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Carrara F.A.Q (Last Updated: 2025 Feb 13 6:48 pm)

 

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Subject: Floater Bot Deluxe (using Fenrics plugins).


SciFiFunk ( ) posted Mon, 19 August 2013 at 6:04 AM · edited Tue, 25 February 2025 at 5:12 AM

Attached Link: http://www.youtube.com/watch?v=t9qU_cbzOk4

 Part 1. "Spliting up the 3d Model"

 

How to upgrade your free floater bot from Stonemason. The tutorial shows how to make the camera lens zoomable and set up a mouth piece.

This is a free poser compatible model available from stonemasons site. In part 1 I am going to show the least technical way of achieving this aim.

The basic idea is to split the model up into sub models, and animate the sub models (which can now be moved, rotated and sized independently).

We start by unlocking the figure. This allows us to delete parts of the model at will. We also tree duplicate a couple of times to create the sub models.

I then show how I hack bits out of the model. In part 2 we animate!

more at
http://www.facebook.com/scififunk
http://www.scififunk.com

 

Part 2 out tomorrow.


Sueposer ( ) posted Mon, 19 August 2013 at 9:52 AM

Hey, thanks for this tutorial.

I always fumble around when dealing with altering models, so I appreciate the tips.


SciFiFunk ( ) posted Mon, 19 August 2013 at 10:08 AM

No problem. I'm focussing on the easiest way atm. It might not be the best way but it will get you there quite quickly without having to think.

Given a choice I'd always rather work without having to think something through - there are enough taxing issues to deal with in 3D all the time.


SciFiFunk ( ) posted Tue, 20 August 2013 at 10:01 AM

Attached Link: http://www.youtube.com/watch?v=rNjsC1gFB1s

In part 2 I am going to show why splitting up the model into separate models allows for great flexibility in animation.

I start by ensuring the hot point of the lens is in the middle. I then animate the lens (zoom out and twist) with ease.

The mouthpiece needs a little more modelling. I digress into tidying up the model (a good discipline to get into for large scenes).

I choose to duplicate the mouthpiece, give each copy it's own shader, and them move the circular mouth piece in and out. This effectively changes the colour of the mouth (as I've set the shaders to different colours).

I complete the tutorial by animating the thing and showing the final rough cut animation.

more at
http://www.facebook.com/scififunk
http://www.scififunk.com


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