Forum Coordinators: RedPhantom
Poser - OFFICIAL F.A.Q (Last Updated: 2025 Feb 01 12:20 pm)
Hello anupaum,
What do you get when you have 3 trucks and 4 truckloads?
Or 4 trucks and 3 truckloads?
Translation to Poser;
Compare the groups of the figure with the groups of the clothing. They do not match.
One wil have: Chest abdomen hip
The other will have: Chest abdomen waist hip.
The workaround for this is to use the autogroup function in the fitting room.
The clothing will re group and fit to the figure you are using.
You are also correct on welding issues. A lot of older clothing was build for older versions of Poser. The fitting room does not like unwelded clothing. The trick here is to export the object.
Weld the unwelded parts together in a 3D app.
Import the welded object in Poser and use that in the fitting room.
Use the "transfer morphs", autogroup, and zero options.
=> There are some tricks in the manual how to handle unwelded objects, but personally I prefer to weld them externally.
Happy Posering, Tony
Poser 1, 2, 3, 4, 5, 7,
P8 and PPro2010, P9 and PP2012, P10 and PP2014 Game
Dev
"Do not drive
faster then your angel can fly"!
Quote -
The workaround for this is to use the autogroup function in the fitting room.
The clothing will re group and fit to the figure you are using.
Okay, I'll have to give that a try.
Quote -
You are also correct on welding issues. A lot of older clothing was build for older versions of Poser. The fitting room does not like unwelded clothing. The trick here is to export the object.
Weld the unwelded parts together in a 3D app.
Import the welded object in Poser and use that in the fitting room.
Use the "transfer morphs", autogroup, and zero options.=> There are some tricks in the manual how to handle unwelded objects, but personally I prefer to weld them externally.
Happy Posering, Tony
If I can't get it to work in Poser, I simply won't use the prop. I have a runtime FULL of clothing props, so if I run across something that doesn't work, there is plenty more to choose from.
Do you know anything about the y-axis problem? Is that a bug? It doesn't always happen, but it's annoying when it does.
For the y axis ?
Load your clothing in Poser but do NOT conform it.
No drag and drop on the figure; just load it.
Then take it to the fitting room.
Fit, create figure, transfer the morphs you need, autogroup, zero and click OK
Conform in the Pose room.
Happy Posering
Poser 1, 2, 3, 4, 5, 7,
P8 and PPro2010, P9 and PP2012, P10 and PP2014 Game
Dev
"Do not drive
faster then your angel can fly"!
Quote - For the y axis ?
Load your clothing in Poser but do NOT conform it.
No drag and drop on the figure; just load it.Then take it to the fitting room.
Fit, create figure, transfer the morphs you need, autogroup, zero and click OK
Conform in the Pose room.Happy Posering
Those are the steps I took, with the exception of autogroup. Nearly every V3 garment I tried to fit to V4 exhibited the y-axis translation when I conformed the figure.
For the morph brushes, it's key to loosen GENTLY around the breasts until there appears to be a fold between them. The smoothing tool will flatten this out so that the garment doesn't look like a "second skin" on the figure.
One thing that may be helpful, is that for clothing props designed for V4 fitted to scaled characters like this one (she's 92% of a full sized V4), don't try to pre-fit the clothing. If you simply go to the Fitting Room and have it set the prop and the figure to zero, it'll prefit and tighten without difficulty and won't translate the prop on the y-axis.
I've found that's NOT the case for V3 items, though . . .
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However, the "transfer morphs" and "transfer weight maps" tools work really well. I've been able to get garments that haven't fit highly morphed characters in the past to work in Poser 2014. That's progress!
Oh, I also tried to spawn props from the Fitting Room. It works, but when I try to run a cloth simulation, Poser locks up or crashes every time. Teething problems, indeed!