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Poser - OFFICIAL F.A.Q (Last Updated: 2024 Nov 21 6:06 am)



Subject: Looks fine in wings3d but not in poser 6


jbearnolimits ( ) posted Tue, 07 January 2014 at 8:02 PM · edited Sat, 31 August 2024 at 10:41 AM

file_500792.jpg

I have the tip of a sword looking fine in wings 3d with no problems but in poser it gives me this "cleft" going down the tip from the dip in the middle. How do I fix it?

Here is the image and the wireframe.


jbearnolimits ( ) posted Tue, 07 January 2014 at 8:03 PM

file_500793.jpg

Here is the wireframe.


Teyon ( ) posted Tue, 07 January 2014 at 8:16 PM · edited Tue, 07 January 2014 at 8:16 PM

Attached Link: http://youtu.be/k_S1INdEmdI

The cleft is there in the model it seems. You  have tris where you don't need them (down the center there), which may clean things up but you should watch this video for help on making your models cleaner:

 

http://youtu.be/k_S1INdEmdI

 

Though you may not be subdividing your model, there are important notes in the video on how to avoid the very thing you're seeing.


JimTS ( ) posted Tue, 07 January 2014 at 11:06 PM

Or Smoothing maybe?

A word is not the same with one writer as with another. One tears it from his guts. The other pulls it out of his overcoat pocket
Charles Péguy

 Heat and animosity, contest and conflict, may sharpen the wits, although they rarely do;they never strengthen the understanding, clear the perspicacity, guide the judgment, or improve the heart
Walter Savage Landor

So is that TTFN or TANSTAAFL?


vilters ( ) posted Wed, 08 January 2014 at 3:59 AM

Long sharp tris are a no-no in modeling, and Poser does not like them either.

Poser 1, 2, 3, 4, 5, 7, P8 and PPro2010, P9 and PP2012, P10 and PP2014 Game Dev
"Do not drive faster then your angel can fly"!


jbearnolimits ( ) posted Wed, 08 January 2014 at 4:56 AM

Quote - The cleft is there in the model it seems. You  have tris where you don't need them (down the center there), which may clean things up but you should watch this video for help on making your models cleaner:

 

http://youtu.be/k_S1INdEmdI

 

Though you may not be subdividing your model, there are important notes in the video on how to avoid the very thing you're seeing.

 

Thanks, that taught me a lot. I made the change to quads and it seems to have cleared the issue with the cleft. Only now there is a buldge lol. Guess I need to keep learning.


monkeycloud ( ) posted Wed, 08 January 2014 at 6:09 PM

I think tris are probably valid enough in a model like this one?

It's just when they're long and thin that they become an issue... am I right in understanding that?


jbearnolimits ( ) posted Wed, 08 January 2014 at 10:56 PM

Quote - I think tris are probably valid enough in a model like this one?

It's just when they're long and thin that they become an issue... am I right in understanding that?

All I know is that when I subdivided it into quads it fixed the problem...it did however make a bump outwards though. But I think that is due to the way the edges are at different "x-trans" positions...with the middle being further out and the side edges being in a little.


Teyon ( ) posted Wed, 08 January 2014 at 11:20 PM

file_500830.jpg

the bulge you're getting is due to the position of one of these vertices. It most likely is higher than others on that line.


markschum ( ) posted Thu, 09 January 2014 at 12:48 AM

Poser smoothing may be screwing with those long tris. 


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