Forum Moderators: TheBryster
Bryce F.A.Q (Last Updated: 2024 Nov 26 4:28 pm)
I'd change your camera to Director's View and try that.
Available on Amazon for the Kindle E-Reader
All the Woes of a World by Jonathan Icknield aka The Bryster
And in my final hours - I would cling rather to the tattooed hand of kindness - than the unblemished hand of hate...
I used every option i could think of. I set a default to 1-1 and moved the camera perstective locating the camera in the bottom center of my screen and it seems to work. I still don't know why after importing it was give me the trouble. I also ran acrossed another problem where when I set my camera on the world line in a pyramid at both at 0 it would render the top half black and the bottom half would be fine. Do you know what might be the cause of this? This is a image I renered of the problem. In this image it didn't render black, but you can see the problem.
If the horizon line is coming in as a paper thin white line across the background that can be really annoying. There are not many things we can do but there are a couple.
I find that the taller and smoother the horizon gradient the better the results because the transition from blue to white isnt nearly so sharp.
I have some other tricks you could try as well but try this one out first, if it doest get the job done then please report back and I'll give you more directives. Best of luck!
If you have a ground plane, that would explain why the sky went black (it's blocking the sky from view and not lit by the default light from above).
This also ?can?will? cause distortion of the horizon line. See attached screenshots of a cube and a ground plane. The top screenshot shows the normal view from above, the bottom screenshot shows the view with the camera moved below the horizon (see dark black sky in upper left thumbnail render, also curved horizon line.)
This site uses cookies to deliver the best experience. Our own cookies make user accounts and other features possible. Third-party cookies are used to display relevant ads and to analyze how Renderosity is used. By using our site, you acknowledge that you have read and understood our Terms of Service, including our Cookie Policy and our Privacy Policy.
Hi, I am new to Bryce and have 7.1. I am looking for people to help me along the way as I become familiar with it.
I have come acrossed a problem. I have imported a dragon from Daz and it's bending my horizon line, do you know why?
When I veiw tutorials their horizon line is running directly behind their object. Mine is bending around my object and is located above it.