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Poser - OFFICIAL F.A.Q (Last Updated: 2024 Nov 17 12:50 am)



Subject: Let's Ask Teyon...


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Teyon ( ) posted Sun, 11 August 2013 at 8:51 PM

HA! I didn't even catch that. lol


AmbientShade ( ) posted Sun, 11 August 2013 at 9:51 PM

Quote - Update on Roxie. (That is halted right now, as I hurt my right hand pretty badly yesterday) I am suffering to type these few words.

One does not need more polygons.
Rex and Roxie are magnificent in the poly department. They morph extremely well.
It is what you do with the polygons what is important.

Their problems are mainly rigging.

 

I would almost agree, except that Rex needs more geometry in his legs in order to acheive any real muscle tone. As it is, it just doesn't work. I spent nearly 2 weeks working on a more anatomically correct FBM for him, but pretty much gave up cause the leg geometry just isnt there to achieve proper musculature. So not sure if I'll continue it or not, cause that aspect alone just bugs me and makes the morph less than what I want it to be. (It was an attempt to be a sort of precursor to the figures I've been working on).

I do like these figures tho. I didn't at first. My preference is still P6 James and Jessie (not their rigging, just their shapes), but Rex and Roxie are up there too.  

I like the idea of a mid-term content update, but it seems SM doesn't want to put the resources into it. They would likely need to bring in more artists, I'm guessing. Just guessing. Who knows why they don't focus on content, since that is the driving force behind their software and without it, the software would have no audience.

 

~Shane



AmbientShade ( ) posted Sun, 11 August 2013 at 10:40 PM

Quote - > Quote -

 

I'd have to agree for the most part. Having that stuff alongside the launch is a must.

 

So why do we think that never seems to happen?  Is there a reluctance from SM to reach out and get people on board early, like pre-launch early?  Or is there a lack of willingness on the vendor side of things, and if so does that come from a place of 'well SM is a big company if they want me to make stuff for them I need to get paid up front' 

or does it have to do with the development cycle? Sometimes it seems like the content side of things has been rushed through at the last minut, or pushed out before its 100% ready for prime time.  Maybe the cycle could be more phased, wher there is a large content 'update' that trails the poser version release by a month or more.  Going this route would allow some more time to get things right but the content release would -really- have to be worth the wait for the customers to swallow it

 

You know, I think at least part of it has a lot to do with vendors not wanting to get on board with native poser figures at launch (or just about any other figure for that matter), due to the misconception that most people don't use native figures. Again, just speculating, but drawing from passed-on info regarding a few of the more recent figures where vendors were supposedly signed on to have content ready at figure launch, but failed to show up, and never saw anything from them. The DAZ needles are dug in deep. If it's not somehow connected to DAZ, then it's pretty damned near impossible to rally any content support early on. I speak from personal experience there, as I have sent out e-mails asking others if they'd like to work on projects, and every response has basically been "its not DAZ so I can't risk it". Not those words exactly, but that's the basic jist of it. The only 3rd party figures I know of that have launched with any real content support seems to come from groups of people who are basically friends with a common goal. The rest of us are pretty much SOL. 

That's been my impression at least. 

 

~Shane



Teyon ( ) posted Mon, 12 August 2013 at 12:21 AM

I can't go into a lot of stuff that I'm sure you guys have questions about but I can say that the figures are usually created alongside the application, which presents its own set of issues. Also, despite being a small team, we're very focused and passionate about both the program and the content we make. 

 

Now, back to the topic at hand, I'm keen on hearing the stuff you all want in future figures. Post away, it'll give me a thread to point at when we have meetings (we actually do that alot, refer to things we've seen folks say they want).


toastie ( ) posted Mon, 12 August 2013 at 6:04 AM

Quote - Now, back to the topic at hand, I'm keen on hearing the stuff you all want in future figures. Post away, it'll give me a thread to point at when we have meetings (we actually do that alot, refer to things we've seen folks say they want).

Better N. European morph for Miki4, or just a N. European equivalent (not that I don't like her as she is, but she could be even more useful if she had the range of A3 for example).

Male partner to Miki4?


RedPhantom ( ) posted Mon, 12 August 2013 at 6:18 AM · edited Mon, 12 August 2013 at 6:18 AM
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If we are looking for new stuff how about an improvement to or an alternitive to the current dynamic hair? Something that can be have a dynamic simulation and is easy to style. I know there have been improvment to the draping of hair, but it's still hard as anything to style.


