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Subject: Spin function n Blender 2.64a


charlie43 ( ) posted Thu, 21 March 2013 at 7:04 PM · edited Sun, 01 December 2024 at 11:58 PM

All my attemots to make the spin function wrk correctly come to naught. Did the usual Google thing and actually saw it used in a tut from BlenderGuru.com. Following along, my 90 degree bends come out hopelessly wrong. I am almost certain it has something to do with the placement of the 3D cursor in the scene. If I play with that placement long enough, I can end up getting the proper bends, but the Y locations are usually not the same. This is frustrating. This simple image shows what I mean. Any help much appreciated.

TIA

C~

spin function


jestmart ( ) posted Thu, 21 March 2013 at 9:29 PM

The 3D cursor is the center of the spin.  Press n-key to bring up a function box that shows the x,y and z coordinates of both the selected verts and the cursor.  Adjust coordinates of cursor so it is aligned on the desired axis


klown ( ) posted Thu, 28 March 2013 at 2:57 PM

Noticed the view in wich you spin affects the spin was well, spin 360° in top view is not spin 360° in side view.


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