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Bryce F.A.Q (Last Updated: 2024 Nov 26 4:28 pm)

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Subject: Horizon line "New to Bryce"


Himingleava ( ) posted Thu, 23 May 2013 at 2:43 AM · edited Tue, 26 November 2024 at 10:41 AM

Hi, I am new to Bryce and have 7.1. I am looking for people to help me along the way as I become familiar with it.

I have come acrossed a problem. I have imported a dragon from Daz and it's bending my horizon line, do you know why?

When I veiw tutorials their horizon line is running directly behind their object. Mine is bending around my object and is located above it.


Himingleava ( ) posted Thu, 23 May 2013 at 3:26 AM

I figured it out. After dragging the camera around it fixed itself. Also no matter how close I put the camera to the object it would render a mile away from it.

I am not sure if it was something I did or what? If anyone on knows I would still like to know why?

Thanks


TheBryster ( ) posted Thu, 23 May 2013 at 11:07 AM
Forum Moderator

I'd change your camera to Director's View and try that.

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Himingleava ( ) posted Thu, 23 May 2013 at 3:55 PM

I used every option i could think of. I set a default to 1-1 and moved the camera perstective locating the camera in the bottom center of my screen and it seems to work. I still don't know why after importing it was give me the trouble. I also ran acrossed another problem where when I set my camera on the world line in a pyramid at both at 0 it would render the top half black and the bottom half would be fine. Do you know what might be the cause of this? This is a image I renered of the problem. In this image it didn't render black, but you can see the problem.


Himingleava ( ) posted Thu, 23 May 2013 at 3:57 PM

Couldn't attach the image it's to large.

 

Thank you for your help I appreciate it. :)


skiwillgee ( ) posted Thu, 23 May 2013 at 9:45 PM

Can you give screen shots?  


rashadcarter ( ) posted Sun, 26 May 2013 at 1:22 PM · edited Sun, 26 May 2013 at 1:22 PM

If the horizon line is coming in as a paper thin white line across the background that can be really annoying. There are not many things we can do but there are a couple.

  1. In the Skylab, go the the Clouds Cover. You will see a Cloud Height slider, make sure this is set to 100% maximum for Cumulus. There is a special relationship between the cloud height settings and the altitude and smoothness of the background Haze gradient. The Cloud Height setting affects the haze even if the Clouds themsleves are not activated, so this is a really important trick to keep in mind.

I find that the taller and smoother the horizon gradient the better the results because the transition from blue to white isnt nearly so sharp.

I have some other tricks you could try as well but try this one out first, if it doest get the job done then please report back and I'll give you more directives. Best of luck!


UVDan ( ) posted Mon, 01 July 2013 at 12:22 PM
Forum Moderator

Visual aids.  The top scene is the default settings and the bottom is with Rashad's adjustment applied.

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sriesch ( ) posted Wed, 10 July 2013 at 4:11 PM · edited Wed, 10 July 2013 at 4:11 PM

file_496194.png

  Possibly you moved the camera underground?

  If you have a ground plane, that would explain why the sky went black (it's blocking the sky from view and not lit by the default light from above).

  This also ?can?will? cause distortion of the horizon line.  See attached screenshots of a cube and a ground plane.  The top screenshot shows the normal view from above, the bottom screenshot shows the view with the camera moved below the horizon (see dark black sky in upper left thumbnail render, also curved horizon line.)


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