Forum Coordinators: RedPhantom
Poser - OFFICIAL F.A.Q (Last Updated: 2025 Jan 31 9:45 am)
If you haven't applied any thrid party morphs, the easiest way is a cr2...
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The Wisdom of bagginsbill:
"Oh - the manual says that? I have never read the manual - this must be why."Quote - So far, It's all Roxie, but I was thinking of distributing more as a morph for Roxie.
Do it as a PMD injection...
http://nerd3d.com/modules.php?name=Content&pa=showpage&pid=13
The pain is deleting the uneeded morphs, so if you have a dev version of Roxie (I'm not at my Poser machine right now), export the morphed head as an obj, load the dev version and bring it in as a morph target, and then proceed as above....
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The Wisdom of bagginsbill:
"Oh - the manual says that? I have never read the manual - this must be why."Okay, I'm having a hard time comprehending somethings here. I want to make a distributable morph for Roxie's face. Everyone says there's two ways to do it, Save as a cr2 file or as a PMD.
Okay, I choose the PMD route. Now I'm following Nerd3D's in structions except he's having me save the figure to the library, then create a PZ2 file. What I don't quite get is why?
And why add all the other morph groups.
That's a lovely morph you have there!
For the face only, export the morphed face as an obj file, then use PhilC's PoserToolbox to save the morph for distribution following his instructions. That creates an obj file with no actual geometry in it.
I still have to master morph injection files.
Poser 11 Pro, Windows 10
Auxiliary Apps: Blender 2.79, Vue Complete 2016, Genetica 4 Pro, Gliftex 11 Pro, CorelDraw Suite X6, Comic Life 2, Project Dogwaffle Howler 8, Stitch Witch
Saving the figure created the .pmd file.
Did you save the pz2 as a plain text file?
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The Wisdom of bagginsbill:
"Oh - the manual says that? I have never read the manual - this must be why."RTF is Rich Text Format, which won't work. Try saving it as .txt and renaming it...
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The Wisdom of bagginsbill:
"Oh - the manual says that? I have never read the manual - this must be why."Or you could use TextWrangler. It's free and saves in plain text format.
Another good editor that is also free and really easy to use:
If I had a nickle for ever time a woman told me to get lost, I could buy Manhattan.
Okay, I downloaded Textwrangler and it did save the file so that Poser could read it, but... When I tried to load the pose I got something I can't quite explain. The main thing is that nothing worked even though the morph did seem to be injected. In fact, it seems there were dials that I have no idea where they came from.
Did you delete the other morphs from the figure used to generate the .pmd?
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The Wisdom of bagginsbill:
"Oh - the manual says that? I have never read the manual - this must be why."I created a Faceroom morph applied it, and then exported the head (And only the Head) as an obj, with As Morph Target, Include Body Part Names... and Use Exact Interal Names... checked.
Since the supplied Dev Rig for Roxie is Roxie 1, I then stripped the morphs out of a copy of Roxie. ** I loaded this morphless cr2, selected the head, and imported the obj file from above as a morph target . I then checked Use Binary Morph Targets in General Preferences and saved the figure to the Library. I then unckeched Use Binary Morph Targets.
I copied the .pmd to a Pose folder and created an injection Pose to load the .pmd. it loads with the dial set to zero, so it needs to be set to 1.
The caveat is that the Faceroom may also change the shapes of the teeth and eyes, so they may need to be exported seperately and brought in as morph targets; the example I did had a bit of the gum protruding below the lip when I applied the morph with certain expressions. However, you can get around this by exporting the entire figure and importing it as an FBM...
** I since discovered that the Roxie 1 DEV rig could be converted to Roxie 1.1 by changing the .obj file reference, so attached is a Roxie 1.1 DEV crz; just copy to your Roxie Character folder and remove the txt erxtension...
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The Wisdom of bagginsbill:
"Oh - the manual says that? I have never read the manual - this must be why."Quote - > Quote - So wait, I need to strip ALL the morphs from the figure, including the ones that come with it? THEN save to PMD?
Unfortunately, yes.
Indeed correct. Or use the Dev cr2 I attached...
