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MarketPlace Showcase F.A.Q (Last Updated: 2025 Feb 05 12:55 pm)
it's excellent Drax.... you've gotten the forearms done up really well.. and the rest of the musculature's fantastic... and I really like how you've redone the neck and shoulders.. I'd love to read a tute on the delta injection technique some time... like all the figures that you've done, the craftmanship shows me friend. excellent work.. and I'll be keeping my eye out for it in the stores....
This is excellent...I loooove muscle...heh heh...Great job! Now all I need is Michael.
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Musclebound Mike and Massive Mike look like completely differant dudes. This is great! I will add this guy to my library for sure. One question... Will Musclebound Mike have muscle flexing morph targets? It would be great to have these for the bicepts, tricepts, abbs, lats, calfs and upper legs? Have I asked for enough yet? :) Cheers LawnDart
Thanks guys. I'm not about to go into a technical comparison between this figure and MassiveMike. To those unfamialar with the technical aspects, the differences would be simply that they are built differently. They are two completely different figures, that's all. Some of you may recall the MuscleBase figure I put out through the 3D-CC a while back... that may shed some light into why I started this project. I needed a figure of similar design that I could use to transfer all of my old Poser4 figures over to Millenium figures, and since no one else had stepped forward and made one, I had to do it myself :)
Pretty damn nice. Very sharp work. One question... I think this character will be primo for a base for designing the Lou Ferrigno etc types. Will the proportions and morphs have enough scalability designed in so that I can do slightly less massive muscle styles and still keep definition without distortion on the morphs, especially between body groups? I know, that may sound like a strange concern, but I'm looking at the possiblities this figure has for designing superhero characters, and the ability to keep sculpted muscle definition even when not using the morphs at full "Hulk Smash!" potential is important. ;] Thanks. Very sharp work, speaking as someone who knows how much is involved in precise magnet tweaking.
"I am a good person now and it feels... well, pretty much the same as I felt before (except that the headaches have gone away now that I'm not wearing control top pantyhose on my head anymore)"
Coolness. Works for me. Don't get me wrong, even if he only had the ones set of FBM's and a limited range of scaleability, it'd still be awesome work. But the added versatility makes it even more attractive to me... Might have to buy this, Massive Mike and break down and buy TravisB's "Tribal" texture and have a blast... ;]
"I am a good person now and it feels... well, pretty much the same as I felt before (except that the headaches have gone away now that I'm not wearing control top pantyhose on my head anymore)"
cherokee69, thank you. :) I expect to be completely finished with him by the end of this coming week (beta testing included), after which I will be sending him off for testing by the broker. We're probably looking at about 2 weeks, with clothing packs 1 and 2 shortly after (which are adjustments to Clothing Packs 1 and 2 to add compatibility for this figure). Mesh_Magick, the figure will include dials for at least 3 different muscular body types.
Not at this time, dirk, sorry. The clothing packs are conversions of clothing packs 1 and 2 from DAZ, retailored to conform to Musclebound Michael. Hmmm.... mailing list... hadn't thought of that.... if you're on the mailing list notifying new products for DAZ and Rendo, you're bound to see him show up in one of them pretty soon.
DraX - Just a suggestion, but if you just post an announcment in this thread here, changing the Subject line to something like "Musclebound Michael-Avilable now!". The Ebot should notify everyone who's commented. Plus a fresh post for those who read, but didn't comment. Better than a mailing list, really. ;-) I'm looking forward to it.
Jack, I'm undecided at this time on a Victoria project.... between Vicki 2 and Voluptuous Vicki, I don't think there's much demand for a Victoria character that compliments Musclebound Michael. I could be wrong... Within probably 2 weeks after Musclebound Michael's release (or MuscleMike for short) there will be a cr2 update to Clothing Pack 1 available, with one for Clothing Pack 2 shortly thereafter.
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![file_213584.jpg](https://live.cdn.renderosity.com/forum/_legacy/file_213584.jpg)
The above figure is currently under production for addition to either the Renderosity Marketplace or the DAZ3D Brokered Artists program (I haven't decided which yet) The goal was to use a series of magnets to create a realistic, muscular character for Michael, that could be used in the creation of everything from wrestlers to superheros. The above image shows his current progress, which includes the upper body morphs (I am currently at work perfecting the morphs for Michael's back muscles and his legs). Texture shown is [Edo](/softgood.ez?ViewSoftgood=3537) by [StefyZZ](/softgood.ez?Who=StefyZZ) with a custom facial morph. Because of the nature of these morphs, shortly after it's release, I will be releasing a clothing pack update for both of Michael's clothing packs. **Musclebound Michael** contains partial body morphs for each muscle group, and additional Full Body Morphs designed to ease the sculpting of your Musclebound figures. And, like DAZ3D's release of a Vicki2 clothing pack upgrade that uses the same FBMs and PBMs as Vicki2, the names of the morphs are adjusted to avoid crosstalking. Unique to this figure alone, are additional dials designed specifically for the sake of character distribution. Hidden within every body part of both the figure and the clothing (hands excluded), are "Reserved" morph targets, made especially for use with my [Delta Injection Technique](/messages.ez?Form.ShowMessage=394068) (the Head includes 9 of these), plus an additional hidden geometry switching dial within the head, upNeck, and neck, with special instructions on how to use these dials, custom Pose files, Objaction Mover, and the grouping tool, to completely regroup the material settings within the head to incorporate masks and other goodies, without fear of violating copyrights by distributing the morphs included in this package. I will not be making the magnets available, as the figure so far uses 49 magnets on the upper body alone, but any creator who wishes to add support for **Musclebound Michael** upon the release of their product can contact me through email, send me their item, and I will gladly add FULL support myself (of course, you can always just try your hand at the morphs yourself). The only "royalty fee" I'll ask for is a free copy of the completed item ;). As an added bonus, a special "Delta Injection" Pose file will be included with **Musclebound Michael**, and hidden reserved morphs will be included in any Michael based figure I release in the future. (A guide for adding these dials to your own figures will be included in the documentation). **Musclebound Michael** promises to be the ultimate in Michael character creation, portability, and distribution, and that's a promise I plan to deliver on!! Ron 'DraX' DeFreitas [![Dir221.gif](/photos/Dir221.gif) The 3D Comic Collective](http://www.3d-cc.com)