Forum Coordinators: RedPhantom
Poser - OFFICIAL F.A.Q (Last Updated: 2024 Nov 10 11:00 pm)
A bone is just that. It is a non-rendering, null reference object used in the layout portion of Lightwave to set bending, rotation etc. IE. An imaginary bone within the mesh to define movement. Poser uses a variation of this with regard to joint parameters etc. only based directly on the objects geometry. There is no quick way to convert from one to the other and retain anything other than a static mesh that you'de have to make Poser ready. 3DWinOGL is the Open GL version of 3DWin. It provides an Open GL graphic view of the model while 3DWin doesn't show you the model. A long way to say theres no easy fix. Morbid
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I got some Lightwave models, but I don't have Lightwave. I translated the .LWO files into .OBJ with 3DWIN , but in trying to understand .LWS language, what in posing is a "bone"? (apart from what I give to Fido.) Is there a program to translate from Lightwave .LWS-ese to Poser .PZ3-ese? - What is the difference between 3DWIN and 3DWINOGL?