed badly.
This is the solution I came up with.
Step 1 : Here I compare some Poser figures.
See how they are all the "same" when scaled to the same shoulder height :
The shrink problem is allways between the legs.
Poser 1, 2, 3, 4, 5, 7, P8 and PPro2010, P9 and PP2012, P10 and PP2014 Game Dev
"Do not drive faster then your angel can fly"!