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DAZ|Studio F.A.Q (Last Updated: 2025 Jan 21 5:37 am)



Subject: look at image for bump and shader mixer


atpo ( ) posted Fri, 06 December 2013 at 4:45 AM · edited Mon, 15 July 2024 at 11:07 AM

file_499952.jpg

1,render use 2degree why no bump while 3degree(opengl +4) has bump?can opengl ssl be +4?

2,can light model be "skin'?

3,bumpmap RGB is right?and the specularmap RGB can be high as bumpmap RGB?

4,bump scale is right?

5,in shader mixer,can that connect be right,why after connection,no image and the gray color

6,after bump render,in the middle is white ,while side has bump map?and no any horizon or verticle expression as like no bump image?


RHaseltine ( ) posted Fri, 06 December 2013 at 2:30 PM

1 Only the best setting, 3Delight, will give you all the features of a shader. All other modes use OpenGL, and only the DAZ Default Sahder has an OpenGl version (which does not do everything even then). 2. Yes, if you are using the DAZ Default Shader. Other shaders don't have an equivalent of the Lighting Model, which is switching to different shaders behind the scenes using default values for the properties that aren't common to all the shader modes. 3. Bump, displacement and all of the Strength maps can be greyscale or RGB. I don't understand what you mean about height. 4 and 5 I don't understand the questions. 6. I'm not sure what you mean, but a partial answer may be that bump doesn't move the geometry (that's displacement). Bump changes the way the surface is treated as facing, so that it varies the amount of light received.


atpo ( ) posted Fri, 06 December 2013 at 11:13 PM

thanks


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