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WandW ( ) posted Mon, 12 August 2013 at 11:08 PM · edited Mon, 12 August 2013 at 11:09 PM

file_497233.jpg

> Quote - I would like to see Sydney's mesh reworked to get it symetrical. I am to understand she isn't; although I never really looked that hard at her mesh. Extreme bending is an issue with her that'll probably not change if she can't be weightmapped. > > She was the first figure I worked with, when I got into this game with Poser 8, and while Miki 4 has taken her place for me, I still like the look of her, and I don't feel her face is in a perpetual scowl. > > Edit: If and when I get Poser Pro 2014, I will attempt to weightmap her. But I have a feeling I will probably get fixated on Roxie and forget all about Sydney...

About a year and a half ago Shvrdavid was working on weightmapping Syd, but dealing with the assymmetry was too frustrating.  Even with its remaining issues, I think Sydney-WM is a pretty nice figure...

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rokket ( ) posted Tue, 13 August 2013 at 12:13 AM

Quote - About a year and a half ago Shvrdavid was working on weightmapping Syd, but dealing with the assymmetry was too frustrating.  Even with its remaining issues, I think Sydney-WM is a pretty nice figure...

That's Sydney?

When was that released? I don't recall ever hearing about it...

If I had a nickle for ever time a woman told me to get lost, I could buy Manhattan.


rokket ( ) posted Tue, 13 August 2013 at 3:10 AM

Ok, a market place search tells me that's Diana for Sydney. But is she weight mapped? If so, I may be begging the spouse to let me spend some money...

If I had a nickle for ever time a woman told me to get lost, I could buy Manhattan.


WandW ( ) posted Tue, 13 August 2013 at 6:56 AM · edited Tue, 13 August 2013 at 7:05 AM

Quote - Ok, a market place search tells me that's Diana for Sydney. But is she weight mapped? If so, I may be begging the spouse to let me spend some money...

The head and texture are indeed Diana; I was a tester for Sydney-WM.  Unfortunately, it was never released, for the reasons noted above; the asymmetry of the mesh meant that the weight maps couldn't be transferred from one side to the other without a lot of manual work... :sad:

http://www.renderosity.com/mod/forumpro/showthread.php?thread_id=2855349&page=6#message_3983074

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The Wisdom of bagginsbill:

"Oh - the manual says that? I have never read the manual - this must be why."
“I could buy better software, but then I'd have to be an artist and what's the point of that?"
"The [R'osity Forum Search] 'Default' label should actually say 'Don't Find What I'm Looking For'".
bagginsbill's Free Stuff... https://web.archive.org/web/20201010171535/https://sites.google.com/site/bagginsbill/Home


andolaurina ( ) posted Tue, 13 August 2013 at 10:59 AM

The weightmapping part came from shvrdavid. PM him and see if he'll post a file over here. ;)

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TrekkieGrrrl ( ) posted Tue, 13 August 2013 at 1:43 PM

Symmetrical meshes, PLEASE.

My morphing software - Blacksmith3d - only works properly on symmetrical meshes, and it has kept me from doing anything for Rex or Roxie. Making morps one side at a time is too tedious, and nor even always a viable option ( try turning the nose upwards one side at a time...)

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vilters ( ) posted Tue, 13 August 2013 at 1:56 PM

@ trekkieGrrl

Oeps? I never has symmetrical problems with Rex and Roxie.
Wanna show where you get a problem?

I use Hexagon and Blender BTW.

But there is a minor issue with one of the middle polygons on the upper lip.

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TrekkieGrrrl ( ) posted Tue, 13 August 2013 at 2:45 PM

When I get home I'll show you :) It may be a Blacksmith issue, but since that's what I use, the problem is there for me.

It acts as if the mesh isn't symmetrical. Dawn or any of the Daz figures or the G2'S does not have this issue.

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You just can't put the words "Poserites" and "happy" in the same sentence - didn't you know that? LaurieA
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vilters ( ) posted Tue, 13 August 2013 at 2:52 PM

Ok, as you talked about the nose, I"ll check that out first.

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"Do not drive faster then your angel can fly"!


