Forum Coordinators: RedPhantom
Poser - OFFICIAL F.A.Q (Last Updated: 2024 Nov 25 12:38 pm)
Look in the Materials section of the Library and see if there is a Material Collection that applies them...
----------------------------------------------------------------------------------------
The Wisdom of bagginsbill:
"Oh - the manual says that? I have never read the manual - this must be why."Quote - Nope no material preset for that
Tried putting the sss in subsurface skin node, looks like Rudolph the red-nosed ugly DAZ woman
My head hurts Im going to DAZ
Then you didn't install the Poser Companion Files properly.
There are mc6 files for SSS in the folder
Materials/DAZ Genesis 2 Female/Victoria 6
Quote - Then you didn't install the Poser Companion Files properly. There are mc6 files for SSS in the folder
Materials/DAZ Genesis 2 Female/Victoria 6
Ahh, but you have Victoria 6; I just got to my Poser machine looked in mine, and the only material collection for the Base Genesis 2 Female is a crappy Poser 5 shader setup without even a bump map. :rolleyes:
I don't see any SSS maps either; just bump and specular. Go with hborre's suggestion to use EZSkin to generate a SSS shader setup; you will need to use EZSkin's editor to assign shaders to the material groups. Get EZSkin here if you don't have it...
http://www.snarlygribbly.org/3d/forum/viewforum.php?f=27
----------------------------------------------------------------------------------------
The Wisdom of bagginsbill:
"Oh - the manual says that? I have never read the manual - this must be why."----------------------------------------------------------------------------------------
The Wisdom of bagginsbill:
"Oh - the manual says that? I have never read the manual - this must be why."EZskin would be better, but the basic G2 Female does come with bump and specular maps plus a scatter node
It does, but there are two sets of materials; the ones that are prefixed with numbers have the bump and specular maps plugged in, but they don't actually affect the Poser render!
For '1_SkinFace', I changed the Alternate Diffuse color to red, which should give a reddish tint to the face, but it did nothing, whilst setting the Diffuse color of 'Face' (which simply has the mage map plugged in to Diffuse Color) did.
Raising the bump value of 1_SkinFace to 0.5 (my Units are inches) also had no visible effect.
This probably should be reported to DAZ as a bug....
----------------------------------------------------------------------------------------
The Wisdom of bagginsbill:
"Oh - the manual says that? I have never read the manual - this must be why."Phones been on charge rendering tests on my main pc and have been updating my bu pc...
No V6 yet working w Genesis2
I agree the surfs w num prefix dont seem to do anything maybe in DS?
I will def check out EZskin
been playing w idl ibl ao and sss and lighting combos but I cant get the glow im looking for
Ive seen great examples in Zbrush
Thanks to both of you that clears up part of the question
Quote - In DS the materials with the number prefixes are under the "Legacy surfaces" in the Surface tab. This is for compatibility.
Unfotunately, they don't map to anything on the Poser side (at this time)
Unfortunately, the Poser Companion files attach the shaders to these materials instead of the actual material zones...
----------------------------------------------------------------------------------------
The Wisdom of bagginsbill:
"Oh - the manual says that? I have never read the manual - this must be why."I only focused on th face lips and ears the line on the head is from a diff setting for that surface. SSS is a subtle change, only the way light reacts to the surface, I used it in both these images, but the mats add a little more. You wont get that flashlight in your mouth effect, but with some simple changes to your existing text(depending on you image editing skills)...SSS gives a light effect to the surface but by using a mat in the translucent channel you can simulate what sss cant. Maybe blood, blood vessels, alien parasites, i dont know. I think it a neat way of being able to blend two textures. Trans channel could do tattooes. Freckles could be added to any text and could be tweaked in poser or even animated i guess. i guess this isnt new to most but hey im coming from P5.
ok time to sleep
I agree, maybe a little around the nostrils is fine but you can go crazy and make look like she has a cold
Im not crazy abount th Bree textures dont get me wrong they are much better than I would come up with. There is a spot on the lower right eyelid that bugs me and I get wierd stuff on the eyebrows. But for free...Im happy.
This site uses cookies to deliver the best experience. Our own cookies make user accounts and other features possible. Third-party cookies are used to display relevant ads and to analyze how Renderosity is used. By using our site, you acknowledge that you have read and understood our Terms of Service, including our Cookie Policy and our Privacy Policy.
I didnt see any pose to apply them nor the bumps
I got the bumps taken care of but im new to sss
oh 2014
thanks