Forum Coordinators: RedPhantom
Poser - OFFICIAL F.A.Q (Last Updated: 2025 Jan 07 11:07 am)
Ok, that is better
There are two things which you have to take care of when using GC
Hope this helps
Simple solution:
http://snarlygribbly.org/3d/forum/viewforum.php?f=8&sid=b41e0436b7a7bf9d4e0703721e705ac5
...and it's free.
That's going to be a great render when you've finished tweaking it!
Is that the Car Patio set?
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The Wisdom of bagginsbill:
"Oh - the manual says that? I have never read the manual - this must be why."I resolved the GC (Gamma Correction) and EC (Exposure Correction) mysteries in http://www.book.artbeeweb.nl/?p=317 Enjoy.
- - - - -
Usually I'm wrong. But to be effective and efficient, I don't need to be correct or accurate.
visit www.aRtBeeWeb.nl (works) or Missing Manuals (tutorials & reviews) - both need an update though
I'm not sure what link was bening referred to, but the above links sent me to aRtBee's or Snarlygribly's site or SheeDee's renders ....
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The Wisdom of bagginsbill:
"Oh - the manual says that? I have never read the manual - this must be why."Quote - The Sheedee render ends up in the porn site when you click to see the large image.
It just showed some bikini girls below the render when I viewed them, but I use NoScript...
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The Wisdom of bagginsbill:
"Oh - the manual says that? I have never read the manual - this must be why."Getting back to the OP, the light intensities are way too high for Gc and IDL. Dropping the values down to approximately 80% should begin to bring the image to what is expected. You could even bring those values down further. Gc will brighten the render, making it unnecessary to use many lights and high intensities. With IDL, most of your ambient light is coming from the skydome, again you do not need to create additional lights or use higher illumination.
Guys the envsphere image (and the reflection of it) on the BB EnvSphere has shader gamma in it. If you use render gamma - whoops - you forgot to adjust the EnvSphere shader gamma to all 1.0
Renderosity forum reply notifications are wonky. If I read a follow-up in a thread, but I don't myself reply, then notifications no longer happen AT ALL on that thread. So if I seem to be ignoring a question, that's why. (Updated September 23, 2019)
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As far back as i can remember since i am using Poser this issue has been a puzzle that i can yet not unravel.
Gamma correction seems to improve the overall look on character skin textures...but at the same time it washes out the rest of the elements in the render.
As can be seen on these two renders that i made. The one with GC off shows clear and crisp shaders on all the spheres...e.g. chrome, brass, and paint. But at the setback is that the texture on the characters skin looks washed out and not properly toned.
Now on the other image with GC on is the other way around!...all the shaders on the spheres got washed out...but the skin texture on the character looks much better.
Thus leaving me torn between two worlds!...what to do in a case like this?...how to get the best of both worlds...but in one?...
A question for the seasoned poser veterans!
software used : PoserPro 2014
lights : one infinite set to 100% one specular set to 100%
render settings : Indirect light-on
Ray tracing -on
BB Env Sphere with Pond HDR attached