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Poser - OFFICIAL F.A.Q (Last Updated: 2024 Dec 23 1:20 pm)



Subject: exporting wavfront


Kagato98 ( ) posted Sun, 21 November 1999 at 8:01 PM ยท edited Mon, 23 December 2024 at 12:31 PM

When I export a wavfront object, it changes size for some reason...I need these 2 objects to be exactlty the same size when I export then and import them into bryce....how can I do this? Can someone please help me?? Thx!


Kagato98 ( ) posted Sun, 21 November 1999 at 8:21 PM

err...........let me make clear my problem...the first post was a little vague. I have two creatures interacting with each other...they are actually touching....when I export both the forms as one wavfront object, then use the UV mapper and import it into bryce, the textures are messed up, so I tried to export them serperatly. When I do this, one of the resizes a little (I guess it being a different creature) and I need them the exact same size! can someone help me now :)?


JeffH ( ) posted Sun, 21 November 1999 at 10:24 PM

I think Bryce is the program resizing the OBJs. -JH.


LoboUK ( ) posted Mon, 22 November 1999 at 4:56 AM

There is a quite easy trick for this which was discussed in the Bryce forum. When you compose your scene, include a large cube to the back of your scene (either side). Then add another cube at the front of your scene on the opposite side. Make sure the cubes have exactly the same scale and orientation. Then, export your image as 2 (or whatever) obj files - including the cubes in each file. When you import into Bryce, you can use these two cubes as references to confirm position and scaling. Delete when finished. Paul


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