Forum Coordinators: RedPhantom
Poser - OFFICIAL F.A.Q (Last Updated: 2024 Nov 28 11:20 am)
Due to the peculiar inconsistency of Poser node input behaviors, there is no single general-purpose way to "rotate" a shader. I can rotate pretty much all the 2D nodes and some of the 3D, but how you go about it is not a single answer.
Are you asking for image_map rotation or more generally things like brick and tile?
Renderosity forum reply notifications are wonky. If I read a follow-up in a thread, but I don't myself reply, then notifications no longer happen AT ALL on that thread. So if I seem to be ignoring a question, that's why. (Updated September 23, 2019)
Also, are you asking for arbitrary rotation angle or specifically 90 or 180 degrees? (The Image_Map node can do 90 all by itself)
Are you interested in mere rotation about any axis, or do you have a particular coordinate that is to be the center of the rotation? Etc. etc. etc.
Renderosity forum reply notifications are wonky. If I read a follow-up in a thread, but I don't myself reply, then notifications no longer happen AT ALL on that thread. So if I seem to be ignoring a question, that's why. (Updated September 23, 2019)
Like I said, you can't simply "rotate all". You can't even simply rotate each individually - how you do it depends on how it implements its coordinate system.
I could explain coordinate systems in general and then how to do each and every node, but that would take pages and pages. Since you said you're material room challenged, it would probably be way beyond what you want to deal with.
Is this a shader you could show us?
Renderosity forum reply notifications are wonky. If I read a follow-up in a thread, but I don't myself reply, then notifications no longer happen AT ALL on that thread. So if I seem to be ignoring a question, that's why. (Updated September 23, 2019)
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How do you rotate a procedural texture in Poser?