Forum Moderators: Staff
MarketPlace Showcase F.A.Q (Last Updated: 2024 Nov 22 9:03 am)
it's excellent Drax.... you've gotten the forearms done up really well.. and the rest of the musculature's fantastic... and I really like how you've redone the neck and shoulders.. I'd love to read a tute on the delta injection technique some time... like all the figures that you've done, the craftmanship shows me friend. excellent work.. and I'll be keeping my eye out for it in the stores....
This is excellent...I loooove muscle...heh heh...Great job! Now all I need is Michael.
Artist
Page ~ Store ~
OpenMindDesign (website) ~
OpenMindGalleryÂ
(website)
There are more stars in the universe than grains of sand on every
beach in the world!
Musclebound Mike and Massive Mike look like completely differant dudes. This is great! I will add this guy to my library for sure. One question... Will Musclebound Mike have muscle flexing morph targets? It would be great to have these for the bicepts, tricepts, abbs, lats, calfs and upper legs? Have I asked for enough yet? :) Cheers LawnDart
Thanks guys. I'm not about to go into a technical comparison between this figure and MassiveMike. To those unfamialar with the technical aspects, the differences would be simply that they are built differently. They are two completely different figures, that's all. Some of you may recall the MuscleBase figure I put out through the 3D-CC a while back... that may shed some light into why I started this project. I needed a figure of similar design that I could use to transfer all of my old Poser4 figures over to Millenium figures, and since no one else had stepped forward and made one, I had to do it myself :)
Pretty damn nice. Very sharp work. One question... I think this character will be primo for a base for designing the Lou Ferrigno etc types. Will the proportions and morphs have enough scalability designed in so that I can do slightly less massive muscle styles and still keep definition without distortion on the morphs, especially between body groups? I know, that may sound like a strange concern, but I'm looking at the possiblities this figure has for designing superhero characters, and the ability to keep sculpted muscle definition even when not using the morphs at full "Hulk Smash!" potential is important. ;] Thanks. Very sharp work, speaking as someone who knows how much is involved in precise magnet tweaking.
"I am a good person now and it feels... well, pretty much the same as I felt before (except that the headaches have gone away now that I'm not wearing control top pantyhose on my head anymore)"
Coolness. Works for me. Don't get me wrong, even if he only had the ones set of FBM's and a limited range of scaleability, it'd still be awesome work. But the added versatility makes it even more attractive to me... Might have to buy this, Massive Mike and break down and buy TravisB's "Tribal" texture and have a blast... ;]
"I am a good person now and it feels... well, pretty much the same as I felt before (except that the headaches have gone away now that I'm not wearing control top pantyhose on my head anymore)"
cherokee69, thank you. :) I expect to be completely finished with him by the end of this coming week (beta testing included), after which I will be sending him off for testing by the broker. We're probably looking at about 2 weeks, with clothing packs 1 and 2 shortly after (which are adjustments to Clothing Packs 1 and 2 to add compatibility for this figure). Mesh_Magick, the figure will include dials for at least 3 different muscular body types.
Not at this time, dirk, sorry. The clothing packs are conversions of clothing packs 1 and 2 from DAZ, retailored to conform to Musclebound Michael. Hmmm.... mailing list... hadn't thought of that.... if you're on the mailing list notifying new products for DAZ and Rendo, you're bound to see him show up in one of them pretty soon.
DraX - Just a suggestion, but if you just post an announcment in this thread here, changing the Subject line to something like "Musclebound Michael-Avilable now!". The Ebot should notify everyone who's commented. Plus a fresh post for those who read, but didn't comment. Better than a mailing list, really. ;-) I'm looking forward to it.
Jack, I'm undecided at this time on a Victoria project.... between Vicki 2 and Voluptuous Vicki, I don't think there's much demand for a Victoria character that compliments Musclebound Michael. I could be wrong... Within probably 2 weeks after Musclebound Michael's release (or MuscleMike for short) there will be a cr2 update to Clothing Pack 1 available, with one for Clothing Pack 2 shortly thereafter.
This site uses cookies to deliver the best experience. Our own cookies make user accounts and other features possible. Third-party cookies are used to display relevant ads and to analyze how Renderosity is used. By using our site, you acknowledge that you have read and understood our Terms of Service, including our Cookie Policy and our Privacy Policy.