Forum Coordinators: RedPhantom
Poser - OFFICIAL F.A.Q (Last Updated: 2024 Nov 21 6:06 am)
filesso due to a flare of light on materials around.
All objects are visible, then depends on lighting.
I just can not find a way to make this a realistic scene.
you help me?
Poser Pro 2014 SR 1 on Windows 7 64
bit
I use IDL, Gamma Correction and EZSkin for all
final renders.
for vic i use EZSKin to set speculatiry to 1.5
this is the set i always use with no problems...
i'm tryng to have a good illumination for structure and vic on different position along the structure.
seems to me it's missing the sun reflection around the scene....
i hope you know what i means, it's not simply to explain, this is not my native language.
Poser Pro 2014 SR 1 on Windows 7 64
bit
I use IDL, Gamma Correction and EZSkin for all
final renders.
in the render setting light bounces are 3, they are usually good for my render, but in this case I can not find the solution.
Poser Pro 2014 SR 1 on Windows 7 64
bit
I use IDL, Gamma Correction and EZSkin for all
final renders.
That is not necessarily true. This setup is a high contrast scene, and if you were to take a photograph with a camera, each area will experience a problem with proper exposure. I see a properly rendered image. If shadows are your concern, increase the shadow blur radius on the infinite light and increase the shadow min rate to 4x that value.
I am not on my home computer ATM, but it is the second setting under Shadow Blur Rate on your light properties. This value should be about 4x your blur rate. For example, if blur is set to 10, increase that rate to 40. Now I may have the term incorrect because I have no point of reference to be exact until I can access a manual somewhere. But if you want to control your shadows, the light settings is where to look.
I just review a copy of the PP2010 manual and I have the following information:
Shadow Blur Radius will control the softness of the shadow edges, the higher the value the less hard edge the shadows will display.
Shadow Samples determines how realistically the shadows will appear: low values will produce graininess, high values, less graininess.
Now, if you want to brighten the shadowed areas, go to the parameters tab and change the shadow intensity to a lower value. But very carefully with this dial, you may wash out your shadows in other parts of the render.
"go to the parameters tab and change the shadow intensity to a lower value"
thanks
hum... i don't think this is the right way...
this is why if i move VIC to the left (in shadow zone near water) there is not light from right (not direct but bounce from sun light)
what i need i a general brightness also in dark zone.
Poser Pro 2014 SR 1 on Windows 7 64
bit
I use IDL, Gamma Correction and EZSkin for all
final renders.
This picture was taken at 6:00 PM
the sun is behind the lens and there is no direct sunlight on the road, but only at the top in the buildings, all the way you see is in the shade, al light you see is totally indirect (see reflex on the cars to understand the scene)
what I can not able to do in my poser scene is what you see in the red arrows and in general in this picture, there is a diffuse brigthness wich is dramatically absent in my poser scene.
I think it should come from skydome more light, but I can not find a compromise in the settings without ruining the shadows or burn skin VIC
The photograph reproduce what should happen in my poser scene.
I hope I explained.
PS i use indirect lights and GC on 2.2
Poser Pro 2014 SR 1 on Windows 7 64
bit
I use IDL, Gamma Correction and EZSkin for all
final renders.
I'm also failing to see much of a problem with the image. A camera would show something similar in real life.
Remember that your eyes and brain form a dynamic image processing system that will show something different than what a normal camera which is what the Poser (or any software) cameras are replicating, notyour eyes.
Yes, i know this difference.
The problem is especially when I move the character in the gray area, it becomes a mess, has no reflection, his skin seems flat.
But in the past i have seen a lot of very good rendering no much more different from my picture, made in poser and without postwork. (especially from BB)
so, if there is no way to make a better rendering then mine (and i don't think, i'm a nerd) in poser and without postwork, it's better i go to change my hobby.
if I do not improve this scene, in the future I will have to avoid scenarios like this
always waiting for other good advices as those received so far to come closer to a good scene
meanwhile thanks to everyone.
Poser Pro 2014 SR 1 on Windows 7 64
bit
I use IDL, Gamma Correction and EZSkin for all
final renders.
AH, now I understand. Decrease your Infinite light intensity and double check if the skydome is emitting any ambient light. The photo example is basically diffuse lighting with very little specular except for reflections. In that case, your light source would have a more bluish cast. But your scene is in full sunlight with a high sun angle; your source would be casting a warmer, perhaps, a yellow tone. I see that you are concerned about occlusion in the shadowed corners; make sure your shadows Min Bias is low (0.1).
