Forum Coordinators: RedPhantom
Poser - OFFICIAL F.A.Q (Last Updated: 2024 Nov 17 12:50 am)
Quote - Update on Roxie. (That is halted right now, as I hurt my right hand pretty badly yesterday) I am suffering to type these few words.
One does not need more polygons.
Rex and Roxie are magnificent in the poly department. They morph extremely well.
It is what you do with the polygons what is important.Their problems are mainly rigging.
I would almost agree, except that Rex needs more geometry in his legs in order to acheive any real muscle tone. As it is, it just doesn't work. I spent nearly 2 weeks working on a more anatomically correct FBM for him, but pretty much gave up cause the leg geometry just isnt there to achieve proper musculature. So not sure if I'll continue it or not, cause that aspect alone just bugs me and makes the morph less than what I want it to be. (It was an attempt to be a sort of precursor to the figures I've been working on).
I do like these figures tho. I didn't at first. My preference is still P6 James and Jessie (not their rigging, just their shapes), but Rex and Roxie are up there too.
I like the idea of a mid-term content update, but it seems SM doesn't want to put the resources into it. They would likely need to bring in more artists, I'm guessing. Just guessing. Who knows why they don't focus on content, since that is the driving force behind their software and without it, the software would have no audience.
~Shane
Quote - > Quote -
I'd have to agree for the most part. Having that stuff alongside the launch is a must.
So why do we think that never seems to happen? Is there a reluctance from SM to reach out and get people on board early, like pre-launch early? Or is there a lack of willingness on the vendor side of things, and if so does that come from a place of 'well SM is a big company if they want me to make stuff for them I need to get paid up front'
or does it have to do with the development cycle? Sometimes it seems like the content side of things has been rushed through at the last minut, or pushed out before its 100% ready for prime time. Maybe the cycle could be more phased, wher there is a large content 'update' that trails the poser version release by a month or more. Going this route would allow some more time to get things right but the content release would -really- have to be worth the wait for the customers to swallow it
You know, I think at least part of it has a lot to do with vendors not wanting to get on board with native poser figures at launch (or just about any other figure for that matter), due to the misconception that most people don't use native figures. Again, just speculating, but drawing from passed-on info regarding a few of the more recent figures where vendors were supposedly signed on to have content ready at figure launch, but failed to show up, and never saw anything from them. The DAZ needles are dug in deep. If it's not somehow connected to DAZ, then it's pretty damned near impossible to rally any content support early on. I speak from personal experience there, as I have sent out e-mails asking others if they'd like to work on projects, and every response has basically been "its not DAZ so I can't risk it". Not those words exactly, but that's the basic jist of it. The only 3rd party figures I know of that have launched with any real content support seems to come from groups of people who are basically friends with a common goal. The rest of us are pretty much SOL.
That's been my impression at least.
~Shane
I can't go into a lot of stuff that I'm sure you guys have questions about but I can say that the figures are usually created alongside the application, which presents its own set of issues. Also, despite being a small team, we're very focused and passionate about both the program and the content we make.
Now, back to the topic at hand, I'm keen on hearing the stuff you all want in future figures. Post away, it'll give me a thread to point at when we have meetings (we actually do that alot, refer to things we've seen folks say they want).
Quote - Now, back to the topic at hand, I'm keen on hearing the stuff you all want in future figures. Post away, it'll give me a thread to point at when we have meetings (we actually do that alot, refer to things we've seen folks say they want).
Better N. European morph for Miki4, or just a N. European equivalent (not that I don't like her as she is, but she could be even more useful if she had the range of A3 for example).
Male partner to Miki4?
If we are looking for new stuff how about an improvement to or an alternitive to the current dynamic hair? Something that can be have a dynamic simulation and is easy to style. I know there have been improvment to the draping of hair, but it's still hard as anything to style.
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I use Poser 13 and win 10
About a year and a half ago Shvrdavid was working on weightmapping Syd, but dealing with the assymmetry was too frustrating. Even with its remaining issues, I think Sydney-WM is a pretty nice figure...
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The Wisdom of bagginsbill:
"Oh - the manual says that? I have never read the manual - this must be why."Quote - About a year and a half ago Shvrdavid was working on weightmapping Syd, but dealing with the assymmetry was too frustrating. Even with its remaining issues, I think Sydney-WM is a pretty nice figure...