TrekkieGrrrl ( ) posted Tue, 13 August 2013 at 3:43 PM

It's all of her as far as Blacksmith is concerned. But most annoying ME in the face as I like to do facemorphs most :)

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You just can't put the words "Poserites" and "happy" in the same sentence - didn't you know that? LaurieA
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vilters ( ) posted Tue, 13 August 2013 at 4:16 PM

Check my tread here about Roxie meets Blender Chapter 1 and chapter 2.

I did the whole face and body, still not finished, but I could not find symmetry errors at all.
only a small problem in the upper lip.

Poser 1, 2, 3, 4, 5, 7, P8 and PPro2010, P9 and PP2012, P10 and PP2014 Game Dev
"Do not drive faster then your angel can fly"!


vilters ( ) posted Tue, 13 August 2013 at 4:16 PM

You did load the original obj file did you?
Or did you try an exported obj from poser???

Poser 1, 2, 3, 4, 5, 7, P8 and PPro2010, P9 and PP2012, P10 and PP2014 Game Dev
"Do not drive faster then your angel can fly"!


xen ( ) posted Wed, 04 September 2013 at 7:47 AM

Have I missed the eye lash fix for Roxie? Or is this still in the works?


EClark1894 ( ) posted Sat, 07 September 2013 at 7:48 AM

Hey Teyon,

 

Something I've been meaning to ask. Why the limited number of morphs for bothe Rex and Roxie? Sort of limits them. Rex only has three full body morphs; Muscular, Slim and Smooth. I don't even know what smooth does. What about Heavy or Athletic? And Pear shaped for Roxy?

Inquiring minds want to know... what happened?




Ghostofmacbeth ( ) posted Sat, 07 September 2013 at 6:31 PM

I think he said that it was because they got feedback that there were too many morphs on the last set of figures and it became confusing.



andolaurina ( ) posted Sat, 07 September 2013 at 7:30 PM

Maybe next go-round they could be optional injections?

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EClark1894 ( ) posted Sat, 07 September 2013 at 8:15 PM

Quote - I think he said that it was because they got feedback that there were too many morphs on the last set of figures and it became confusing.

It was confusing because they were using scientific names of muscle groups. Pear shape is pretty self explanatory.




WandW ( ) posted Sat, 07 September 2013 at 9:43 PM

Quote - > Quote - I think he said that it was because they got feedback that there were too many morphs on the last set of figures and it became confusing.

It was confusing because they were using scientific names of muscle groups. Pear shape is pretty self explanatory.

DAZ does that for their muscle morphs...

----------------------------------------------------------------------------------------

The Wisdom of bagginsbill:

"Oh - the manual says that? I have never read the manual - this must be why."
“I could buy better software, but then I'd have to be an artist and what's the point of that?"
"The [R'osity Forum Search] 'Default' label should actually say 'Don't Find What I'm Looking For'".
bagginsbill's Free Stuff... https://web.archive.org/web/20201010171535/https://sites.google.com/site/bagginsbill/Home


EClark1894 ( ) posted Sat, 07 September 2013 at 11:42 PM

Fine, make a pack of muscle morph injections to sell. But I'm still talking about full body morphs, like Heavy, toned and pear shape. Why get rid of those, but keep muscular, Slim and voluptuous?




RorrKonn ( ) posted Sun, 08 September 2013 at 5:32 PM

Just wanted to say Rox n Rex are killer meshes & along with Poser Pro 14.

Ya got ya self a killer set up :)

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-Timberwolf- ( ) posted Mon, 09 September 2013 at 5:48 PM · edited Mon, 09 September 2013 at 5:50 PM

Content Advisory! This message contains nudity

file_498073.jpg

Roxie is worth supporting. My morphs and some JCMs. Rendered in Octane, no postwork.


-Timberwolf- ( ) posted Mon, 09 September 2013 at 5:50 PM · edited Mon, 09 September 2013 at 5:51 PM

Content Advisory! This message contains nudity

file_498075.jpg

... and default.


-Timberwolf- ( ) posted Mon, 09 September 2013 at 5:51 PM

Content Advisory! This message contains nudity

file_498076.jpg

some JCMs for the Legs.


RorrKonn ( ) posted Mon, 09 September 2013 at 11:47 PM

-Timberwolf- : Excellent

============================================================ 

The Artist that will fight for decades to conquer their media.
Even if you never know their name ,your know their Art.
Dark Sphere Mage Vengeance


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