Tue, Nov 26, 8:51 AM CST

Renderosity Forums / Poser Technical



Welcome to the Poser Technical Forum

Forum Moderators: Staff

Poser Technical F.A.Q (Last Updated: 2024 Nov 13 12:50 am)

Welcome to the Poser Technical Forum.

Where computer nerds can Pull out their slide rules and not get laughed at. Pocket protectors are not required. ;-)

This is the place you come to ask questions and share new ideas about using the internal file structure of Poser to push the program past it's normal limits.

New users are encouraged to read the FAQ sections here and on the Poser forum before asking questions.



Checkout the Renderosity MarketPlace - Your source for digital art content!



Subject: HELP! Dropping (Ctr-D) breaks my character.


Rocketship3D ( ) posted Sat, 27 July 2013 at 6:38 AM · edited Tue, 26 November 2024 at 6:32 AM

Our new character: Universal Sizing Apparatus/Woman

http://www.renderosity.com/mod/bcs/universal-sizing-apparatus-woman/100084/ 

just comes apart if you hit control D.

 

Parts move up,  not all of them, and the floor moves sideways (?!). 

We will give a copy of the Sizing Apparatus to anyone who can help us debug this.

Thanks

Ben


EnglishBob ( ) posted Sat, 27 July 2013 at 6:50 AM

I put this on my wishlist recently since it looked interesting, and I like interesting. :)

I'm assuming it's a conforming mesh - but is it a single mesh, or several separate items? And is there a well-defined "ground point" in your mesh, which corresponds to the point you would want to be at Y=0 after hitting CTRL-D?

You wouldn't normally drop a conformer to ground, it has to be said, just the base figure. Poser can sometimes get it wrong for the base figure, for reasons that (so far as I know) nobody has yet adequately explained, other than yelling "bug!" and running away. :D

 


Rocketship3D ( ) posted Sat, 27 July 2013 at 7:02 AM

Totally non-conforming. Just a pile of props. all parrented to 1 bone.

There are pix of the item in the link.

If you hit Ctl-d over and over, parts move up, other parts move down and the well-defined "floor" moves about an inch at at time to the left(?) and then after a foot, starts going UP at a 45 degree angle ( WTF???)

(This is Poser, don't know if it happens in DS)


EnglishBob ( ) posted Sat, 27 July 2013 at 7:25 AM

OK, when you called it a character I assumed it was rigged as a figure.

I think I'm taking the option of shouting "bug!" and running away at this point. However I'm not clear why a user would want to drop these props to the ground, or why it would be a problem if they failed to do so correctly.  


PhilC ( ) posted Sat, 27 July 2013 at 7:39 AM · edited Sat, 27 July 2013 at 7:40 AM

Exactly what do you have selected when you hit Ctrl+D?
Which actor specifically?

Does the single bone have any geometry? If not how does Poser know when it it touching the floor?


Rocketship3D ( ) posted Sat, 27 July 2013 at 7:58 AM

Hi Phil, 

 "the body" (as said with the voice or Boris Carlof)

Yes, it seems I've rigged this incorrectly. (its my first CR2)

Can I email you a copy of this so you can see it?

Ben 


PhilC ( ) posted Sat, 27 July 2013 at 8:11 AM
Rocketship3D ( ) posted Sun, 28 July 2013 at 8:41 AM

Hi Phil did you get a chance to look at that?

 

And does anyone know who moderates this forum?


PhilC ( ) posted Sun, 28 July 2013 at 11:27 AM

No email arrived.

Try jlcooke@bellsouth.net

or Skype philip.j.cooke


Rocketship3D ( ) posted Sun, 28 July 2013 at 11:32 AM · edited Sun, 28 July 2013 at 11:33 AM

resent,

know any thing about a moderator to this forum?


PhilC ( ) posted Sun, 28 July 2013 at 1:05 PM

OK got it this time.

I feel that the various body parts are moving because you have built in ERC code linking their translation parameters with the BODY's Master parameters. A number of these Master parameters are not set at zero when the figure loads. You also have Master parameters slaved to other Master parameters.

I tried to trace down all the links to see exactly what was being affected when you dropped to floor however I do not think I'll live long enough to be able to complete that task. :)

The simplest solution, and the one that I would be very happy as a user to accept would be to say in the readme that Ctrl+D should not be used. Just translate the body, no big deal.


Privacy Notice

This site uses cookies to deliver the best experience. Our own cookies make user accounts and other features possible. Third-party cookies are used to display relevant ads and to analyze how Renderosity is used. By using our site, you acknowledge that you have read and understood our Terms of Service, including our Cookie Policy and our Privacy Policy.