Forum Moderators: Lobo3433 Forum Coordinators: LuxXeon
Blender F.A.Q (Last Updated: 2024 Nov 03 9:26 pm)
Just on a side note: I don't believe the displacement channel on the material Output node actually works yet... didn't the last time I looked. I'd remove that first.
I'm happy to be corrected if I'm wrong, mind you.
Monterey/Mint21.x/Win10 - Blender3.x - PP11.3(cm) - Musescore3.6.2
Wir sind gewohnt, daß die Menschen verhöhnen was sie nicht verstehen
[it is clear that humans have contempt for that which they do not understand]
I know this is an older thread, but did you check all the material slots for a given object? Your material might be just fine, but if's not assigned to the right slot it's not going to show up.
Your friendly neighborhood Wings3D nut.
Also feel free to browse my freebies at ShareCG.
There might be something worth downloading.
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I'm rather new with Blender so I'm still learning the ins and outs of materials so I'm not seeing why the fingernails material is not applying to this character but other things, like his coat and beard have.
Any ideas out there?
Attached is a picture of the character and his black fingernails - they should be pinkish and translucent like nice fingernails are. In the next post I will post the node tree for the fingernails as it came in from blender - and yes, in case anybody asks - I did change the color of the Multiply and Glossy BSDF but it didn't make much difference in the fingernails and certainly didn't use the Image texture that was exported from Poser.