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Poser - OFFICIAL F.A.Q (Last Updated: 2024 Sep 19 4:23 pm)



Subject: nursoda


darquevision ( ) posted Fri, 28 June 2013 at 9:20 AM · edited Thu, 19 September 2024 at 5:27 PM

i am using a couple of characters made by nursoda( awesome models as always) and the creator was nice enough to include some expressions. however the expressions, if used revert all the dials.

anyway of fixing this or do I just make my own expressions from scratch.

 

thanx in advance


ockham ( ) posted Fri, 28 June 2013 at 9:33 AM

I use several Nursoda figures constantly, and hadn't noticed that problem.   Which figure is it? 

Do you mean the Expression sets ALL the face parameters to zero?

 

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darquevision ( ) posted Fri, 28 June 2013 at 11:44 AM

i am using eepo.

and yes all the changes i make default back.

it struck me as odd also


ockham ( ) posted Fri, 28 June 2013 at 11:53 AM

file_495671.jpg

Could it be that you've accidentally locked the head parts?  If it's locked, this menu item will be checked.

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darquevision ( ) posted Fri, 28 June 2013 at 12:16 PM · edited Fri, 28 June 2013 at 12:17 PM

i dont think i locked them but i will check.

everything was fine until i clicked one of the expressions. undid it then tried from a different pack but same result.

however if i did lock the actor wouldn i not be able to morph the model?

maybe i was not clear on what is happening, once i add an expression all my morphs reset to eepo's  "default" face.


ockham ( ) posted Fri, 28 June 2013 at 12:19 PM

Oh.  That's weird!  I have no idea what would cause that.

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TrekkieGrrrl ( ) posted Fri, 28 June 2013 at 5:30 PM

Odd. I don' thave Eepo, but most of the other Nursoda figures. And I've used both Bong (with my own morph pack for him) and Malik recently.. without having that problem. That's not saying eepo doesnt' have it of cousde. But it seems really weird.

Speaking of (Nursoda's) figures.. how hard is it to make the hand controls? (grasp, spread ect) I just noticed that Malik didn't have them and they're so convenient.. so if it was fairly easy to add them in, I could do that myself.. I just don't know how...

(Malik comes with SO many poses so most of the time it's not a biggie. I was just surprised to find that they weren't there)

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ockham ( ) posted Fri, 28 June 2013 at 7:47 PM · edited Fri, 28 June 2013 at 7:49 PM

Grasp is supereasy.  Just add this paragraph to actor lHand and actor rHand in the cr2.

 

                handGrasp grasp
                        {
                        name Grasp
                        initValue 0
                        hidden 0
                        forceLimits 0
                        min -100000
                        max 100000
                        trackingScale 0.2
                        keys
                                {
                                static  0
                                k  0  0
                                }
                        interpStyleLocked 0
                        }

The word 'handGrasp' is one of Poser's internal functions like targetGeom.

I tried this just now on Hein to be sure there wasn't anything strange about Nursoda's stuff, and it worked properly.

SemiOT: In case anyone is looking for a character that looks like Pope Francis, Hein is EXACTLY him.  Hein's standard clothing even looks like clerical garb.  Add a white scapular, and texture a tab on the collar, and you've got Francis.

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ockham ( ) posted Fri, 28 June 2013 at 7:55 PM

Same way with the other hand functions. 

                thumbGrasp thumbGrasp
                        {
                        name Thumb Grasp
                        initValue 0
                        hidden 0
                        forceLimits 0
                        min -100000
                        max 100000
                        trackingScale 0.2
                        keys
                                {
                                static  0
                                k  0  0
                                }
                        interpStyleLocked 0
                        }
                handSpread spread
                        {
                        name Spread
                        initValue 0
                        hidden 0
                        forceLimits 0
                        min -100000
                        max 100000
                        trackingScale 0.2
                        keys
                                {
                                static  0
                                k  0  0
                                }
                        interpStyleLocked 0
                        }

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TrekkieGrrrl ( ) posted Sat, 29 June 2013 at 11:03 AM

Thanks, Ockham! I thought I'd seen an "easy way" of doing those hand dials. But I wasn't aware that it was basically just a matter of cut and paste from another figure :D

 

Malik, here I come L

And then I must have a look at Hein G

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You just can't put the words "Poserites" and "happy" in the same sentence - didn't you know that? LaurieA
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TrekkieGrrrl ( ) posted Sat, 29 June 2013 at 11:35 AM

Oh well I spoke too fast. I cant' make it work. I've looked at other figures and they have something like this..

and if I paste that into Malik's CR2.. nothing happens. It doesnt' brel the figure, Poser is wonderfully forgiving about junk in the cr2's, but there's still no dial on the Hand, nor anything else...

 

So where exactly in the lHand actor should I put this for it to work?

 

