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Poser - OFFICIAL F.A.Q (Last Updated: 2024 Dec 28 2:24 pm)



Subject: Game Creation


farbe ( ) posted Fri, 14 September 2001 at 9:46 PM ยท edited Sun, 03 November 2024 at 6:54 PM

Would it be possible to create a 3d fist person R.T.S. with Poser 3? or any type of game at all with Poser 3, I just wish to know because awhile back I saw someone had put up a notice that they had, as I haven't used this forum very much at all I tend to get out of date, well, it it possible, I have Python books that I bought very recently


WingedElf ( ) posted Fri, 14 September 2001 at 10:46 PM

Possible? Maybe. Would it run fluidly? Doubtful. If you're interested in game creation, look at Lightwave, 3D Studio Max or Maya, depending on what elements you find most interesting. -- WingedElf (once RIF'd from a gaming company)


hauksdottir ( ) posted Sat, 15 September 2001 at 5:44 AM

You can certainly create adventure games, strategy games, puzzle games with Poser. "Shooters" have a high adrenaline factor because of their speed, however, and Poser isn't suited to this. Sideways "scrollers" similar to Mario might be possible, again depending upon whether you are using speed as an element of game play. If you want to do a first person dungeon game using Poser, may I suggest turn-based, and spending more time creating plot and puzzles. This way the player will have other challenges and rewards than mere speed and the kill. Since Poser is a wonderful animation tool, you'll also be able to show your characters doing cool feats. Carolly, industry veteran


Marque ( ) posted Sat, 15 September 2001 at 1:09 PM

Actually if you are learning Python you are on the right track. Blade of Darkness was written in Python and it rocks. I believe PhilC is creating characters for an online game, maybe he'll step in and help you out. I will be using Director for a game shortly, just getting into 8.5, but the reason I upped it is because you can now use 3D models in it. Don't give up, but realize that it's not going to be easy. Your characters are going to have to be low poly from what I understand. You might also want to consider using your poser characters in Flash to create an online game. Marque


Deimos ( ) posted Sat, 15 September 2001 at 1:11 PM

Attached Link: http://www.renderosity.com/~deimos/

QUICK 3D COMPUTER GAME CREATION If you want a quick and simple method of making your own 3D games where you could incororate the type of sets/and props I make along with a character (a lot of coding you would have to create a hierarchy in code and joint peramerters) with a few Game Creation Engines that are either free or cheap. They don't require you to kown programing but it helps and you will have to learn some. CREATION OF A 3D CHARACTER FOR A GAME If you don't use hierarchy in code and joint peramerters in poser already you may be getting ahead of your self or you will neeed some one who can handle that kind of stuff. PYTHON PROGRAMMING If your looking at creating a game with python you could create a game, but this would be a lot of work and is usually done by a team of about 20-30 people over about 5 years.. depending on the game.. You would also need to know OpenGL or DirectX if you want it to be true 3d. INTERVIEW WITH A 3D GAME, PROJECT MANAGER (MOSTLY ARCADE GAMES THOUGH) I have been thinking of hosting an Interview on my website with my buddy who is a Project Manager/Programmer for a 3D Computer Game company (they mostly make arcade games) he actually manages 3d artists as well. How many people would be interested in an interview with him and do you have any question to propose. I hope this helps. Deimos


Deimos ( ) posted Sat, 15 September 2001 at 1:14 PM

If I made errors in the above statment my apologise I am in no way an expert or proffesional in regards to game development. Deimos


farbe ( ) posted Thu, 20 September 2001 at 12:00 PM

What game engines would be the best, I mean I have 3D RAD and I have Blender but Blender doesn't support 2d bitmaps as yet and 3D RAD is not at all user friendly


WingedElf ( ) posted Thu, 20 September 2001 at 12:52 PM

What game engine you elect to use I'd think would be more a factor of exactly what sort of gameplay experience you want to convey. Within FPS games, a couple come to mind- the Unreal engines, the Quake engine, even the LithTech one- but without seeing a design proposal, I wouldn't venture a guess as to which would best suit your needs. If you're serious about wanting to make a game, the general advice is to write a design overview, and have it critiqued by colleagues and other people in the industry; then proceed to writing a full design proposal. At that point, invest your time in doing prototype work and proof-of-concept. I may still have a copy of a document written by Ron Gilbert, who's a veteran of the game software industry for many years (Curse of Monkey Island, Total Annihilation and many others) about how to go about the design process. If I can find it, I'd be glad to share, and also to provide an opinion of someone who's worked on a few projects and written a proposal. -WingedElf (ex-Cavedoggie)


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