Forum Coordinators: RedPhantom
Poser - OFFICIAL F.A.Q (Last Updated: 2025 Jan 03 1:41 pm)
Attached Link: GeoControl 2 images
You should check out GeoControl 2.http://www.geocontrol2.com/e_index.htm
Coldrake
Poser supports 16-bit displacement maps, and map resolutions of up to 8196 pixels (which would consume a lot of RAM) ....
I believe viewing distance is affected by the hither and yon dials on the cameras ....
Poser was designed for posing and rendering human figures though, so massive landscapes will be challenging! The most basic version of Vue would be better for landscapes as it was designed specifically for that purpose.
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It is more "can Poser work with Geocontrol?" GC exports height map or obj, with lots of useful maps for shaders.
I couldn't get such a large scene to work. Will try again, to see if it works better with 2014.
@Caisson: Poser is a 3d App. Originally it was to pose a mannequin as a drawing reference. Its capabilities are growing. I don't think it doesn't support landscapes because people want to render small scenes. People render small scenes because landscapes are not easily supported. I don't think Poser should do landscape shaping like erosion. This is better done in a dedicated application like Geocontrol just like Poser shouldn't do modelling. Poser just has to render it.
Quote - I am a long term user of GeoControl 2.
coldrake: have to managed to get a terrain looking good inside Poser?
I got it imported into Vue, but encountered problems with Poser:
not long enough viewing distance
no 16-bit displacement
Maybe there are workarounds that I am not aware of.
Poser uses TIFF format to achieve 16 bit displacement.
-Ah! Should have finished reading, I see someone else pointed this out already.
ZBrush and a very large uv mapped hi-res plane with numerous terrain style morphs. The plane would need to be either tri's as suggested by the cloth plane with displacement idea or very high resolution in order to allow detail without the deformations causing non-planar faces which will result in render artifacts in Poser. Also something like this would probably require some raising of shadow min bias in order to avoid self shadowing poly artifacts (looks like black specks and mesh x-ray basically)... or so I've encountered.
Attached Link: Terrain Analysis large and small (Templar Militaris)
Thank y'all. This is good stuff.Part of the answer to terrain in Poser is the Vue View, WYSWIG. A large terrain is a matter of scaling on the parameters dials. The erosion patterns and results of tectonic shifts are the same for large terrains as for small. The handy terrain analyses above apply regardless of scale, with only the range of observation and fires that have to fit the terrain.
When using tanks or riflemen in an image, the relative relief can appear to be the same separately which makes the difference between life and death. A tanks can kill another tank at 4,000 meters with a better chance that a normal rifleman can hit a man sized target at 400 meters. A machinegun can do close in work at three times that. The shape of the slope can be concave, convex or even as it relates to the range you wish to portray.
Vegetation and man-made objects (roads, buildings, etc) have to be scaled to the primary view of whats there (characters, etc)
I will check these references out, considering my digital impairment to get what I need.
Gordon
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Attached Link: Templar Militaris - a Soldiers View of the Crusade (Templar)Era.
Most of the Poser products that have hills and valleys don't match that which tectonic shift and lots of erosion. Most look lumpy,I have used Bryce to create an exportable obj which, because of Bryce erosion capabilities, that have worked for years.
I have trouble figuring what to buy on Vue but note that they present a superior product in terms of natural nature, I am too clumsy and impatient to export scenes to Vue.
Hint: This should be a very simple thing to do, to present realistic terrain with the verticle shifts of blocks of terrain lifted by the collision or separation of tectonic shits as massively affected by erosion.
Gordon