Forum Coordinators: RedPhantom
Poser - OFFICIAL F.A.Q (Last Updated: 2024 Nov 18 10:25 pm)
Did you try this
http://snarlygribbly.org/3d/forum/viewforum.php?f=27&sid=96dcef5468de4d9364b41738eb010b77
It is a great script and I am guessing that you use P9 or PP2012
Quote - I use point lights for lights w/inverse square falloff. Looks better IMVHO :) I also render inside an invisible box. I have it turned off in camera but it's still a light emitter so it will bounce the light around.
Laurie
do light emitters work without IDL turned on?
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Quote - > Quote - I use point lights for lights w/inverse square falloff. Looks better IMVHO :) I also render inside an invisible box. I have it turned off in camera but it's still a light emitter so it will bounce the light around.
Laurie
do light emitters work without IDL turned on?
I'm not certain, but I think not. No IDL, no light bounce. I was also talking the light emitter checkbox on an object, not a glowing material. In order for an object to bounce light, the "light emitter" checkbox needs to be checked.
Laurie
A bump map is similar to a displacement map but it does not have the same impact on the mesh. Displacement maps can distort and change the mesh. The Poser Manual does explain the difference between the two.
Smith-Micro does have a tutorial/explanation on ambient occlusion, but, in a nutshell, ambient occlusion occur in areas where surfaces are in close contact creating realistic shadows in inner corners, crevices and crannies. You can either add ambient occlusion through lights or material based nodes. And it can be evaluated in IDL.
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My problem is I want the skin to look as close to photo realistic images as possible; so I was wondering if someone could give me a few lighting and rendering tips as to how I might best achieve my goal.
Thanks much
Steel