Forum Coordinators: RedPhantom
Poser - OFFICIAL F.A.Q (Last Updated: 2025 Jan 20 11:41 am)
open the file in blender and select all of the parts
depending on the axis that geoes from door to door you press S+(x) or actual axis to scale and then hols SHIFT while scaling to scale it to -1
you will need to fix the textures becase they could flip with it but for the most part it is that easy to do
I had thought of just flipping the image. But then I would need to reverse the whole scene so that left and right can be consistent. I didn't think of making my buildings the other way round!
Poser 11 Pro, Windows 10
Auxiliary Apps: Blender 2.79, Vue Complete 2016, Genetica 4 Pro, Gliftex 11 Pro, CorelDraw Suite X6, Comic Life 2, Project Dogwaffle Howler 8, Stitch Witch
Unbroken-fighter, I think I am missing a few steps here.
The file to open: is that the obj from the geometries folder?
When I have done the scaling, what do I do next: - save out as an obj again to the geometries folder? Any specific options I must check when exporting and importing? Will the rigging still work with the object inverted like this?
Poser 11 Pro, Windows 10
Auxiliary Apps: Blender 2.79, Vue Complete 2016, Genetica 4 Pro, Gliftex 11 Pro, CorelDraw Suite X6, Comic Life 2, Project Dogwaffle Howler 8, Stitch Witch
open the .objs in the file and when you save it back out you can use the original files rigging if you redo it in poser or studio to replace the old .obj
the easiest way would be to pose the car first and then flip it because poser and studio are very hostile to blenders rigging format and since i am not very well versed in poser and 0 in studio i wouldnt know the best way to convert it back
Yes, pose and then flip is less scary for me, allthough it means more importing and exporting.
I can do basic rigging of objects in Poser, but I am very slow and I make a lot of mistakes. I have already rigged the buildings for the story, I don't fancy doing that again.
Poser 11 Pro, Windows 10
Auxiliary Apps: Blender 2.79, Vue Complete 2016, Genetica 4 Pro, Gliftex 11 Pro, CorelDraw Suite X6, Comic Life 2, Project Dogwaffle Howler 8, Stitch Witch
I need to have the steering controls on the right-hand side, but I notice that some of the old cars have other left-right differences too. For instance, quite a few have side mirrors only on the driver side. Ideally I would like to be able to flip the car, rigging and all. If I flip the object I think I will lose the joint centers.
It seems my most efficient workflow would be like this:
This works, except the registration number is mirrored. If that is a separate material zone, I can fix it in the materials room, but for some vehicles it is part of the body texture. In that case I'll have to make an overlay prop for it or create a separate material group using the grouping tool (horrors).
Poser 11 Pro, Windows 10
Auxiliary Apps: Blender 2.79, Vue Complete 2016, Genetica 4 Pro, Gliftex 11 Pro, CorelDraw Suite X6, Comic Life 2, Project Dogwaffle Howler 8, Stitch Witch
1 leave it on what ever side it's on.
2 black out the windows so ya can't see what side it's on.
3 Just flip the render horizontally "left to right" in post "2D app"
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I've converted all the car models I have to right-hand drive using Dimension3D's Content Mirror (I think it's available in the store here, if not Content Paradise). It is very quick and easy. Sometimes a bit of UV flipping is required for reg. plates and dashboard dials.
It works on buildings, clothes, props... just about anything.
Windows 10 x64 Pro - Intel Xeon E5450 @ 3.00GHz (x2)
PoserPro 11 - Units: Metres
Adobe CC 2017
Hopefully in the attached gif you can see that all of the morphs still work on the mirrored jeep. The non animated jeep is the original, the animated one via ContentMirror.
Cross-post ! :)
Quote - I use Dimension3D's ContentMirror to make vehicles right hand drive, and it allows the morphs to be kept too. The only problem is that the texturing gets mirrored too, so can be a problem for dials and words on textures, etc, but you may be able to just flip the affected areas on the texture map.
Ticking either Mirror U or Mirror V in the texture map node should fix it...
Edit; I should say MAY fix it, as it might move dials to the other side of the car if they are part of a larger dashboard texture......
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I am doing a story that takes place in the 1950s. I managed to find a number of beautiful rigged period vehicles, but they are all left-hand drive, and in South Africa the cars are right-hand drive because we drive on the left side of the road.
Is it possible to reverse the orientation of a car along the x-axis while retaining the rigging?
I can pose the car, export as an obj file and mirror it in Blender, then re-import it as a prop. Or I can re-import it as a prop and mirror it with PhilC's Poser Toolbox. Both of these methods lose the rigging.
Am I missing something? I would hate to go to all that trouble if there was an easier eay.
Poser 11 Pro, Windows 10
Auxiliary Apps: Blender 2.79, Vue Complete 2016, Genetica 4 Pro, Gliftex 11 Pro, CorelDraw Suite X6, Comic Life 2, Project Dogwaffle Howler 8, Stitch Witch