Forum Moderators: Lobo3433 Forum Coordinators: LuxXeon
Blender F.A.Q (Last Updated: 2024 Nov 24 8:44 pm)
Hi EClark
Here is a hair tutorial that is more than an hour long that might be more worth while perhaps help you more than the speed one you mentioned above
Hope it helps
Lobo3433
Blender Maya & 3D Forum Moderator
Renderosity Blender 3D Facebook Page
That looks pretty good not sure what you mean by clean lines then again only on my first cup of coffee this morning if you can be a bit more specific maybe I can help some or hopefully someone else will chime in as well
Lobo3433
Blender Maya & 3D Forum Moderator
Renderosity Blender 3D Facebook Page
I'm with you, EClark - not fond of video tutorials: hard to reference, move too fast (and that's not even the "speed" tutorials) and they often leave important steps out. PDF tutes would most-probably be seen as actually more time-consuming to make, because you have to research and think about what you're writing down more. Video permits more shoot-from-the-hip blow-by-blows.
I'm not saying there's no place for video tutes: however, I really like that Andrew Price usually suplements his videos with a PDF. In his "Academy" series, the option to have a PDF jacks up the price, which tells me they're a lot of work!
Nice work on the hair, BTW!!
Monterey/Mint21.x/Win10 - Blender3.x - PP11.3(cm) - Musescore3.6.2
Wir sind gewohnt, daß die Menschen verhöhnen was sie nicht verstehen
[it is clear that humans have contempt for that which they do not understand]
Quote - I'm with you, EClark - not fond of video tutorials: hard to reference, move too fast (and that's not even the "speed" tutorials) and they often leave important steps out. PDF tutes would most-probably be seen as actually more time-consuming to make, because you have to research and think about what you're writing down more. Video permits more shoot-from-the-hip blow-by-blows.
I'm not saying there's no place for video tutes: however, I really like that Andrew Price usually suplements his videos with a PDF. In his "Academy" series, the option to have a PDF jacks up the price, which tells me they're a lot of work!
Nice work on the hair, BTW!!
The problem is that most speed tutorials seem to assume that the viewer has the same level of skill as the person doing the tute. Hell, if I had that much skill I probably wouldn't NEED the tute.
Having written a PDF tutorial I will say yes more work but in the long run I found it more satisfing to do because there were a few extra steps I personally learned along the way. I truly dislike speed modeling so called tutorials because really they dont show or teach anything. I find that Andrew Price's tutorials amongst the best ones because he speaks at a pace that you can puase stop review and really get allot out of them but shame his style is not a standard for making video tutorials.
Lobo3433
Blender Maya & 3D Forum Moderator
Renderosity Blender 3D Facebook Page
Unfortunately I don't have the extra $18 a month to join Blender Cookie as a citizen right now, so unless they make some of their tutorials free I have to use what's available.
Plus another thing that's bad about ome of these video tutorials is that they're fuzzy. It's bad enough that some of the interface type and graphics is so small, but when they're fuzzy, the narrator's not saying much (I'm looking at YOU, Blenderella) and the video is going at super-speed, I'm lucky I can understand what I do understand.
I guess the best way to learn from conventional video tutorials is to do a lot of stop-and-go and take notes. No clue how one can derive much from speed tutorials, which to me seem more of an ego-stroke than anything useful.
Monterey/Mint21.x/Win10 - Blender3.x - PP11.3(cm) - Musescore3.6.2
Wir sind gewohnt, daß die Menschen verhöhnen was sie nicht verstehen
[it is clear that humans have contempt for that which they do not understand]
for those that know the software better than they know anything else some speed tutorials are somewhat educational and for those like me they are no more than a challenge on doing it faster
but for those learning the software they are as clear as black paint in a pool of mud
the cgcookie site is so far the better of the sites i have personaly found and i suggest them to anyone
as far as changing the interface to make it easier for the rest i will forever vote against it
if you want to learn the program learn it the way it is
Quote - as far as changing the interface to make it easier for the rest i will forever vote against it if you want to learn the program learn it the way it is
Any particular reason?
Monterey/Mint21.x/Win10 - Blender3.x - PP11.3(cm) - Musescore3.6.2
Wir sind gewohnt, daß die Menschen verhöhnen was sie nicht verstehen
[it is clear that humans have contempt for that which they do not understand]
would you redesign your ownself because someone else wasnt in favor of it?
they re-adapted belnder several times to make the learning curve less steep for beginers and when they went to the level of the 2.5 series they went too far for me
i love the new additions in the tools and abilities but i absolutely hate the interface because as long as i have been using the software it was never changed this dramaticaly
Quote - would you redesign your ownself because someone else wasnt in favor of it? they re-adapted belnder several times to make the learning curve less steep for beginers and when they went to the level of the 2.5 series they went too far for me
i love the new additions in the tools and abilities but i absolutely hate the interface because as long as i have been using the software it was never changed this dramaticaly
Fair enough. I was just curious.
Monterey/Mint21.x/Win10 - Blender3.x - PP11.3(cm) - Musescore3.6.2
Wir sind gewohnt, daß die Menschen verhöhnen was sie nicht verstehen
[it is clear that humans have contempt for that which they do not understand]
Quote - It changed? I know some new features were added, but frankly, I haven't seen much of a change.
HUGE changes, EClark, particularly when you're comfortable with the 2.49b interface. Blender is a very hot-key-driven work environment: once you get it, you wonder why other software doesn't work like that.
It really got under my skin they (BlenderFoundation) got rid of - or rather, drastically changed - the spacebar function, one that I depended on a lot. But I've grown used to the new interface, and really, really love Cycles and the node system for materials.
Unfortunately, some changes - like in Python - break what went before, so I do sympathise with what Unbroken's saying.
And some stuff - like when you import an OBJ with texture image references - is just nuts. Let's say you have an OBJ of a building imported from another software with say 100+ textures (the one I'm currently working on is a 'Victorian Building' with 134 texture files associated with it, to be exact). Some of these get re-used, meaning they are applied to more than one region on the OBJ. Blender imports these texture files -- as references? -- say, for 5 regions, as:
myFile.jpg
myFile.jpg.001
myFile.jpg.002
myFile.jpg.003
myFile.jpg.004
NONE of which actually display on the mesh in Texture or Material mode. I'm probably doing something wrong, but my workflow has been to navigate to the texture image file, which then gets loaded with the name: "myFile.jpg.005"... this at least displays on the mesh.
So yeah, I'd like to see THAT improving. :biggrin:
Monterey/Mint21.x/Win10 - Blender3.x - PP11.3(cm) - Musescore3.6.2
Wir sind gewohnt, daß die Menschen verhöhnen was sie nicht verstehen
[it is clear that humans have contempt for that which they do not understand]
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I hate speed tutorials. I have to gleen what little information I can from watching the damn things a million times and the either there are no vocal instructions and some crappy music or some capsulized vocals telling you what they did but not HOW they did it. I thought that was the whole point of a tutorial.