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Poser - OFFICIAL F.A.Q (Last Updated: 2025 Jan 11 12:18 am)



Subject: M4 Bone anomily


pappy411 ( ) posted Sun, 02 June 2013 at 11:40 PM · edited Fri, 10 January 2025 at 11:17 PM

file_494926.jpg

When I load Michael 4 bones in the setup room there is a bone that resembles genitalia and will not delete. It should not be genitalia as I have genitalia unchecked.  It appears to not have a name and will not activate when clicked on.  I tried this in Poser 6 and 8 setup room with same results.

Anyone know how to get rid of this critter?

Pappy


pappy411 ( ) posted Sun, 02 June 2013 at 11:41 PM

file_494928.jpg

It also renders in the render room.


LaurieA ( ) posted Mon, 03 June 2013 at 8:05 AM

Wow that's an anomally and a half. LOL. I don't think I've ever seen that on any mike 4 render that I've done. You have all the updates I assume? Or are you using Poser 10/PP14? Might be something wonky going on there ;). I don't get that in PP12

Laurie



pappy411 ( ) posted Mon, 03 June 2013 at 8:15 AM

Hi Laurie,

That bone only shows up when I try to attach bones in the setup room.  If I just load M4 into the pose room and render, the object is not there.  It is driving me batty. 

I have several M4 period clothing objects modeled for my store but cannot submit them as I cannot get past the setup room to attach bones without that critter appearing.

 

I was hoping someone has had the same experience and has found a solution.  But I guess not.


lesbentley ( ) posted Mon, 03 June 2013 at 8:25 AM · edited Mon, 03 June 2013 at 8:32 AM

Quote - It should not be genitalia as I have genitalia unchecked.

Try putting him under a cold shower! :biggrin: Sorry couldn't resist that.

Unchecking genitalia will not remove a genital actor ["bone"] from a cr2, it only makes the figure use alternative geometry with the fun bits removed. I don't have M4 installed at the moment, and can't remember if he comes with genitals. What is the name of the "bone", is it named 'genital'? You should be able to see the name of the "bone" in the Properties tab when you select it, if it is the genitals it will be named 'genital'.

I rarely use the setup room, but to the best of my understanding you should be able to delete the currently selected "bone" in the setup room by pressing the keyboard Delete key.

What is showing in your rendered image, looks to me like it might be the geometry for the bone icon. If that is the case, I have no idea how it got included in the rendered image. P.S.

Deleting a "bone" will not delete the associated geometry from the scene, but it will dissasociate it from the figure.


RHaseltine ( ) posted Mon, 03 June 2013 at 8:27 AM

I think that's the body morph bone - Poser 6, as I recall, didn't save morph settings for the body to pose files so they created an extra bone and via ERC that tracks the morph settings and they are saved to a PZ2.


pappy411 ( ) posted Mon, 03 June 2013 at 8:32 AM

Hi Les,

The bone has no name like the other bones and will not react when I click on it.


lesbentley ( ) posted Mon, 03 June 2013 at 8:43 AM

RHaseltine might be on the right track. From the Body Parts menu, see if there is an actor named 'bodymorphs' or something similar. If there is, try selecting it (via the menu) to see if it is the one that you are interested in.


pappy411 ( ) posted Mon, 03 June 2013 at 8:54 AM

"Bodymorphs shows in grouping tool, but not in body parts.  If I delete body morphs in grouping tool, it just removes it from the bone network, does nothing to make it invisible or gone.


MistyLaraCarrara ( ) posted Mon, 03 June 2013 at 9:00 AM

wasn't there a setting in the cr2 to make things invisible to the body parts selection menu? was a boolean setting.  



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pappy411 ( ) posted Mon, 03 June 2013 at 9:34 AM

Hi MistyLaraPrincess,

I checked the .CR2 file and removed all references to body morphs.  This did not get rid of the bone object.  It still renders.

I guess I will not be making any period clothing for my store for M4 until I can work around this. 

I can't believe others arent having this problem.


LaurieA ( ) posted Mon, 03 June 2013 at 9:38 AM

Did ya ask in the vendor forum pappy? HAS to be someone else that's run into this ;).

Laurie



colorcurvature ( ) posted Mon, 03 June 2013 at 9:49 AM

I'd also be interested in the solution. I've also seen this before.

Maybe cloth makers use a different .cr2 as setup room template? One without bodymorphs bone?


pappy411 ( ) posted Mon, 03 June 2013 at 9:54 AM

Quote - Did ya ask in the vendor forum pappy? HAS to be someone else that's run into this ;).

Laurie

No!  I figured this forum would get a wider viewing.  I checked iin the DAZ forums also but no solution seems to be available.

 


colorcurvature ( ) posted Mon, 03 June 2013 at 11:11 AM

pappy, I think the bone will be added to the geometry(!!!) of the figure when you leave the setup room.  that means that removing the bone from the .cr2 will likely not be enough to fix the problem. you will have to fix the geometry file too, I think.

maybe, if one creates a bodymorph-free copy of the donator figure before using setup room, the bone will not spawn?

 


pappy411 ( ) posted Mon, 03 June 2013 at 11:21 AM

I will try it.  Hope I can do it right.


jonnybode ( ) posted Mon, 03 June 2013 at 1:49 PM

You should be able to hide the bone in the hierarchy window, ive hade this problem in earlier verion of poser when messin about with M4 in the setup room .



pappy411 ( ) posted Mon, 03 June 2013 at 2:46 PM

To all who responded, I thank you!

 

 I cleaned out the M4 .cr2 as colorcurvature sugested of morph references and that seemed to do the trick in removing the bone.  Guess I will keep this .CR2 for rigging.  time will tell if I did it right and didn’t delete anything important.


hborre ( ) posted Mon, 03 June 2013 at 7:12 PM

The subject was posted in a thread quite some time ago and the final opinion and conclusion at the time is that the bone does, indeed, belong to the body morphs.  IIRC, the bone may not appear on the base M4, only after morphs have been injected.


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