Forum Coordinators: RedPhantom
Poser - OFFICIAL F.A.Q (Last Updated: 2024 Nov 13 11:02 am)
If you crank the ambient strength of your visible prop high enough to cast light, all you're going to get is a flat appearance, losing the look of depth.
Give your visible flame prop a gentle ambient value, maybe 0.7-1.3
Use an unseen prop (un-tick visible in camera) with high ambience (10? 30? 70?) to cast light.
For intensely bright things like flame or lamps, I like to also add a faintly visible aura.
There are a couple of threads here in the forum on this topic. I have a simple torch model in the freebies which uses this technique.
Poser 12, in feet.
OSes: Win7Prox64, Win7Ultx64
Silo Pro 2.5.6 64bit, Vue Infinite 2014.7, Genetica 4.0 Studio, UV Mapper Pro, UV Layout Pro, PhotoImpact X3, GIF Animator 5
You have maxed out the gradient by following what cspear said to do. The flame was already self-lit quite well. The problem was the rest of your objects and environment are much too bright, combined with the fact that Poser "atmosphere" does not "glow" from self-lit props.
Your magenta flames are now mostly uniform maximum magenta and that isn't going to look good. You want contrast and gradient, not absolute brightness. Darkness reveals light - it doesn't make light darker, it makes light lighter. You need more darkness in your image, not more lightness. You should not see more than 1% of white pixels.
Renderosity forum reply notifications are wonky. If I read a follow-up in a thread, but I don't myself reply, then notifications no longer happen AT ALL on that thread. So if I seem to be ignoring a question, that's why. (Updated September 23, 2019)
I did three layers.
One is RGB 179, 26, 121.
One is RGB 147, 28, 135.
One is RGB 187, 4, 155.
None of these are close to maximum magenta, yet mine looks much more intense than yours. Why?
Because the scene is lit very little - only a tiny bit of magenta ambient. (I used the same env sphere I always use but I set the HSV value to .1, and changed the HSV color to 228 158 211.
The rest of the light is coming from the flames.
Renderosity forum reply notifications are wonky. If I read a follow-up in a thread, but I don't myself reply, then notifications no longer happen AT ALL on that thread. So if I seem to be ignoring a question, that's why. (Updated September 23, 2019)
One other thing you may be doing wrong - the flame props should not cast shadows. They are pure light - not sold surfaces.
Renderosity forum reply notifications are wonky. If I read a follow-up in a thread, but I don't myself reply, then notifications no longer happen AT ALL on that thread. So if I seem to be ignoring a question, that's why. (Updated September 23, 2019)
Oh one other big problem. You said Poser 9, right? So you don't have gamma correction. That matters.
Renderosity forum reply notifications are wonky. If I read a follow-up in a thread, but I don't myself reply, then notifications no longer happen AT ALL on that thread. So if I seem to be ignoring a question, that's why. (Updated September 23, 2019)
Impressive BB and it looks great! I wasn't planning on having the environment be that dark. I'll work with you gave above and see how it goes. Yes, Poser 9. What does NOT having gamma correction keep me from having?
Thank you for your input. Your version is close to what I'm looking for. Would just like more of a flame look like the image example I posted if possible.
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Attached is my flame rendered in Poser 9 and as you can see while it is violet it is just a dull color. No vibrance or illuminosity. What do I adjust in the settings to get it to appear as if it is emanating light?
I'll post comparitive flames that are more what I'm trying to achieve and the settings I have.