Forum Coordinators: RedPhantom
Poser - OFFICIAL F.A.Q (Last Updated: 2024 Nov 09 11:21 pm)
Export the two models as one OBJ file. In the Poser export dialog you will have the option of selecting which actors in the scene to include in the export. Select both spirals.
Suggest that you also include the option to weld however this will only join coinciding vertices if they exactly match, and I mean exactly and possibly will only work on a figure not a prop.
Hope that helps.
Darn phil beat me to it! :)
...anyway, what PhilC said or my rather more long winded version.
well you can't "weld" per se from Poser unless the .obj was of one piece, cut into two (say in a modeler) with identical vertices occupying the same space in the two pieces where it was cut. If this is the case you would export the 2 objects from poser via the export wavefront object hierarchy, uncheck the universe, check the two objects, export .obj, reimport with weld identical vertices.
I'm thinking perhaps what you want to do is glue the object together via export. File/ export/ wavefront object/ single frame/click universe check box (this deselects all objects in the scene)/ check the two objects/ export with include existing groups in polygon groups.
when you reimport the object will be combined into one selectable object and can be transformed, rotated, and translated as one. The object will also have 2 material regions for the parts and have 2 groups for greater flexibility via the group editor.
So I just tried welding an object cut in half via Wings3D, imported into poser, and exported/imported with weld identical vertices. The object was never moved in cartesian space. I compared the two by vertice count back in wings and the weld did not take properly. the original uncut cube with 26 verts and the cut and welded via export/import with 42. Peculiar as PhilC mentioned in that welds with body parts on figures take when tranforming figures into single props via export/import...
Ok, I did as DeathMetalDesk and PhilC instructed and the object did come in as one spiral but it doesn't have the special morphs that the spiral has of stretch, taper and flat.
I want to build a spiral that has as many turns as I need, tapering it so it is wider at the bottom and narrower at the top, like a cone.
Any help or ideas?
Lets see the model you have now, then maybe I might have a couple of ideas. The "I want to build a spiral that has as many turns as I need" with included morphs is a bit problematic, though. i.e. It's going to have to be 1 object to do the morphs (realistically), but it seems you are looking for something modular. Suppose it could be done as a prop with material zones and transparency, or as a simplistic figure and using body part visibility. My most immediate response would be "are you proficient with any modeling apps?" I just woke up so my logic might be a bit fuzzy until the caffeine starts working.
I'm thnking a figure with easypose on it might suit you better... What exactly do you need it for?
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You just can't put the words "Poserites" and "happy" in the same sentence - didn't you know that? LaurieA
Using Poser since 2002. Currently at Version 11.1 - Win 10.
Easypose? Don't know what that is. Anyway, I want the spiral, (which in poser 9 is just a coil) to compress or expand, or be broader at the bottom than at the top, and also be able to stretch it.
The problem with the spiral that comes with poser is while it can stretch, taper and flatten, it can't add more turns, more coils to the spiral. I need more that is why I've asked about 'welding' two spirals together.
I added another spiral to spiral 1 and then exported the two as an object, but then the new spiral.obj does not have the stretch, taper and flat morphs I want to apply.
Am I explaining it clearly enough? Just need more coils to the spiral and then need to apply the stretch, taper and flat morphs to it.
For easy pose as TrekkieGrrrl suggested it's a snap to add this functionality to an appropriate figure using PhilC's "All Tied Up" scripts. Of course you would have to build an appropriate figure to add that functionality. I've found that the scripts work best if applied to a figure that you have built, grouped, and rigged yourself. The script has an add EP dials to existing figure command that only takes a few moments to insert the dials into the figure. For specifics see_
Here's a link to Ajax's freestuff here on Renderosity, the creator of EZPose. In case you are curious. perhaps one of his EZPose tubes might be similar to something you are looking for_
http://www.renderosity.com/mod/freestuff/index.php?user_id=44709
http://www.renderosity.com/mod/freestuff/details.php?item_id=6590
We REALLY need a "like" button in here. Great job, DeathMetalDesk!
FREEBIES! | My Gallery | My Store | My FB | Tumblr |
You just can't put the words "Poserites" and "happy" in the same sentence - didn't you know that? LaurieA
Using Poser since 2002. Currently at Version 11.1 - Win 10.
DeathMetalDesk, how do I get it to taper with a broad base without it creating a mirror spiral above the bottom spiral? Also, I don't see that increasing the yScale increases the distance between the coils. It increases the height of each ring but doesn't pull it out as if you were literally pulling a spring apart.
**
I would like it if the end top coil didn't have to end in a point but be open (like this: https://s3.amazonaws.com/img.charteo.com/art_pictures/C0048/3D-Spiral-Charts_C0048_002_c01_l.png) and also, how do I lessen the number of coils (like this: http://static5.depositphotos.com/1005590/392/i/950/depositphotos_3925429-Spiral-Christmas-tree-with-sled.jpg)?**
**Please don't take the above as complaining. Lot to ask, I know and of course you don't have to do anything for me, but I do thank you for your hard work with this. Just want the moon, I guess.
**
don't dial the taper morph too much above +1.00/-1.00 in the parameters, I didn't set a limit on the morph and it was created at the extreme of the taper.
"I would like it if the end top coil didn't have to end in a point but be open (like this: https://s3.amazonaws.com/img.charteo.com/art_pictures/C0048/3D-Spiral-Charts_C0048_002_c01_l.png)"
Fiddle with scaling and taper, utilize transparency on the materials (there are 16 material segments to the spiral) to "crop" the coil. see illustration following on page 2 of the thread.
"Also, I don't see that increasing the yScale increases the distance between the coils. It increases the height of each ring but doesn't pull it out as if you were literally pulling a spring apart."
rebuild the model. he-he... it's not that hard, I mean it only took me about 15-20 minutes to make the thing. In all seriousness though, you didn't specify clearly in the thread that you wanted the spiral to stretch like you were pulling a string apart. Guess your not getting the moon today, I've got work in 5 hours and need some sleep. sorry dude, and good luck.
_edit, although I said I would provide additional morphs if needed there simply isn't time right now. Perhaps tomorrow night I'll try to come up with something to your precise specifications. :)
:) It always helps if the end user specifies exactly what it's used for. Saves us all time, really :)
It IS a good looking spiral - whether or not it's what the OP wanted. )(that's why I asked what it was for, because it does matter ;))
FREEBIES! | My Gallery | My Store | My FB | Tumblr |
You just can't put the words "Poserites" and "happy" in the same sentence - didn't you know that? LaurieA
Using Poser since 2002. Currently at Version 11.1 - Win 10.
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Hi,
I loaded two spirals in my scene and have it so the end of one spriral touches the begining of the other so that it looks like one big spiral. However, I want to weld the two together so I can manipulate it and change the parameters of it as one object.
How do I do that?