Sun, Nov 10, 9:55 AM CST

Renderosity Forums / DAZ|Studio



Welcome to the DAZ|Studio Forum

Forum Moderators: wheatpenny Forum Coordinators: Guardian_Angel_671, Daddyo3d

DAZ|Studio F.A.Q (Last Updated: 2024 Nov 09 6:27 pm)



Subject: Indoor Scene Rendering?


Darchind ( ) posted Sun, 26 January 2014 at 9:10 PM · edited Sun, 10 November 2024 at 9:39 AM

If I were to render scenes indoors, would DAZ Studio be the ideal program for such? I ask because the program seems to lack dynamic lighting capabilities, and I suspect a program like Bryce might be better suited.

Should I use DAZ Studio or some other program for indoor scene rendering?

Any advice would be appreciated.


CyberDream ( ) posted Sun, 26 January 2014 at 10:05 PM

First, define what you mean by "dynamic lighting".

Personally, I don't know of any 3D app that calls any of its lights "dynamic"

DS has a number of lighting types available, all of which can be used in outdoor or indoor environments.


Darchind ( ) posted Sun, 26 January 2014 at 11:04 PM · edited Sun, 26 January 2014 at 11:05 PM

By dynamic lighting, I would be referring to lights that are actual entities, such as an opaque beam rather than just "spot here" or "spot there". I guess my expectations are bit too high in that regard, lol.

I've had success with setting a distant light with shadows enabled while using linear-point lights to liven up spots of interest (e.g.: windows in a house, where sunlight would be entering through). But it seems that in order to illuminate my actors, such as a male or female model, I have to adjust the linear-point light each and everytime I want to create contrast so that they actually stand out from the surrounding.

I guess what I'm looking for is a means to set my lights so that I never have to adjust them, no matter the angle I move the camera.


EddyMI ( ) posted Mon, 27 January 2014 at 2:00 AM · edited Mon, 27 January 2014 at 2:05 AM

With in inside scene, you have a lots of indirect lighting. In this case I would recommend either Studio with Luxrender via Luxus or the use of Carrara, that can handle indirect lighting very well.

If you once set up your lighting inside your scene, there is no need to adjust it when you move the camera.

The opaque beam you mentioned is a light effect, like god rays or fog. This is kind of light source is refracting the light from the genuine light source, and also it deceases the ammount of light that reaches the aim.

I strongly recommend the book "Lighting & Rendering" by Jeremy Birn. You get very much of fundamental and special information there.

I hope, I was able to help a bit.

Eddy

Live Long and Prosper


Darchind ( ) posted Mon, 27 January 2014 at 2:25 AM

Thank you very much. I will definitely look into Carrara.


Privacy Notice

This site uses cookies to deliver the best experience. Our own cookies make user accounts and other features possible. Third-party cookies are used to display relevant ads and to analyze how Renderosity is used. By using our site, you acknowledge that you have read and understood our Terms of Service, including our Cookie Policy and our Privacy Policy.