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Subject: WIP: First decent Blender model.


Joe@HFG ( ) posted Thu, 01 August 2013 at 1:26 AM · edited Sun, 19 January 2025 at 4:42 PM

WIP ROM

I'm working on translating my Lightwave modeling skills to Blender.

mo·nop·o·ly  [muh-nop-uh-lee]
noun, plural mo·nop·o·lies.
1. exclusive control of a commodity or service in a particular market,
or a control that makes possible the manipulation of prices


BardicHeart ( ) posted Thu, 01 August 2013 at 1:44 AM

Looks like you're off to a good start!  Now all he needs is some devious attachments. 



Joe@HFG ( ) posted Thu, 01 August 2013 at 3:54 AM

I spent the last few hours fighting the Bevel modifier. I'm trying to keep my poly count as low as possible. Old Game modeling habbits.

Still, I know I was on my when I popped ino Lightwave to check something hit and started doing Blender shortcut keys instead of the Ol' LW ones.

Once I'm comfortable modeling, I'm sure the rest of Blender will come quicker.
I don't have to unlean anything from other packages.

mo·nop·o·ly  [muh-nop-uh-lee]
noun, plural mo·nop·o·lies.
1. exclusive control of a commodity or service in a particular market,
or a control that makes possible the manipulation of prices


BardicHeart ( ) posted Thu, 01 August 2013 at 4:55 AM

Yeah I know what you mean about low polys.  I've been redoing a few of my project meshes to increase the poly count because I was going too low poly.  Course then I get an idea for how to simplify the mesh and I end up reducing the total again.

Bevel is useful for certain things, I haven't used it very much.  I use Spin constantly (lathing).  Arrays on a path with a curve modifier are also a lot of fun.  I've made enough chain to fill a dungeon just goofing around  LOL  Its also how I made the water spouts for my fountain.  Cylinder scaled down, Array modifier on a NURBS path, add a curve modifier, then add a Distortion modifier using a cloud noise.  Instant water stream.  Easy to move for morphs too (just apply the array first cause if you fit to curve it'll add or remove verts when you move the path).  You could use something similar to make wires, mechanical tentacles, etc.

An yeah, once you get the basics down Blender gets pretty easy to use.  I laughed at myself yesterday, I was using GIMP and kept trying to use Blender shortcuts to move and scale the image!



Joe@HFG ( ) posted Thu, 01 August 2013 at 6:57 AM

My goal is to make things "water tight", and as low poly as possible.

A well modeled object can always be increased in polygon size with a sub d modifier. Getting it lowered again is a nightmare.

mo·nop·o·ly  [muh-nop-uh-lee]
noun, plural mo·nop·o·lies.
1. exclusive control of a commodity or service in a particular market,
or a control that makes possible the manipulation of prices


Cybermonk ( ) posted Fri, 02 August 2013 at 12:41 AM

Ctrl + B will bevel only what you have selected. The Bevel modifier bevels the whole model. Higher poly count and can effect the way it subdivides.

____________________________________________________

"The true sign of intelligence is not knowledge but imagination".

Albert Einstein


amileduan ( ) posted Sun, 01 September 2013 at 10:54 PM

Good start,and blender is very good to learn.

render farm :Intel Xeon E5560 * 2, 16 cores with hyper-threading,Win7 64bit.


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