I typically lower the diffuse values on all material zones on all models in a scene, that reduces the amount of diffuse reflection from the surface textures. Also, you will need to adjust the light intensity.
What is your Infinite light intensiy?
What I typically do with non-BB skydomes but wish to use those shaders, copy BB's shaders, paste them into the new skydome. Then I load the image belonging to that skydome into BB's shaders making sure I reset the in and out gamma to 1. BB's shaders are designed for casting ambient lighting with IDL without guessing which settings to use.
Agree with hborre the problem could be too much light is being generated by the diffuse materials. I did an experiment with Andy in a "pit" to emulate the alley and as the diffuse lighting was decreased the contrast of the image improved (not suprising). The other point to consider is are you correctly blocking out the light that in reality would be blocked out by walls and buildings behind the camera, this also needs to be done to stop horizontal light coming into the scene (unless of course your scene would really have this light).
Was also looking to see if there was a real world guide to help in setting the diffuse values
At this time we don't care about what happens to Vic 4 skin, we only work on main ambient illumination and materials.
First settings:
BB SkyDome with IN and OUT gamma set to 1 and original sky picture.
here is setting panel.
Poser Pro 2014 SR 1 on Windows 7 64
bit
I use IDL, Gamma Correction and EZSkin for all
final renders.
Rendering setting and render test:
So hborre, tell me if according to your experience there are to do any corrections to settings (light, skydome etc..) which i quoted above:
Then move on to the next step, the materials
Many thanks for your time and your time.
I hope that your commitment to teach me how to light the scene may help me and others firneds to better understand how to work.
I await your news.
PS please, English is not my native language, please try to explain m using simple terms
Poser Pro 2014 SR 1 on Windows 7 64
bit
I use IDL, Gamma Correction and EZSkin for all
final renders.
Uncheck the Reflection_Lite-Multi, you do not need that setting in your materials.
I am noticing the Diffuse_Color chip is gray for the wall sample image you have included in the post. In my workflow, I change the colored chip for Diffuse_Color to white and change the Diffuse_Value to compensate. Try a Diffuse_Value = 0.85 first, then adjust with slightly lower values. My reasoning for this approach is to retain some diffuse lighting reflection for the lighter textures. Real life material do not reflect diffuse light 100%, some of that light is absorbed and scattered; darker material would give off less diffuse light than lighter material.
Skydome shaders look as it should.
The Step 1 final render looks very good. I like the progress so far.
Yes, I did. Will look at it this evening.
Just noticed the intensity of your sun setting, 500%! For an outside scene, I think the amount of intensity is too high. That value is fine for an indoor scene if you want daylight entering through a door or window, but I wouldn't suggest it for strictly outdoor scenarios. A good start value with IDL and a skydome would be, at best, 80%.
expect more tips from hborre to further improve the scene.
I hope that the effort to hborre can be of help to those who follow this post
This is the result.
NB sunlight remained at 500% because the scene is a courtyard, so it is necessary to have a strong sun.
Poser Pro 2014 SR 1 on Windows 7 64
bit
I use IDL, Gamma Correction and EZSkin for all
final renders.
I apologize for not posting any sooner, but things do come and I have been spending time sorting out the problems with this particular scene. I am bringing this post up in the forum list to shed some light (no pun intended) on the best approach to illuminate this set. The following link will explain most of my workflow decisions, and may help others modify theirs to attain better results.
http://www.renderosity.com/mod/forumpro/showthread.php?thread_id=2860523
Illustrations to follow.
The OP is using 1 infinite light set @ 500% intensity, a value that, IMHO, is far to excessive for the present condicions. From the original renders, the floor and railings are too bright, almost washing out the texture details. You will see this type of condition photographically where two extreme exposures need to be balanced out to an acceptable level.
One approach would involve making multiple photographic exposures and combine the images creating an HDRI. Might be possible with Poser but if your renders are exceptionally long, not very feasible.
The second approach would add a fill light to brighten the shadow areas as it is done in Hollywood. This can easily be done in Poser because the low intensity fill light can be set not to cast shadows, yet produce the necessary illumination without washing out any details.
And I chose the second approach because it is easier to control different conditions.
These are adjustments I considered with this particular model without reworking the textures to more suitable shaders.
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actually I have big problems, I can not get proper lighting.
In rendering far (over) it looks pretty good
Poser Pro 2014 SR 1 on Windows 7 64 bit
I use IDL, Gamma Correction and EZSkin for all final renders.