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Poser - OFFICIAL F.A.Q (Last Updated: 2025 Jan 31 9:45 am)



Subject: Rex's eyes


Santel ( ) posted Thu, 15 August 2013 at 7:34 PM · edited Mon, 13 January 2025 at 6:56 PM

Hi, all...I've been texturing Rex and decided to tackle his eyes.  Rather than using the template I've exported his left eye as an obj. from PoserPro 2014. When I attempt to import into Deep Paint 3D I find the obj file is zero bytes. A 3ds file 47 bytes. After several attempts it's the same result. One obj file at zero bytes and one material file. His eyes aren't exportable? This is PoserPro 2014 with the latest patch. Oh I just tried the same thing with PoserPro 2012 with service release 3 and had the same result.

Any ideas?


MarianneR ( ) posted Fri, 16 August 2013 at 12:18 PM

I tried this:

Loaded Rex and selected one of the eyes in the pose room.

Used the Group editor and chose Create prop.

Then I exported that prop.

I don't know about Deep Paint, but I could open the file in Modo.


Santel ( ) posted Fri, 16 August 2013 at 6:11 PM

thanks so much, I was able to export one of SimonG2's eyes with no problem, so it's something about Rex's eyes I guess. I'm learning Modo 7 now, what a program!!!!

 

thanks again...


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