valueParm Grasp
{
name Grasp
initValue 0
hidden 0
forceLimits 1
min 0
max 70
trackingScale 1
keys
{
static 0
k 0 0
}
interpStyleLocked 0
}
valueParm Spread
{
name Spread
initValue 0
hidden 0
forceLimits 1
min -10
max 10
trackingScale 1
keys
{
static 0
k 0 0
}
interpStyleLocked 0
}
valueParm ThumbBend
{
name ThumbBend
initValue 0
hidden 0
forceLimits 1
min -60
max 20
trackingScale 1
keys
{
static 0
k 0 0
}
interpStyleLocked 0
valueOpKey
Figure 1
rHand:1
Grasp
beginValueKeys
valueKey 0 0
valueKey 70 -60
endValueKeys
}
valueParm IndexBend
{
name IndexBend
initValue 0
hidden 0
forceLimits 1
min -30
max 70
trackingScale 1
keys
{
static 0
k 0 0
}
interpStyleLocked 0
valueOpKey
Figure 1
rHand:1
Grasp
beginValueKeys
valueKey 0 0
valueKey 70 70
endValueKeys
}
valueParm MiddleBend
{
name MiddleBend
initValue 0
hidden 0
forceLimits 1
min -30
max 70
trackingScale 1
keys
{
static 0
k 0 0
}
interpStyleLocked 0
valueOpKey
Figure 1
rHand:1
Grasp
beginValueKeys
valueKey 0 0
valueKey 70 70
endValueKeys
}
valueParm RingBend
{
name RingBend
initValue 0
hidden 0
forceLimits 1
min -30
max 70
trackingScale 1
keys
{
static 0
k 0 0
}
interpStyleLocked 0
valueOpKey
Figure 1
rHand:1
Grasp
beginValueKeys
valueKey 0 0
valueKey 70 70
endValueKeys
}
valueParm PinkyBend
{
name PinkyBend
initValue 0
hidden 0
forceLimits 1
min -30
max 70
trackingScale 1
keys
{
static 0
k 0 0
}
interpStyleLocked 0
valueOpKey
Figure 1
rHand:1
Grasp
beginValueKeys
valueKey 0 0
valueKey 70 70
endValueKeys
}

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You just can't put the words "Poserites" and "happy" in the same sentence - didn't you know that? LaurieA
  Using Poser since 2002. Currently at Version 11.1 - Win 10.



darquevision ( ) posted Sat, 29 June 2013 at 11:42 AM

btw

thank you ockham for all the things you have shared.

 good stuff very useful


fivecat ( ) posted Sat, 29 June 2013 at 4:15 PM

@darquevision: I just loaded up Eepo, and you are correct that the expression files will reset all face morph dials to zero. Just checked the fc2 file to confirm. I see this often in pose files where dials that shouldn't be included in the pose are set to zero.


ockham ( ) posted Sat, 29 June 2013 at 5:09 PM

Trekkie:  You're putting in 'valueParms' which won't work automatically.  They will require ERC stuff in each finger. 

The stuff that I copied above uses standard keywords handGrasp, thumbGrasp and handSpread, which Poser seems to understand internally without any ERC added.

Just copy and paste the three paragraphs that I pasted here, in each hand actor. 

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MistyLaraCarrara ( ) posted Sun, 30 June 2013 at 6:59 AM

Quote - Grasp is supereasy.  Just add this paragraph to actor lHand and actor rHand in the cr2.

 

                handGrasp grasp
                        {
                        name Grasp
                        initValue 0
                        hidden 0
                        forceLimits 0
                        min -100000
                        max 100000
                        trackingScale 0.2
                        keys
                                {
                                static  0
                                k  0  0
                                }
                        interpStyleLocked 0
                        }

The word 'handGrasp' is one of Poser's internal functions like targetGeom.

I tried this just now on Hein to be sure there wasn't anything strange about Nursoda's stuff, and it worked properly.

SemiOT: In case anyone is looking for a character that looks like Pope Francis, Hein is EXACTLY him.  Hein's standard clothing even looks like clerical garb.  Add a white scapular, and texture a tab on the collar, and you've got Francis.

 

awesome internal function!

thanks for sharing this!!!  😄



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TrekkieGrrrl ( ) posted Sun, 30 June 2013 at 7:42 AM

I tried pasting them in, but nothing happened :( No new dials. Where exactly within the hand actor should they be?

 

Here's where I put them. It doesn't work on Malik...

actor lHand:1
{
name lHand
on
bend 1
dynamicsLock 0
hidden 0
addToMenu 1
castsShadow 1
includeInDepthCue 1
useZBuffer 1
parent lForeArm:1
inkyParent BODY:1
nonInkyParent lForeArm:1
creaseAngle 80
channels
{
groups
{
groupNode Transform
{
parmNode xRotate
parmNode yRotate
parmNode zRotate
parmNode Scale
parmNode xScale
parmNode yScale
parmNode zScale
parmNode xTran
parmNode yTran
parmNode zTran
}
groupNode Other
{
parmNode OriginX
parmNode OriginY
parmNode OriginZ
}
handGrasp grasp
{
name Grasp
initValue 0
hidden 0
forceLimits 0
min -100000
max 100000
trackingScale 0.2
keys
{
static 0
k 0 0
}
interpStyleLocked 0
}
thumbGrasp thumbGrasp
{
name Thumb Grasp
initValue 0
hidden 0
forceLimits 0
min -100000
max 100000
trackingScale 0.2
keys
{
static 0
k 0 0
}
interpStyleLocked 0
}
handSpread spread
{
name Spread
initValue 0
hidden 0
forceLimits 0
min -100000
max 100000
trackingScale 0.2
keys
{
static 0
k 0 0
}
interpStyleLocked 0
}

}

 

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You just can't put the words "Poserites" and "happy" in the same sentence - didn't you know that? LaurieA
  Using Poser since 2002. Currently at Version 11.1 - Win 10.



ockham ( ) posted Sun, 30 June 2013 at 12:14 PM

Hmm.  Looks like you've put them in the same place where I put them, just after the Groups stuff.

I wonder if you've broken the bracket order?  The extra bracket at the bottom of the red text looks suspicious, but not necessarily bad. 

Can you check the file in one of those CR2 editors to be sure the open-brackets equal the close-brackets? 

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darquevision ( ) posted Tue, 02 July 2013 at 2:36 AM

ty fivecat.

just so long as it was not just my error.

is there a way to fix it or should i just work around it?

thanx again


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