That's Sydney?
When was that released? I don't recall ever hearing about it...
If I had a nickle for ever time a woman told me to get lost, I could buy Manhattan.
Quote - Ok, a market place search tells me that's Diana for Sydney. But is she weight mapped? If so, I may be begging the spouse to let me spend some money...
The head and texture are indeed Diana; I was a tester for Sydney-WM. Unfortunately, it was never released, for the reasons noted above; the asymmetry of the mesh meant that the weight maps couldn't be transferred from one side to the other without a lot of manual work... :sad:
http://www.renderosity.com/mod/forumpro/showthread.php?thread_id=2855349&page=6#message_3983074
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The Wisdom of bagginsbill:
"Oh - the manual says that? I have never read the manual - this must be why."The weightmapping part came from shvrdavid. PM him and see if he'll post a file over here. ;)
Poser Ambassador;
Poser 11 & 12 / DS4 / Metasequoia / Silo / Zbrush / realityPaint / UVMapperPro / XD 4
/ Ps CC / Fw / Ai / Painter 12 / Clip Studio Paint / Comipo /
Reality 3 / Windows 10 /
Units = Poser Native
Symmetrical meshes, PLEASE.
My morphing software - Blacksmith3d - only works properly on symmetrical meshes, and it has kept me from doing anything for Rex or Roxie. Making morps one side at a time is too tedious, and nor even always a viable option ( try turning the nose upwards one side at a time...)
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You just can't put the words "Poserites" and "happy" in the same sentence - didn't you know that? LaurieA
Using Poser since 2002. Currently at Version 11.1 - Win 10.
@ trekkieGrrl
Oeps? I never has symmetrical problems with Rex and Roxie.
Wanna show where you get a problem?
I use Hexagon and Blender BTW.
But there is a minor issue with one of the middle polygons on the upper lip.
Poser 1, 2, 3, 4, 5, 7,
P8 and PPro2010, P9 and PP2012, P10 and PP2014 Game
Dev
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When I get home I'll show you :) It may be a Blacksmith issue, but since that's what I use, the problem is there for me.
It acts as if the mesh isn't symmetrical. Dawn or any of the Daz figures or the G2'S does not have this issue.
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You just can't put the words "Poserites" and "happy" in the same sentence - didn't you know that? LaurieA
Using Poser since 2002. Currently at Version 11.1 - Win 10.
It's all of her as far as Blacksmith is concerned. But most annoying ME in the face as I like to do facemorphs most :)
FREEBIES! | My Gallery | My Store | My FB | Tumblr |
You just can't put the words "Poserites" and "happy" in the same sentence - didn't you know that? LaurieA
Using Poser since 2002. Currently at Version 11.1 - Win 10.
Check my tread here about Roxie meets Blender Chapter 1 and chapter 2.
I did the whole face and body, still not finished, but I could not find symmetry errors at all.
only a small problem in the upper lip.
Poser 1, 2, 3, 4, 5, 7,
P8 and PPro2010, P9 and PP2012, P10 and PP2014 Game
Dev
"Do not drive
faster then your angel can fly"!
Hey Teyon,
Something I've been meaning to ask. Why the limited number of morphs for bothe Rex and Roxie? Sort of limits them. Rex only has three full body morphs; Muscular, Slim and Smooth. I don't even know what smooth does. What about Heavy or Athletic? And Pear shaped for Roxy?
Inquiring minds want to know... what happened?
Maybe next go-round they could be optional injections?
Poser Ambassador;
Poser 11 & 12 / DS4 / Metasequoia / Silo / Zbrush / realityPaint / UVMapperPro / XD 4
/ Ps CC / Fw / Ai / Painter 12 / Clip Studio Paint / Comipo /
Reality 3 / Windows 10 /
Units = Poser Native
Quote - > Quote - I think he said that it was because they got feedback that there were too many morphs on the last set of figures and it became confusing.
It was confusing because they were using scientific names of muscle groups. Pear shape is pretty self explanatory.
DAZ does that for their muscle morphs...
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The Wisdom of bagginsbill:
"Oh - the manual says that? I have never read the manual - this must be why."Just wanted to say Rox n Rex are killer meshes & along with Poser Pro 14.
Ya got ya self a killer set up :)
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HA! I didn't even catch that. lol