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The Wisdom of bagginsbill:
"Oh - the manual says that? I have never read the manual - this must be why."Okay, I think I know why I may not be able to do this. with a PMD. I made this face morph a couple of weeks before I used the content updater from SM. So I used Roxie 1.0, but now I have Roxie 1.1 in my runtime. I don't think my Roxie Dev Rig has changed because I can inject the PMD into the Dev Rig with no problem. But when I try to inject the PMD into Roxie 1.1 it doesnt work. I still have the face morph, but I'm going to try and recreate in with Roxie 1.1 and see how I do.
Roxie 1 and Roxie 1.1 are different object files to get the polygon lashes.
A head morph for Roxie1 will not work with Roxie 1.1
The faceroomfiles are also different.
If you want to sculpt Roxie1.1 it is best done in Blender.
Load the Roxie 1.1 object file in Blender and sculpt as much as you like.
File Import object file, use the above settings.
Then export that object file from Blender (again using the above settings) and import it in Poser as a FBM.
if you only morphed or need the head?
Goto the properties palette.
Click the little arrow behind => Delete morph.
A pop up will come and delete all, only leave the head.
Poser 1, 2, 3, 4, 5, 7,
P8 and PPro2010, P9 and PP2012, P10 and PP2014 Game
Dev
"Do not drive
faster then your angel can fly"!
Content Advisory! This message contains nudity
These import options let you load an opbject file as a single object file.
There are other options, but then you get all the groups at import and selection becomes a mess.
Anyhow, these settings work. That is the most important.
Been doing it for some months now.
Poser 1, 2, 3, 4, 5, 7,
P8 and PPro2010, P9 and PP2012, P10 and PP2014 Game
Dev
"Do not drive
faster then your angel can fly"!
Quote - Okay, I think I know why I may not be able to do this. with a PMD. I made this face morph a couple of weeks before I used the content updater from SM. So I used Roxie 1.0, but now I have Roxie 1.1 in my runtime. I don't think my Roxie Dev Rig has changed because I can inject the PMD into the Dev Rig with no problem. But when I try to inject the PMD into Roxie 1.1 it doesnt work. I still have the face morph, but I'm going to try and recreate in with Roxie 1.1 and see how I do.
The DEV rig didn't get updated to 1.1 for some reason; someone should probably report it to SM.
If you have PP2014 the morph transfer tool should work, although since the Face Room seems to alter the mesh rather than creating a morph, you will need to export the head and load it into a copy of Roxie 1.0 from a saved scene or the 1.0 DEV rig as a morph target .
You could also try using the morph brush to transfer the face to the 1.1 dev rig, but the lashes may be problematic.
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The Wisdom of bagginsbill:
"Oh - the manual says that? I have never read the manual - this must be why."Content Advisory! This message contains nudity
I did go back into the faceroom with Roxie 1.1 and make a new face though, so I'm thinking maybe Im doing it wrong.. Maybe i should just do a texture for Roxie and people can make their own face in the face room. I don't know.
I think you are strugling with (and I do not have an answer for that one) :
Sorry , but I have not yet tried to create a morph free face myself.
Poser 1, 2, 3, 4, 5, 7,
P8 and PPro2010, P9 and PP2012, P10 and PP2014 Game
Dev
"Do not drive
faster then your angel can fly"!
Earl, check ypur PM...
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The Wisdom of bagginsbill:
"Oh - the manual says that? I have never read the manual - this must be why."Anyway, thought I'd show how she looks next to Roxie. The other Black chick is named Shante, I changed Gwen's name from that. Anyway if you happen to notice a strong resemblance between Shante and Roxie, it's because she's Roxie's sister from another mother. Roxie's daddy was stepping out on her mom. No, not really. I just used Gwen's Mat texture on Roxie to see what she'd look like.
Quote - Rokket
Meet Ebony. What do you think? You'll have to forgive the body texture. Haven't worked on it at all. She actully kind of reminds me of my niece when she was much younger.
Let me see her with no expression...
If I had a nickle for ever time a woman told me to get lost, I could buy Manhattan.
Not bad. The texture will obviously need some work but cool. One of the nice things about Rex and Roxie is how well they work in the face room. A capable ZBrush/Mudbox/3DCoat artist could take a morph from there and tweak it to the next level too. Lots of potential in these guys and I'm glad you're exploring using them.
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Anyway, I think the face turned out great. So much so that I want to distribute it as a freebie character for Roxie. The problem is what is the best way to do that?