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Poser - OFFICIAL F.A.Q (Last Updated: 2024 Sep 09 6:38 am)



Subject: Bullet Physics question (PP2014)


Allogagan0 ( ) posted Fri, 21 June 2013 at 8:16 AM · edited Wed, 24 July 2024 at 4:45 PM

I am playing around with the bullet physics thing in the new PP2014 and so for I could get 2 props to react to each other (like to balls, a box and a ball) as long as their both props. But my question is how to get a figure to react to something else so I can have like a person kicking a ball or something?


Fugazi1968 ( ) posted Sat, 22 June 2013 at 2:13 AM

Set up your physics simulation as normal and add your figure to the choreograped section.  Then set up your keyframed animation for the figure and job is done.

That will get it working but the collision is not perfect.  Collisions with the figure will be to it's bounding box, not it's geometry.

To get it to collide with the geometry, add the figure to the softbody setion and set the weightmap to 1.0 on it, so that it doesn't collapse onto itself.

Hope that helps

John.

Fugazi (without the aid of a safety net)

https://www.facebook.com/Fugazi3D


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